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Aotsuki's version of the drunken oni has Immaterial and Missing Power gameplay, but uses six buttons as opposed to four. Getting drunk has apparently given Suika a few new attacks to play with, and having Story Mode spellcards from the source game completely intact and at the player's disposal for no Power cost at all makes it so this drunk oni is sure to break more than just the moon.

Suika (Suika-Ibuki)
AotsukiSuikaPortrait
Character portrait

Creator

Aotsuki

Download

MediaFire

Resolution

Low

Gameplay[]

AotsukiSuikaIdle

Suika is a six-button character that uses A for punches, B for kicks, C, X and Y for projectile attacks, and Z for declaring and using spellcards. X and Y are also used for certain spellcards. A and B activate projectile attacks instead of punches and kicks when far away from the opponent. At the beginning of the match, Suika must select two Hypers, one each from two mutually-exclusive groups of three; the first group correspond to Suika's Hypers that can be used in the first round, while the second group correspond to Suika's Hypers that can be used after she has already used her first selected Hyper. Regardless of which Hypers are chosen, all of them must first be declared with Down Down Z, which will begin a countdown; during this countdown, Suika can use the selected Hyper with Down, Down-Right, Right Z, but once the timer ends, Suika will no longer be able to use that Hyper for the remainder of the match.

Suika's gameplay is based off Immaterial and Missing Power, complete with using gameplay mechanics from said game, like grazing, bombs and the spirit bar; however, there are several differences, like using six buttons instead of the original game's four. During the character's intro, the player is able to select from three spellcards. Like in the Touhou fighting games, Suika's gameplay emphasizes significantly more on projectiles than close-range attacks, making her fairly cheap when fighting against most other non-Touhou characters, as she can keep the opponent away from her by spamming projectiles. Using projectile attacks and spellcards depletes Suika's spirit bar, with Suika being unable to use projectile attacks or spellcards when the bar fully empties, requiring the player to wait for the spirit bar to gradually refill before those attacks can be used again. The bombs deal no damage but knock the opponent down and refill the spirit bar completely on hit, though the player is limited to only using two bombs every round.

Using commands involving Y, Suika can utilize her Story Mode spellcards from Immaterial and Missing Power, which unlike her regular Hypers, push Suika over the edge in terms of balance, as while they still require Power to use, these Hypers do not consume any Power on use, while still granting Suika many attack properties including Armor, tracking, and unblockable attacks; in addition, through the use of 符の弐「坤軸の大鬼」 上昇, Suika is able to activate her 鬼神「ミッシングパープルパワー」 Hyper free of Power cost, providing that 鬼神「ミッシングパープルパワー」 is selected at the start of the match and declared during the match. Some of Suika's Hypers have their attack properties mis-attributed; for example, 符の壱「投擲の天岩戸」 投げ is classed as a melee attack despite having the appearance of a projectile, which not only cause incorrect behavior when interacting with another character's Counters or Projectile Counters, but can even cause unintended bugs, such as producing clones should such "projectiles" interact with an opponent's Counter attack specifically designed with a Reversaldef for melee attacks.

Suika has an advanced and brutal A.I. that makes use of the character's projectile attacks and Specials as much as possible, while also often moving near the opponent and using melee attacks when the opponent is in hitstun or knocked down; she almost never uses spellcards or bombs, however.

Stats[]

Life
1000

Power
9000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Some or all of this character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.

Specials[]

妖鬼 - 密
Command Input Properties
Down, Down-Right, Right A / B Move knocks down opponent on hit
Creates Move is attributed as a projectile after first hit
A version: Move has invincibility to enemy projectiles
Uses 25% Spirit meter
A
AotsukiSuika S1 1
B
AotsukiSuika S1 2
地霊 - 密
Command Input Properties
Down, Down-Right, Right A / B Move can only be used while airborneMove is attributed as a projectile*Move must be blocked while in the air*Move must be blocked while standing*Move knocks down opponent on hit*
Second hit cannot KO on block
Uses 25% Spirit meter
A
AotsukiSuika S2 1
B
AotsukiSuika S2 2
妖鬼 - 疎
Command Input Properties
Down, Down-Left, Left A / B Move is attributed as a projectileMove knocks down opponent on hit*
Cannot KO on block
Uses 25% Spirit meter
A
AotsukiSuika S3 1
B
AotsukiSuika S3 2
地霊 - 疎
Command Input Properties
Left, Down, Down-Left A / B Move is attributed as a projectileMove knocks down opponent on hit*
Projectiles cannot KO on block
A version: Move must be blocked while standing*Move must be blocked while in the air*
Uses 25% Spirit meter
A
AotsukiSuika S4 1
B
AotsukiSuika S4 2
爆炎瓢箪
Command Input Properties
Right, Down, Down-Right B Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
AotsukiSuika S5
鬼鎖
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A / B A version: Move knocks down opponent on hit*Move knocks down opponent on hit*
B version: Move traps the opponent for a set duration, drags opponent toward Suika
A
AotsukiSuika S6 1
B
AotsukiSuika S6 2

