MUGEN Database
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Sekirei's conversions of the cast of the earliest The King of Fighters games are considered to be the most accurate to date, and his Robert is no exception, as the POW meter and dodge work the same as the source game. The creator also added in a stun bar, which Robert can use to put its opponents at a disadvantage.

Robert945 (Robert945)
RobertSekireiPort
Character portrait

Creator

Sekirei

Download

OneDrive

Resolution

Low

Gameplay[]

945RobertIdle

Robert uses a five button layout, with all five buttons acting as Normals. Robert is a hybrid conversion from The King of Fighters '94 and The King of Fighters '95, being source accurate to both games (despite both games being similar in terms of mechanics). It has all the tools of the trade from both games.

Robert, like almost all The King of Fighters conversions, comes equipped with a dodge. Staying true to the source game, it stays still, so Robert can't move during it. Robert has 5000 Power, but doesn't need it, as it has a POW meter. This meter fills up when Robert is attacked or uses pow. Once it is full, it can preform its lone Hyper, but the gauge will also deplete on its own.

The character has a STUN meter, which when depleted, will put the opponent into a dizzy state. The meter will still fill up, so to deplete it, the player must play in an aggressive manner.

It may have many fancy mechanics, but it still has gameplay typical of most The King of Fighters characters. As such, Robert relies on keeping opponents down or away, via the use of its Specials. Given its large movepool, Robert has lots to work with, a trait that gave it an advantage in the source.

Robert's A.I is custom and advanced, taking many of its tools into consideration, all while being wildly unpredictable. Robert only has two ranged Attacks, so at most, a very projectile oriented character could be useful.

Stats[]

Life
1000

Power
5000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

641236
Command Input Properties
Right Left, Down-Left, Down, Down-Right, Right X / Y Move is attributed as a projectile
Move knocks down opponent on hit
945RobertHaoh1945RobertHaoh2
63214
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A / B Move knocks down opponent on hit
945RobertRapidKick
41236b
Command Input Properties
Left, Down-Left, Down, Down-Right, Right B Move knocks down opponent on hit
945RobertDance
16
Command Input Properties
[ Down-Left ] Right A / B Move knocks down opponent on hit
945RobertShippu
623
Command Input Properties
Right, Down, Down-Right X / Y Move knocks down opponent on hit
945RobertUppercut
236
Command Input Properties
Down, Down-Right, Right X / Y Move is attributed as a projectile
945RobertRGK1945RobertRGK2
214
Command Input Properties
Down, Down-Left, Left A / B Move can only be used while airborne
Move knocks down opponent on hit
945RobertRyujin

Hypers[]

2363214y
Command Input Properties
Down, Down-Right, Right Down, Down-Left, Left Y Requires Full POW Gauge
945RobertRR

Others[]

pow
Command Input Properties
A + X + Y
945RobertCharge
dodge
Command Input Properties
X + A
945RobertDodge

Palette Gallery[]

945Robert1
Button-a
945Robert2
Button-b
945Robert3
Button-c
roba945-01 roba945-02 roba945-11
945Robert4
Button-x
945Robert5
Button-y
945Robert6
Button-z
roba945-07 roba945-10 roba945-12
945Robert7
Button-s+Button-a
945Robert8
Button-s+Button-b
945Robert9
Button-s+Button-c
roba945-04 roba945-08 roba945-09
945Robert10
Button-s+Button-x
945Robert11
Button-s+Button-y
945Robert12
Button-s+Button-z
roba945-05 roba945-03 roba945-06

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.
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