Ao Oni's primary goal is unchanged from its source as it attempts to catch the opponent and devour them, naturally resulting in an instant K.O.; for the opponent, their objective is to stay as far away from it as possible and survive for a set duration, after which the blue demon disappears and the opponent wins.
Just like in the game it originated from, touching Ao Oni while it is walking around will cause an instant K.O. The character's lack of hurtboxes prevent it from being hit by regular attacks, though any character with a ReversalDef can damage it; instead, it will go away (its lifebar instantly drops to 0) if the opponent manages to survive for long enough, just like in the games.
Ao Oni has three custom A.I,and its default A.I (aooni.cns) will walk back and forth,but will approach opponents when player is unexpected.aoonispeed.cns will make Ao Oni use running instead of just walking.aoonibig.cns will make Ao Oni as big as Kung Fu Man so that opponents can hardly jump above him.
Stats[]
Life
1000
Power
1000
Attack
1000
Defence
1000
Movelist[]
This character does not have any Special or Hyper Attacks.
Palette Gallery[]
aooni1
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
Trivia[]
Although Ao Oni can actually be hit due to ReversalDef, the creator likely didn't account for this as it lacks required hit sprites.