Hypers[]

萃符「戸隠山投げ」
Command Input Properties
Down, Down-Right, Right Z Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Only usable if 萃符「戸隠山投げ」 is selected prior to match
Level 1 Spellcard
Must first be declared with Down Down Z
Cannot be used for remainder of round once Spellcard Declaration timer reaches 0
Cannot be used if Suika has already lost 1 round
Uses 1000 Power
AotsukiSuika H1 1 AotsukiSuika H1 2
Declare Attack
酔符「鬼縛りの術」
Command Input Properties
Down, Down-Right, Right Z Move traps the opponent for a set durationMove has invincibility to enemy projectiles
Only usable if 酔符「鬼縛りの術」 is selected prior to match
Level 1 Spellcard
Must first be declared with Down Down Z
Cannot be used for remainder of round once Spellcard Declaration timer reaches 0
Cannot be used if Suika has already lost 1 round
Uses 1000 Power
Reduces opponent's Power by 1500 on hit
AotsukiSuika H1 1 AotsukiSuika H2
Declare Attack
鬼符「ミッシングパワー」
Command Input Properties
Down, Down-Right, Right Z Move has invincibility during startup framesMove grants user Armor/Super Armor for the duration of the attackMove grants full invincibility*Move knocks down opponent on hit
Transforms into Giant Suika for 8 seconds
Idle animation while transformed causes Move knocks down opponent on hit on frame 37
Press X, Y, or Z while transformed for additional attacks
A followup: Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
B followup: Move must be blocked while crouchingMove must be blocked while in the airMove knocks down opponent on hit
C followup: Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Only usable if 鬼符「ミッシングパワー」 is selected prior to match
Level 1 Spellcard
Must first be declared with Down Down Z
Cannot be used for remainder of round once Spellcard Declaration timer reaches 0
Cannot be used if Suika has already lost 1 round
Uses 1000 Power
AotsukiSuika H1 1 AotsukiSuika H5 1 AotsukiSuika H5 2
Declare Attack + Idle animation A Attack
AotsukiSuika H5 3 AotsukiSuika H5 4
B Attack C Attack
萃鬼「天手力男投げ」
Command Input Properties
Down, Down-Right, Right Z Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Only usable if 萃鬼「天手力男投げ」 is selected prior to match
Level 2 Spellcard
Cannot be used until Suika has lost at least 1 round
Must first be declared with Down Down Z
Cannot be used for remainder of round once Spellcard Declaration timer reaches 0
Uses 1000 Power
AotsukiSuika H1 1 AotsukiSuika H3
Declare Attack
酔夢「施餓鬼縛りの術」
Command Input Properties
Down, Down-Right, Right Z Move traps the opponent for a set durationMove has invincibility to enemy projectiles
Only usable if 酔夢「施餓鬼縛りの術」 is selected prior to match
Level 2 Spellcard
Cannot be used until Suika has lost at least 1 round
Must first be declared with Down Down Z
Cannot be used for remainder of round once Spellcard Declaration timer reaches 0
Uses 1000 Power
Reduces opponent's Power by 1500 on hit
AotsukiSuika H1 1 AotsukiSuika H4
Declare Attack
鬼神「ミッシングパープルパワー」
Command Input Properties
Down, Down-Right, Right Z Move has invincibility during startup framesMove grants user Armor/Super Armor for the duration of the attackMove grants full invincibility*Move knocks down opponent on hit
Transforms into Missing Purple Power Suika for 3.25 seconds
Idle animation while transformed causes Move knocks down opponent on hit on frame 37
Press X, Y, or Z while transformed for additional attacks
A followup: Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
B followup: Move must be blocked while crouchingMove must be blocked while in the airMove knocks down opponent on hit
C followup: Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Only usable if 鬼神「ミッシングパープルパワー」 is selected prior to match
Level 2 Spellcard
Cannot be used until Suika has lost at least 1 round
Must first be declared with Down Down Z
