MUGEN Database
Advertisement
Suave Dude Icon
This article is in need of improvement!
  • Gameplay text needs expanding.

Please help us rectify this!

Bundled with M.U.G.E.N 1.0, this version builds upon the WinMUGEN iteration and showcases some of the engine's newly introduced features, including the upgraded sprite file format and the RemapPal state controller; he also contains three new Special Attacks in the form of Weak, Strong and Fast Kung Fu Zankou. The core gameplay remains unaltered, so any combos from the previous version can still be performed with this version.

Kung Fu Man (Kung Fu Man)
ElecbyteKFM2port
Character portrait

Creator

Elecbyte

Download

The Mugen Fighters Guild

Localcoord

320x240

Mugen Lab article

Kung Fu Man/Elecbyte's Version

Gameplay[]

KFM2002idle

A simple character, Kung Fu Man uses X, Y, A and B to attack. He is not particularly powerful, and the combos he can perform are tricky to pull off. Like the previous version, Kung Fu Man is still pretty bare-bones as far as characters go, having two Hypers and a small handful of Specials, and is solely melee-oriented, meaning he has no projectiles, limiting his overall range.

The way Kung Fu Man's playstyle works is with three classes for his Special Attacks: Weak, Strong and Fast. Weak attacks are typically fast but low damaging, while Strong attacks are slow, but more powerful. Fast moves are Kung Fu Man's equivalent of Street Fighter's EX moves, meaning they're the most powerful and typically have additional properties to them, but as a result, use up Power.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Weak Kung Fu Palm
Command Input Properties
Down, Down-Right, Right X Move knocks down opponent on hit*
KFM2002KFP
Strong Kung Fu Palm
Command Input Properties
Down, Down-Right, Right Y Move knocks down opponent on hit*
KFM2002SKFP
Fast Kung Fu Palm
Command Input Properties
Down, Down-Right, Right X+Y Move causes opponent to bounce off the wallMove knocks down opponent on hit
Uses 330 Power
KFM2002FKFP
Weak Kung Fu Upper
Command Input Properties
Right, Down, Down-Right X Move knocks down opponent on hit
KFM2002KFU
Strong Kung Fu Upper
Command Input Properties
Right, Down, Down-Right Y Move knocks down opponent on hit
KFM2002SKFU
Fast Kung Fu Upper
Command Input Properties
Right, Down, Down-Right X+Y Move knocks down opponent on hit
Uses 330 Power
KFM2002FKFU
Weak Kung Fu Blow
Command Input Properties
Down, Down-Left, Left X
KFM2002KFB
Strong Kung Fu Blow
Command Input Properties
Down, Down-Left, Left Y
KFM2002SKFB
Fast Kung Fu Blow
Command Input Properties
Down, Down-Left, Left X+Y Move knocks down opponent on hit*
Uses 330 Power
KFM2002FKFB
Weak Kung Fu Zankou
Command Input Properties
Down, Down-Right, Right A Move knocks down opponent on hit*
KFM2009KFZ
Strong Kung Fu Zankou
Command Input Properties
Down, Down-Right, Right B Move knocks down opponent on hit*
KFM2009SKFZ
Fast Kung Fu Zankou
Command Input Properties
Down, Down-Right, Right A+B Move knocks down opponent on hit
Uses 330 Power
KFM2009FKFZ
Weak Kung Fu Knee
Command Input Properties
Right Right A Move knocks down opponent on hit
A / B for followup attack
Followup attack: Move knocks down opponent on hit*
KFM2002KFK KFM2002KFK2
One attack Two attacks
Strong Kung Fu Knee
Command Input Properties
Right Right B Move knocks down opponent on hit
A / B for followup attack
Followup attack: Move knocks down opponent on hit*
KFM2002SKFK KFM2002SKFK2
One attack Two attacks
Fast Kung Fu Knee
Command Input Properties
Right Right A+B Move knocks down opponent on hit
A / B for followup attack
Followup attack: Move knocks down opponent on hit*
Uses 330 Power
KFM2002FKFK KFM2002FKFK2
One attack Two attacks

Hypers[]

Triple Kung Fu Palm
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X / Y Move knocks down opponent on hit
Uses 1000 Power
KFM2002TKFP
Smash Kung Fu Upper
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X / Y Move knocks down opponent on hit
Uses 1000 power
KFM2002SmKFU

Palette Gallery[]

KFM2002pal6
Button-a
KFM2002pal3
Button-b
KFM2002pal5
Button-c
1,1 1,2 1,3
KFM2002pal2
Button-x
KFM2002pal4
Button-y
KFM2002pal1
Button-z
1,4 1,5 1,6

Victory quotes[]

General[]

You must defeat Tu Shou to stand a chance.
You need a lot of training. Come back in ten years.
You look familiar. Did I see you on TV?
Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices.
That was a good workout.
I want to challenge more skilled fighters.
What do you mean my girlfriend is in another temple?

カンフー突き手を破らぬ限り、お前に勝ち目はない!
十年早いんだぞ
お前は見覚えがあるな。テレビにでも…?
お前の動きは見破りやすすぎる。 なに、カンフー突き手が覚えたいんだと? 素人には無理だぞ
ふー。 いい汗だった
もっと強い相手に挑戦したい
なんだと!彼女はここにもいないと?

Videos[]

Camera
HOLD ON!
This section currently contains no videos. You can help the M.U.G.E.N Database by uploading a video for this article.


Trivia[]

  • The version of Kung Fu Man that comes prepackaged with M.U.G.E.N 1.1 does not work with M.U.G.E.N 1.0 due to Elecbyte using the 1.1-only ssfv2.1, despite the sprites otherwise being visibly identical between versions.
  • Kung Fu Man's victory quotes contain a number of references:
    • "You must defeat Tu Shou to stand a chance." might be a reference to the infamous "You must defeat Sheng Long to stand a chance." victory quote of Ryu's in Street Fighter II; furthering this, the Japanese version of the quote, "カンフー突き手を破らぬ限り、お前に勝ち目はない!", roughly translates to "If you cannot overcome the Kung Fu Palm, you cannot win!".
    • "十年早いんだぞ" ("Jū-nen hayain dazo") is almost identical to Akira Yuki's iconic "十年早いんだよ!" ("Jū-nen hayain dayo!"), though both roughly translate to "You're ten years too early."; the English version of this quote, "You need a lot of training. Come back in ten years.", still somewhat references this.
    • "What do you mean my girlfriend is in another temple?" might be a reference to Super Mario Bros., where Toad would greet Mario at the end of a castle, stating that the Princess was in another castle.

Edits[]

This character has not been edited.
Advertisement