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Going under the name of "Fighting Mario", this version of the red-clad plumber takes inspiration from the Flash animation Power Star, where Mario gets possessed by a demon. Depending on one's stance on the Super Marvel vs. Capcom: Eternity of Heroes template, this might be an accurate description, as the template's use results in Mario having several bugs.

Fighting Mario (Fighting Mario)
FMarioPort
Character portrait

Creator

Chaseallendiaz

Download

Dropbox

Resolution

Low

Gameplay[]

FMarioStand

Fighting Mario is a six-button character, using A, B, or C for kicks and X, Y, or Z for punches. Fighting Mario uses the Super Marvel vs. Capcom: Eternity of Heroes template, having the mechanics of the template. This includes a Forward Dash, a Super Jump, a Push Block, among other mechanics. The strength of Mario's attacks depend on the button: The light attacks are weak, while the rest appear to stronger. His B, Y and Z also have close and far variants. While the medium attacks act similar to each other, the close variant of the latter button deals more damage, being a two-hit attack. Fighting Mario also has a damage dampener, which decreases the amount of damage given to him during the combo.

Fighting Mario's combo system can either link his Normals via a linear pattern (A -> B -> C) or a zig-zag pattern (X -> B -> Z). Notably, using Z as the last hit tends to make the combo much more stronger, due to the aforementioned close variant of the button. His Specials, alongside Hyper3, can be spammed to being infinites, however, they need to be done with precise timing as the combo would stop if it isn't done properly.

Fighting Mario has only one Special, Special1, which is a simple projectile move, with each button making the projectile go faster. However, he also has another move likely intended to be a Special named Special2 but is incorrectly attributed as a Normal in the code, which is a melee-oriented move with Mario dealing a kick to the opponent, with each button making Mario go a farther range. He also has three moves likely intended to be Hypers given their names and their Power usages, but are also attributed as Normals. These moves on the other hand, can be overpowered when spammed, but should be done with precise timing. Hyper2 is a "Hyper" where Mario does a spin attack, which would almost cover the ground, dealing damage to the opponent if it touches Mario. Hyper1 can make Mario throw out a beam at the opponent which is atleast big enough to cover the opponent, but cannot be spammed. Hyper3 seems to act like a Special which shows Mario sliding into his opponents. This move is easily spammable, but will fail partway when the opponent doesn't get hit afterwards. While Hyper1 and Hyper2 use 1000 Power, Hyper3 uses 20 Power instead.

Fighting Mario has a custom A.I. that makes advantage of the character's ability to spam moves at a fast pace, which would mostly Whiff. While this makes him a challenge for beginners, he can be easily taken care of by experts.

Stats[]

Life
1200

Power
3000

Attack
140

Defence
130

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Special1
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove must be blocked while either standing or crouching
Projectile speed varies depending on button pressed
Chaseallendiaz-Fighting Mario-Special1-LP Chaseallendiaz-Fighting Mario-Special1-MP Chaseallendiaz-Fighting Mario-Special1-HP
X Y Z

Palette Gallery[]

FMario1
Button-a
f

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • Even though Fighting Mario has two other palettes going under "f2" and "f3" respectively, it defaults to "f" for some reason, probably because of some of Fighting Mario's sprites having a different coloured transparent box in them and not having any shared palettes. It could be also due to some sprites having different palettes compared to Fighting Mario's icon.

Edits[]

This character has not been edited.
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