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It looks and sounds like Mewtwo's Super Smash Bros. Melee incarnation, but plays nothing like it. Though its attacks are quite slow, it can get a combo going with its very diverse moveset consisting of both ranged and melee attacks. Its huge file size may turn some heads, however, considering the impact it has on older computers and loading times.

Mewtwo (Mewtwo)
100Mewtwoport
Character portrait

Creator

The 100 Mega Shock!

Download

Trinity MUGEN
AnotherOrochi's A.I. patch

Localcoord

960x720

Gameplay[]

100Mewtwoidle

Mewtwo is a semi-slow six-button character with very strict and thus limited comboability; though it can Chain Combo its Normals, allowing for punches to be cancelled into kicks of the same strength (X > A), it cannot actually combo into any other attack afterwards. Comboing isn't limited to just Chain Comboing, however, as Normals can be cancelled into Specials and Hypers if the previous attack in the combo was not a Normal, so while the combos may be short, the damage output remedies this to an extent.

Mewtwo has many mechanics up its proverbial sleeve outside of the aforementioned Chain Comboing that give it a few more options on the battlefield. Though Mewtwo's natural jump height is quite high, it is capable of performing a significantly smaller jump (known internally as a hop), which allows it to use aerial attacks like its rather effective Electro Ball while close to the ground in preparation for a follow-up ground hit. Mewtwo also has access to a Zero Counter, a mechanic from the Street Fighter series that functions as a counter-attack when activated during blockstun, at the cost of 1000 Power.

With its varied moveset of both melee and ranged attacks, Mewtwo isn't just limited to one specific play style, especially when considering that its melee attacks do have quite a bit of range to them, allowing it to attack up-close or from afar without feeling too much pressure, though what does hinder this character is not just its finicky comboing options, but also its slow movement speeds and attacks, giving it real trouble against faster characters that prefer to get in close and combo; if put in such a situation, Mewtwo isn't completely helpless, as both High and Low variants of Shadow Ball (especially the X+Y, X+Z, or Y+Z/A+B, A+C, or B+C variants) function as effective zoning options, pushing the opponent back and giving Mewtwo room to breathe.

Mewtwo does not have a custom A.I., meaning it uses the engine default, though there is a piece of code in Mewtwo's .cmd file that prevents its A.I. from taunting. As it uses the default A.I., Mewtwo will often guard and jump around, rarely attacking purposefully, if at all, thus making Mewtwo an unchallenging opponent.

Stats[]

Life
1100

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Zero Counter
Command Input Properties
Right+X+Y, X+Z, or Y+Z during blockstun or
Right X+Y, X+Z, or Y+Z during blockstun
Move knocks down opponent on hit
Attack does not K.O.
Uses 1000 Power
100MewtwoO1
High Shadow Ball
Command Input Properties
Down, Down-Right, Right X, Y, or Z or
Down, Down-Right, Right X+Y, X+Z, or Y+Z
Move is attributed as a projectile
Horizontal projectile velocity varies with button pressed
[ X, Y, or Z ] to charge
X+Y, X+Z, or Y+Z version: Move knocks down opponent on hit, uses 600 Power
X
100MewtwoS1 1 100MewtwoS1 2
No charge Fully charged
Y
100MewtwoS1 3 100MewtwoS1 4
No charge Fully charged
Z
100MewtwoS1 5 100MewtwoS1 6
No charge Fully charged
X+Y, X+Z, or Y+Z
100MewtwoS1 7
Low Shadow Ball
Command Input Properties
Down, Down-Right, Right A, B, or C or
Down, Down-Right, Right A+B, A+C, or B+C
Move is attributed as a projectile
Horizontal projectile velocity varies with button pressed
[ A, B, or C ] to charge
A+B, A+C, or B+C version: Move knocks down opponent on hit, uses 600 Power
A
100MewtwoS2 1 100MewtwoS2 2
No charge Fully charged
B
100MewtwoS2 3 100MewtwoS2 4
No charge Fully charged
C
100MewtwoS2 5 100MewtwoS2 6
No charge Fully charged
A+B, A+C, or B+C
100MewtwoS2 7
Electro Ball
Command Input Properties
Down, Down-Right, Right X, Y, or Z or
Down, Down-Right, Right X+Y, X+Z, or Y+Z
Move can only be used while airborneMove knocks down opponent on hit
Startup time varies with button pressed
X+Y, X+Z, or Y+Z version: uses 600 Power
X
100MewtwoS3 1
Y
100MewtwoS3 2
Z
100MewtwoS3 3
X+Y, X+Z, or Y+Z
100MewtwoS3 4
Standing Electro Ball
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y, or Z or
Right, Down-Right, Down, Down-Left, Left X+Y, X+Z, or Y+Z
Move knocks down opponent on hit
X+Y, X+Z, or Y+Z version: uses 600 Power
X, Y, or Z
100MewtwoS4 1
X+Y, X+Z, or Y+Z
100MewtwoS4 2
Psycho Cutter
Command Input Properties
Right, Down, Down-Right A, B, or C or
Right, Down, Down-Right A+B, A+C, or B+C
Move knocks down opponent on hit
A version: Move must be blocked while crouching
B version: Move must be blocked while standingMove must be blocked while in the air
C version: Move must be blocked while crouching*, Move must be blocked while standingMove must be blocked while in the air*
A+B, A+C, or B+C version: uses 600 Power
A
100MewtwoS5 1
B
100MewtwoS5 2
C
100MewtwoS5 3
A+B, A+C, or B+C
100MewtwoS5 4
Tri Punch
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move knocks down opponent on hit
Uses 1000 Power
100MewtwoH1

