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A charge character, Sentry has an MvC feel to him. He is missing a few things though, as most IMT characters do, that prevent him from being 100% MvC.

Sentry (Sentry)
AceySentryPort
Character portrait

Creator

Acey

Download

Infinity Mugen Team

Resolution

Low

Gameplay[]

AceySentryIdle

This is one of the characters made for IMT's full game, Super Marvel vs. Capcom: Eternity of Heroes. He uses the flawed EOH template and, because of this, he has quite a few mechanics from MvC, such as a Push Block, a super jump, and chain comboing. The character is somewhat based on Guile, as he is a charge character with a projectile and anti air, with an added mid-air Special Light Kick. The projectile, Light Projection, makes it so that there can only be one fireball on the screen at once. However, the charge time is very low, and it has no cooldown, so the player could do an infinite by spamming this Special close up. The Space Slam Hyper move has a glitch: If he has at least 1000 Power (enough Power to do the move) and does the move close up, it will be used, but it will be unblockable and won't cost any Power.

He lacks negative edge which is a mechanic associated with all the MvC games except for Marvel vs. Capcom 3. Another issue is that he has the infamous walking X infinite, where all you have to do is hold forward while repeatedly pressing the X button in a rhythm to infinitely combo the opponent.

Stats[]

Life
1000

Power
3000

Attack
130

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Light Projection
Command Input Properties
[ Left ] Right X, Y, or Z Move is attributed as a projectileMove can be used while grounded or airborne
X, Y, or Z determines speed of projectile
AceySentryLightProjectionx
Light Uppercut
Command Input Properties
[ Down ] Up X, Y, or Z Move is attributed as a projectile
AceySentryLightUppercutx
Light Kick
Command Input Properties
[ Up ] Down A, B, or C Move can only be used while airborne
AceySentryLightKick

Hypers[]

Thunder Clap
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 1000 power
AceySentryRushAceySentryThunderClapAceySentryThunderClapBoom
The Void
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Uses 1000 power
AceySentryTheVoidAceySentryTheVoidAttack
Space Slam
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Uses 1000 power
AceySentryRushAceySentrySpaceSlamAceySentrySpaceSlamSpace
Stress Explosion
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Uses 1000 power
AceySentryStressExplosionAceySentryStressExplosionBoom

Palette Gallery[]

AceySentryPal1
Button-a
AceySentryPal2
Button-b
AceySentryPal3
Button-c
01 02 03
AceySentryPal4
Button-x
AceySentryPal5
Button-y
AceySentryPal6
Button-z
04 05 06

Victory quotes[]

General[]

On to the next disaster.
You weren't worth my time!
You had no chance against the power of a million exploding suns!
...
You're fortunate citizen that I saved you from the Void!
Evil stnads no chance against the Golden Guardian of Good!
...and don't try that again!
Against my strength you had no chance!
You don't know what I'm capable of!
Next time I'll throw you into the sun!

Videos[]

Edits[]

This character has not been edited.
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