MUGEN Database
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Despite being an unarmed martial artist, Rei-Kugo has no problems with attacking her opponent from afar with a variety of Specials and Hypers, all of which are activated with the use of a single button. The character isn't without her problems however, as Rei-Kugo is unable to combo efficiently.

rei-kugo (rei-kugo)
Anko Rei Port
Character portrait

Creator

Ankokunaitou

Download

OneDrive

Resolution

Low

Gameplay[]

Anko Rei Idle

Rei is a three-button character with a rather unorthodox button layout, as all of her attacks are activated only by B in conjunction with many directional motions; while using A to jump and holding X to block attacks, both of which completely replace the regular methods of jumping and blocking, although if Rei wishes to block low attacks she must still use Down in combination with A.

Rei's main way of dealing damage is through basic combos, although none of Rei's attacks are able to chain into each other, it is possible to combo certain attacks into each other with relative ease, such as using Monkey Hand in conjunction with Monkey Fist. It is also possible to chain Specials into Hypers, such with the use of XinShanQuan and XuanYaLianShanQuan, which can lead to a large amount of damage being done to the opponent, although strict timing is needed.

Many of Rei-Kugo's attacks have Infinite Priority, giving her tremendous reach and making her difficult to approach, which isn't helped by said attacks having a rather high damage output; along with relatively low startup, giving her the ability to almost instantly punish an opponent's move. Rei's Hyper attacks are particularly powerful, with HuaLongTianShengZhi taking out almost a third of an average character's Life; which proves incredibly problematic, as Rei-Kugo gains power at an excessively fast rate, allowing her to use her devastating Hyper attacks very quickly.

Rei-Kugo's A.I. is custom, and particularly brutal, often applying pressure on her opponent by using different Specials depending on how far away she is, often using Squirrel Kick and SheXingQuan when at an appropriate distance. If Rei-Kugo acquires enough Power to use her Hyper attacks, she will attempt to combo into them, rather than simply using them when available.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

ShuiNiaoJiao
Command Input Properties
Right, Down-Right, Down, Down-Left, Left B Move can be used while grounded or airborneMove cannot be blockedMove knocks down opponent on hit
Ground Version: Move is attributed as a throw, works against grounded opponents
Air Version: Move is attributed as a throw, works against airborne opponents
AnkoReiS1 1
AnkoReiS1 2
SheXingQuan
Command Input Properties
Right, Up-Right, Up B Move must be blocked while crouchingMove grants full invincibilityMove can hit opponents that are lying on the groundMove knocks down opponent on hit
AnkoReiS2
Long Hu Liang PoWan
Command Input Properties
Right, Down-Right, Down B
AnkoReiS3
Bai Li Dao Yi Bu Jiao
Command Input Properties
Down, Down-Left, Left B
AnkoReiS4
Lion Hand
Command Input Properties
Left, Up-Left, Up B
AnkoReiS5
Monkey Fist
Command Input Properties
Left Right B
AnkoReiS6
Squirrel Kick
Command Input Properties
Down Up B Move can be used while grounded or airborne
AnkoReiS7 1
AnkoReiS7 2
LaoHuZhiWu
Command Input Properties
Left, Down-Left, Down, Down-Right, RightB Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
AnkoReiS8
XinShanQuan
Command Input Properties
Down, Down-Right, RightB Move has invincibility during startup frames
AnkoReiS9
FushaNoSha
Command Input Properties
Right, Down, Down-Right B Move follows the opponentMove counterattacks if struck by an opponent's projectile
AnkoReiS10

Hypers[]

HuaLongTianShengZhi
Command Input Properties
Left, Up-Left, Up Left, Up-Left, Up B Move knocks down opponent on hit
Uses 1000 Power
AnkoReiH1
Tianma after hungry legs
Command Input Properties
Up, Up-Left, Left, Down-Left, Down B Move knocks down opponent on hit
Uses 2000 Power
AnkoReiH2
XuanYaLianShanQuan
Command Input Properties
Left Right, Up-Right, Up Up-Left B Move can be used while grounded or airborneMove knocks down opponent on hit
Has 30% chance of dealing additional damage
Uses 3000 Power
AnkoReiH3 1
AnkoReiH3 2
AnkoReiH3 3
AnkoReiH3 4

Others[]

tiger cannon ching chi method
Command Input Properties
Right, Up-Right, Up Right, Up-Right, Up B Restores 350 Life
Increases walking speed, jump height and dashing distance
Cannot be used again until the move's effects wear off
Uses 2000 Power
AnkoReiO1

Palette Gallery[]

AnkoReiPal1
Button-a
AnkoReiPal2
Button-b
AnkoReiPal3
Button-c
rei-kugo1 rei-kugo2 rei-kugo3
AnkoReiPal4
Button-x
AnkoReiPal5
Button-y
AnkoReiPal6
Button-z
rei-kugo4 rei-kugo5 rei-kugo6

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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