Cannot be used for remainder of round once Spellcard Declaration timer reaches 0
Uses 1000 Power
AotsukiSuika H1 1 AotsukiSuika H6 1 AotsukiSuika H6 2
Declare Attack + Idle animation A Attack
AotsukiSuika H6 3 AotsukiSuika H6 4
B Attack C Attack
石符「隕石の戦鬼」
Command Input Properties
Down, Down-Right, Right X Move must be blocked while standingMove must be blocked while in the airMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove has invincibility during startup framesMove has invincibility to enemy projectilesMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Becomes 隕石「流星の戦鬼」 once Suika has lost at least 1 round
Uses 1000 Power
AotsukiSuika H7
隕石「流星の戦鬼」
Command Input Properties
Down, Down-Right, Right X Move must be blocked while standingMove must be blocked while in the airMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove has invincibility during startup framesMove has invincibility to enemy projectilesMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Cannot be used until Suika has lost at least 1 round
Uses 1000 Power
AotsukiSuika H8
密符「爆炎の暴君」
Command Input Properties
Right, Down, Down-Right X Move is attributed as a projectile*Move has invincibility during startup framesMove knocks down opponent on hit*Move knocks down opponent on hit*
Becomes 密獄「獄炎の暴君」 once Suika has lost at least 1 round
Uses 1000 Power
AotsukiSuika H9
密獄「獄炎の暴君」
Command Input Properties
Right, Down, Down-Right X Move is attributed as a projectile*Move has invincibility during startup framesMove knocks down opponent on hit*Move knocks down opponent on hit*
Cannot be used until Suika has lost at least 1 round
Uses 1000 Power
AotsukiSuika H10
符の壱「投擲の天岩戸」 投げ
Command Input Properties
Down, Down-Right, Right Y Move cannot be blockedMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove grants user Armor/Super Armor for the duration of the attackMove knocks down opponent on hit
Requires 1000 Power
Uses 0 Power
AotsukiSuika H11
符の弐「坤軸の大鬼」 上昇
Command Input Properties
Right, Down, Down-Right Y Move cannot be blockedMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove has invincibility during startup framesMove grants user Armor/Super Armor for the duration of the attackMove knocks down opponent on hit
If 鬼神「ミッシングパープルパワー」 was previously declared: [ Y ] to transform into Missing Purple Power Suika for 3.25 seconds upon landing
Requires 1000 Power
Uses 0 Power
AotsukiSuika H12
符の参「追儺返しブラックホール」
Command Input Properties
Down, Down-Left, Left Y Move is attributed as a projectileMove grants user Armor/Super Armor for the duration of the attackMove knocks down opponent on hit
Drags opponent toward projectile center
Requires 1000 Power
Uses 0 Power
AotsukiSuika H13

Palette Gallery[]

AotsukiSuikapal1
Button-a
AotsukiSuikapal2
Button-b
AotsukiSuikapal3
Button-c
Suika1 Suika2 Suika3 (Reimu Hakurei's colors)
AotsukiSuikapal4
Button-x
AotsukiSuikapal5
Button-y
AotsukiSuikapal6
Button-z
Suika4 Suika5 Suika6

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.

Trivia[]

  • There is an error in the character's readme file, which erroneously states that 妖鬼 - 疎 can be performed with Down, Down-Left, Left A, B, or C, however, a Down, Down-Left, Left C version of the move does not exist within the game's code.
    • Additionally, the readme also includes two additional Hypers: 妖霧「不可視妖霧変化」 and 「百鬼夜行」, both activated with Right, Down-Right, Down, Down-Left, Left Y and Left, Down-Left, Down, Down-Right, Right Left, Down-Left, Down, Down-Right, Right Y, respectively; however, neither of these Hypers can actually be used by the player, as the command for the former does not exist within the character's coding, while the latter is missing the necessary code to change into the Hyper's state, thus rendering both Hypers unusable.
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