Bundled with M.U.G.E.N 1.0, this version builds upon the WinMUGEN iteration and showcases some of the engine's newly introduced features, including the upgraded sprite file format and the RemapPal state controller; he also contains three new Special Attacks in the form of Weak, Strong and Fast Kung Fu Zankou. The core gameplay remains unaltered, so any combos from the previous version can still be performed with this version.
A simple character, Kung Fu Man uses Ⓧ, Ⓨ, Ⓐ and Ⓑ to attack. He is not particularly powerful, and the combos he can perform are tricky to pull off. Like the previous version, Kung Fu Man is still pretty bare-bones as far as characters go, having two Hypers and a small handful of Specials, and is solely melee-oriented, meaning he has no projectiles, limiting his overall range.
The way Kung Fu Man's playstyle works is with three classes for his Special Attacks: Weak, Strong and Fast. Weak attacks are typically fast but low damaging, while Strong attacks are slow, but more powerful. Fast moves are Kung Fu Man's equivalent of Street Fighter's EX moves, meaning they're the most powerful and typically have additional properties to them, but as a result, use up Power.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Weak Kung Fu Palm
Command Input
Properties
Ⓧ
*
Strong Kung Fu Palm
Command Input
Properties
Ⓨ
*
Fast Kung Fu Palm
Command Input
Properties
Ⓧ+Ⓨ
Uses 330 Power
Weak Kung Fu Upper
Command Input
Properties
Ⓧ
Strong Kung Fu Upper
Command Input
Properties
Ⓨ
Fast Kung Fu Upper
Command Input
Properties
Ⓧ+Ⓨ
Uses 330 Power
Weak Kung Fu Blow
Command Input
Properties
Ⓧ
Strong Kung Fu Blow
Command Input
Properties
Ⓨ
Fast Kung Fu Blow
Command Input
Properties
Ⓧ+Ⓨ
* Uses 330 Power
Weak Kung Fu Zankou
Command Input
Properties
Ⓐ
*
Strong Kung Fu Zankou
Command Input
Properties
Ⓑ
*
Fast Kung Fu Zankou
Command Input
Properties
Ⓐ+Ⓑ
Uses 330 Power
Weak Kung Fu Knee
Command Input
Properties
Ⓐ
Ⓐ / Ⓑ for followup attack Followup attack: *
One attack
Two attacks
Strong Kung Fu Knee
Command Input
Properties
Ⓑ
Ⓐ / Ⓑ for followup attack Followup attack: *
One attack
Two attacks
Fast Kung Fu Knee
Command Input
Properties
Ⓐ+Ⓑ
Ⓐ / Ⓑ for followup attack Followup attack: * Uses 330 Power
The version of Kung Fu Man that comes prepackaged with M.U.G.E.N 1.1 does not work with M.U.G.E.N 1.0 due to Elecbyte using the 1.1-only ssfv2.1, despite the sprites otherwise being visibly identical between versions.
Kung Fu Man's victory quotes contain a number of references:
"You must defeat Tu Shou to stand a chance." might be a reference to the infamous "You must defeat Sheng Long to stand a chance." victory quote of Ryu's in Street Fighter II; furthering this, the Japanese version of the quote, "カンフー突き手を破らぬ限り、お前に勝ち目はない!", roughly translates to "If you cannot overcome the Kung Fu Palm, you cannot win!".
"十年早いんだぞ" ("Jū-nen hayain dazo") is almost identical to Akira Yuki's iconic "十年早いんだよ!" ("Jū-nen hayain dayo!"), though both roughly translate to "You're ten years too early."; the English version of this quote, "You need a lot of training. Come back in ten years.", still somewhat references this.
"What do you mean my girlfriend is in another temple?" might be a reference to Super Mario Bros., where Toad would greet Mario at the end of a castle, stating that the Princess was in another castle.