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This article is in need of improvement!
  • Brief description could be formatted better.
  • Infinite's characters have EX Specials and Max Hypers; they need to be listed.
  • Move animations need to be ripped.
  • Palette Gallery is missing.

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This version has custom sprites, and the sprites are based on its Street Fighter IV incarnation. It has multiple palettes, which is about 80+. This version has brutal AI, and can be hard for inexperienced players. It has a special feature, which the player can select a palette in battle.


Gouken (Gouken)
InfiniteGoukenport
Character portrait

Creator

Infinite

Download

OneDrive

Resolution

Low

Gameplay[]

GoukenInfinite

Gouken is a six-button character that use a lot of moves and techniques from Street Fighter, such as the Power of Nothingness. It has very hard to perform Hypers. It has two modes: A normal mode and an EX mode, each wield a different set of moves. It has an attack from Street Fighter IV, which involve it kicking the opponent, and then an airborne Tatsumaki Senpukyaku. But it will automatically hit an airborne Tatsumaki Senpukyaku, even if the first attack doesn't hit, and it can't block after he reaches the ground, so this is an disadvantage, as the opponent can hit it in the air or when he reaches the ground.

Gouken has two Hadoukens, one in the air, and one regular, which the Hadouken in the the air is easier to perform than the regular. It can chain a Hyper in the air, which is very useful for airborne opponents. The Hyper doesn't go a far distance, and is close range, so this is also a disadvantage, as the opponent can do a move or a reversal/counter Hyper to return the favor. It can chain Normals into Specials into Hypers very easily. Its Specials aren't very easy to perform, most involving perform two commands.

Gouken has brutal A.I. that has the potential to at least do three-hit combos. It notably punishes the player's mistakes with Hypers.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

GoHadoken
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
Projectile trajectory varies with button pressed

Senkugoshosha
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move knocks down opponent on hit

Tasumaki Gorasen
Command Input Properties
Down, Down-Left, Left A, B, or C Move can be used while grounded or airborneMove knocks down opponent on hit

Joudan Sokutu Geri
Command Input Properties
Down, Down-Right, Right A, B, or C

Shoryuken
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move knocks down opponent on hit
EX Mode only

Kongoshin
Command Input Properties
Left, Down, Down-Left A, B, or C Move knocks down opponent on hit
EX Mode only

Hypers[]

Denjin Hadoken
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power

Yaburu Isogu
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move knocks down opponent on hit
Uses 1000 Power

Shin Shoryuken
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A, B, or C Move knocks down opponent on hit
Uses 1000 Power

Shinkuu Tatsumaki Kyodaina
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A, B, or C Move can be used while grounded or airborneMove knocks down opponent on hit
Uses 1000 Power

Denjin Shoryuken
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z+A, B, or C Move knocks down opponent on hit
Uses 3000 Power

Junsunina Misogi
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z+A, B, or C Move knocks down opponent on hit
Uses 3000 Power

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Edits[]

This character has not been edited.

Videos[]

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