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Another Kung Fu Girl Z(Kung Fu girl)
AKFGZ1
Character portrait

Creator

S.Y.D.

Download

OneDrive

Resolution

Low

Gameplay[]

AKFGZidle

S.Y.D.'s Kung Fu Girl is a six-buttons character with a great variety of attacks, many of which disposes of a great range. One of her most unique characteristic is that some of her attacks change depending on the distance she has toward an opponent. For instance, her short kick (A) has a significantly longer range when she's at a distance than when she's right next to her target. Being close (as in touching the hitbox of the opponent) also allows her to pull unique attacks like her two grab moves, that can be executed going forward with either Y (forward throw) or B (backward throw). One other unique trait about Kung Fu Girl is her dodge moves. Outside a typical rolling dodge move (Z or X plus A) that allow her to roll behind the opponent, she also disposes of two special dodges (X plus Y or A plus B) that immobilize her in place and make her invulnerable for the time of the dodge animation. These dodges can be immediately followed by unique follow-up combos if certain buttons are pressed while in her dodge animation, combos that can extended by mashing said buttons for some of them.

Kung Fu Girl is a Cheap character in the sense that the range, variety and overall speed of her attacks and combos allows her to effectively dominate the fight regardless of the opponent's position in relation to her (one of her hypers even being a Move's hitboxes cover the entire screen simultaneously attack) if in the hand of a relatively competent player. In particular, her stretching arm attacks and her chibi-ghost attacks can make it difficult to effectively reach her due to how quick and far-reaching they are. That doesn't mean she doesn't have some weak spots, like her standstill dodge Y charging attack followup leaving her vulnerable if done from too far away from the opponent (and fit for a counterattack from their part), or that all her attacks can be blocked, but they are rare overall.

As for its A.I., it is just as cheap as the character herself (even if less cheap compared to じょにー's version), not hesitating to plainly use all the tricks in her book to leave no chance to the adversary. Even some of the cheapest (non-cheapie) A.I. can have a difficult time beating it in a fight, which can lead to tense rounds. The only chance of success against it for an experienced M.U.G.E.N player is to exploit to their advantages the previously mentionned existing weak spots of the character itself as well as looking for the moments of docility that can occasionaly appear in the A.I.'s behaviour.

Stats[]

Life
1000

Power
5000

Attack
100

Defence
100


Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Kung Fu Upper
Command Input Properties
Right Down, Down-Right, Right X / Y
AKFG8
Kung Fu Charge
Command Input Properties
LeftRight X / Y
AKFG9
Kung Fu Knee
Command Input Properties
Right Down, Down-Right, Right A / B Press A / B again for additional attack
AKFG5
Kung Fu Blow
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A / B
AKFG6
Kung Fu Whip
Command Input Properties
Down, Down-Left, Left X / Y
AKFGZwhip
Kung Fu Kick
Command Input Properties
Down, Down-Left, Left B / C Press A / B again repeatedly for additional attacks
AKFG10
Kung Fu Palm
Command Input Properties
Down, Down-Right, Right X / Y
AKFG4
Kung Fu Ghost Attack
Command Input Properties
Down, Down-Right, Right A / B
AKFGZKFGhost

Hypers[]

Triple Kung Fu Palm - Level 1
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X Uses 1000 Power
AKFG16
Triple Kung Fu Palm - Level 2
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Y Uses 2000 Power
AKFG17
Triple Kung Fu Palm - Level 3
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right B+Y Uses 3000 Power
AKFG18
Kung Fu Beat Level 1
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right X Uses 1000 Power
AKFG13
Kung Fu Beat Level 2
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right Y Uses 2000 Power
AKFG14
Kung Fu Beat - Level 3
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right B+Y Uses 3000 Power
NewKFBLV3
Kung Fu Chaos - Level 1
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A Uses 1000 Power
AKFG19
Kung Fu Chaos - Level 2
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left B Uses 2000 Power
AKFG20
Kung Fu Chaos - Level 3
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left B Y Uses 3000 Power
AKFG21
Kung Fu Punch
Command Input Properties
Right, Down-Right, Down, Down-Left, Left Right, Down-Right, Down, Down-Left, Left B Y Uses 4000 Power
AKFG22
HOKUTO HYAKURETSU KEN
Command Input Properties
Down, Down-Right, Right Start Uses 5000 Power
NewAKFGZHHK

Palette Gallery[]

SYDKungFuGirl1
Button-a
SYDKungFuGirl2
Button-b
SYDKungFuGirl3
Button-c
1 2 3
SYDKungFuGirl4
Button-x
SYDKungFuGirl5
Button-y
SYDKungFuGirl6
Button-z
4 5 6

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has been edited, though its edit(s) have no page yet. You can help the MUGEN Database by creating it.
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