MUGEN Database
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This edition of Charlie is based off Street Fighter Alpha 3. It seems to only have the A-ism, the most famous groove. Despite this, this version seems to have aged well.

Nash (Nash)
AdamNash
Character portrait

Creator

Adamskie

Download

MediaFire
.snd file

Resolution

Low

Gameplay[]

NashIdle

Based off of its appearance in Street Fighter Alpha 3, this version of Charlie uses 6 buttons. It is based off the A-ism (Z-ism in Japan), where Hypers take up a certain amount of Power determined on the button pressed (Example: [ Left ] Right Left Right Y = Sonic Break that uses 2000 Power).

Combo-wise, it is seemly difficult to rack up combos with Nash. However being a charge character seems to bring upon its advantages, creating a useful keep-away game. Nash also seems to have low damage output, as evidenced by its Hypers not leaving too much trajectory (especially the level 1 Hypers, which almost do as much damage as its normal Specials). Despite its shortcomings, Nash is not too easy nor too hard to use.

Nash is a rather easy opponent to overcome if it is in control of the A.I., as it jumps around, blocks, and randomly attacks.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Sonic Boom
Command Input Properties
[ Left ] Right X, Y, or Z Move is attributed as a projectile
The speed of the projectile depends on the button pressed
NashSonicBoomNashBoom
Flash Kick
Command Input Properties
[ Down ] Up A, B, or C Height of the move depends on the button pressed
NashFlashKick

Hypers[]

Somersault Strike
Command Input Properties
[ Down-Left ] Down-Right Down-Left Up-Right A, B, or C A variant Uses 1000 Power
B variant Uses 2000 Power
C variant Uses 3000 Power
NashSomersaultStrike
Sonic Break
Command Input Properties
[ Left ] Right Left Right X, Y, or Z Move is attributed as a projectile
X variant Uses 1000 Power
Y variant Uses 2000 Power
Z variant Uses 3000 Power
NashSonicBoomNashSonicBreak2NashSonicBreak3
Crossfire Blitz
Command Input Properties
[ Left ] Right Left Right A, B, or C A variant Uses 1000 Power
B variant Uses 2000 Power
C variant Uses 3000 Power
NashCrossfireBlitz

Palette Gallery[]

AdamskieCharliePal1
Button-a
AdamskieCharliePal2
Button-b
AdamskieCharliePal3
Button-c
nash2 nash4 nash6
AdamskieCharliePal4
Button-x
AdamskieCharliePal5
Button-y
AdamskieCharliePal6
Button-z
nash nash3 nash5
AdamskieCharliePal7
Button-s+Button-a
AdamskieCharliePal8
Button-s+Button-b
AdamskieCharliePal9
Button-s+Button-c
nash9 nash10 nash7
AdamskieCharliePal10
Button-s+Button-x
AdamskieCharliePal11
Button-s+Button-y
AdamskieCharliePal12
Button-s+Button-z
nash11 nash12 nash8

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Trivia[]

  • Like many of Adamskie's other characters, Nash's .snd file must be downloaded separately from the character and implemented after the download. Otherwise, it will crash M.U.G.E.N.

Edits[]

This character has not been edited.
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