A more recent version of Rayman. However, that doesn't say much, as he has several flaws in his moveset that make him incredibily overpowered, including Hypers that deal ridiculous damage, of which one of them costs only 500 Power, and an infinite which is ironically the same as the infinites in Cyanide's version.
Rayman is a seven-button character that normally plays like a six-button character, using the buttons for kicks and the buttons for punches, though he also uses the Ⓢ button to activate one of his Specials, Plunger Mode. He also has a Dodge, activated when pressing either Ⓐ or Ⓩ while crouching. He also has a Super Jump. Notably, his standing Ⓐ is a projectile, though it's also an infinite, pulled off the same way as Cyanide's version. It can also be charged.
Apart from his infinite, Rayman's comboability is not very high. However, his standing Ⓒ knocks the opponent very high up into the air, allowing the player to follow up with an aerial attack, though it's not possible to perform long aerial combo strings. Rayman also has a lot of assists, though most of them have very short range and are almost useless. He's also able to summon Mozzy, like Cyanide's version. It works different from Cyanide's version, with only one attack.
Rayman's Hypers are incredibily flawed, with almost all of them costing 3000 Power and taking out 3/4rth or more of the opponent's Life if all hits connect. They also have very long range and some of them lack superpauses. One of his Hypers, Wind, is notable for costing only 500 Power yet dealing as much damage as the character's other Hypers, making the other Hypers almost completely useless. He also has a notable Special, Plunger Mode, which can only be activated at 3000 Power. In the Plunger Mode, plungers can be fired at an incredbily fast rate, though every shot costs Power. It can be aimed upward or backward. The shots deal ridiculous damage and will K.O. the opponent in a matter of seconds when spammed. Even it the shots were blocked, they still deal huge chip damage. There's a strange bug where during one of his intros, while the "Round 1" text is on-screen, the player can move and attack. When the "Fight" text appears on-screen, he will be warped back to the starting position if the player moved away from it. Jumping at the right time results in the player standing in the air when the "Fight" text appears.
Rayman has no custom A.I., so he uses the engine's default. As a result, he often jumps around or stands still, leaving himself open to damage. However, he sometimes attacks pretty often and because of the ridiculous damage his Hypers deal, he may be hard to take down. He doesn't abuse his infinite though.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Dashatk
Command Input
Properties
Boxer Rabbid
Command Input
Properties
Ⓐ+Ⓧ
Zombie Rabbid
Command Input
Properties
Ⓑ+Ⓨ
Super Rabbid
Command Input
Properties
Ⓒ+Ⓩ
Clown Chef
Command Input
Properties
Ⓧ+Ⓨ
Plunger Mode
Command Input
Properties
[ ] Ⓢ
* Ⓩ to fire Requires 3000 Power
Hypers[]
Iron Fist
Command Input
Properties
Ⓧ
Uses 3000 Power
Thunder
Command Input
Properties
Ⓩ
Uses 3000 Power
Asteroid
Command Input
Properties
Ⓨ
Uses 3000 Power
Rocks
Command Input
Properties
Ⓒ
Uses 3000 Power
Wind
Command Input
Properties
Ⓐ
* Uses 500 Power
Hoodlum's Revenge
Command Input
Properties
Ⓒ
Uses 3000 Power
Beam
Command Input
Properties
Ⓑ
Uses 3000 Power
Others[]
mozzy
Command Input
Properties
Ⓐ+Ⓑ
lum
Command Input
Properties
Ⓐ
May randomly do one of the following: Recover 1000 Life Give 1000 Power Temporarily increase Rayman's movement and jump speed Recover 3000 Life and give 3000 Power Deal 300 self-damage to Rayman and reduce Rayman's Power by 3000 Uses 1000 Power