MUGEN Database
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A prototype model that doesn't feel at all finished, this Omega uses an unfinished sprite sheet by TyDillX3theHedgehog and offers little more than one Hyper and very limited combo options. It is also a Kung Fu Man edit.

E-123 Omega (E-123 Omega)
1614OmegaPort
Character portrait

Creator

SC1614

Download

MediaFire

Resolution

Low

Gameplay[]

1614OmegaIdle

SC1614's Omega has incredibly short gameplay. It only uses three attacking buttons (X, Y and Z) and has only one Hyper. However, said Hyper has its name left behind from Kung Fu Man, possibly indicating that it is a spriteswap.

Omega also seems unable to crouch, because when Down is pressed, nothing happens. Omega is incredibly poor when it comes to combos, being that its only form of comboing is infinites if the opponent is up against the wall.

Omega has no custom A.I., making it use the unchallenging default A.I. included with Kung Fu Man. Given the possible incomplete nature of this character, this isn't quite surprising.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Hypers[]

SmashKFUpper
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X / Y Uses 1000 Power
1614OmegaSmash

Palette Gallery[]

This character does not have any palettes, instead using the palette of sprite 9000,0.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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