Hypers[]

Psyshock
Command Input Properties
Right, Down-Right, Down, Down-Left, Left Right A, B, or C Move is attributed as a projectileMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 1000 Power
100MewtwoH2
Psybeam
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
Uses 2000 Power
100MewtwoH3

Palette Gallery[]

100MSMewtwo1Regular
Button-a
100MSMewtwo2meleeAlternative
Button-b
100MSMewtwo3Alakazam
Button-c
Regular MeleeAlternative Alakazam (Alakazam's colours)
100MSMewtwo4Darkrai
Button-x
100MSMewtwo5Mew
Button-y
100MSMewtwo6Armored
Button-z
Darkrai (Darkrai's colours) Mew (Mew's colours) Armoured
100MSMewtwo7Shiny
Button-s+Button-a
100MSMewtwo8Ditto
Button-s+Button-b
100MSMewtwo9Felicia
Button-s+Button-c
Shiny (Shiny colours) Ditto (Ditto's colours) Felicia (Felicia's colours)
100MSMewtwo10Rugal
Button-s+Button-x
100MSMewtwo11PerfectCell
Button-s+Button-y
100MSMewtwo12Gameboy
Button-s+Button-z
Rugal (Rugal Bernstein's colours) PerfectCell (Perfect Cell's colours) Gameboy (Mewtwo's Pokémon Red and Blue colours)
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

General[]

I might have some use for you, if you yet live.
You may have come closer than most, but you're nothing in comparison to my power.
How dissapointing. I almost thought that you might be able to match me.
Another fool wasting their life.
You're still alive - next time you might not be so fortunate.
Such a pitiful challenge isn't worth my time.
Don't waste my time with such pathetic displays of power.
Perfect victory

Character-specific[]

Someone as weak as you should know when to run from a fight.
vs. Combusken, Torchic, Snivy, Squirtle, Oshawott, Tepig, Pichu and Mudkip
Your flames are as disappointing as your fighting skills.
vs. Blaziken
You're in my way.
vs. Snorlax
Go back from whence you came, ghost.
vs. Gengar and Mismagius
This is the extent of your aura? I expected more from you.
vs. Lucario
I don't need your compassion, creature.
vs. Tabunne
Blind rage can't hope to measure against a superior being.
vs. Gyarados
Get lost. You can't compare with my powers.
vs. Gardevoir
I can't be challenged by a stack of rocks.
vs. Iwark
I have no time to waste against a primitve beast.
vs. Ramparudo
Must I kill you to make my point this time?
vs. Pikachu
Is that the best you have to offer? You dissapoint me, Dragon.
vs. Rayquaza
You should learn to protect youself before others, weakling.
vs. Gallade
Was that all the power you hold?
vs. Voltorb
Neither man nor mutant is fit to rule this era.
vs. Magneto
What chance do you stand if you cannot harness your full power?
vs. Rugal Bernstein, Omega Rugal, Rugal EX, God Rugal, Segalow and D-Rugal
The only blood spilt today is on my hands.
vs. Geese Howard and Young Geese Howard
Such pathetic delusions of grandeur.
vs. Gill
Psycho Power is nothing to me.
vs. M. Bison
Another worthless clone. Stop wasting my time.
vs. Mewtwo

Videos[]

Trivia[]

  • Mewtwo has unused victory quotes against Rotom, Dialga & Palkia, Zoroark, Pokémon Trainer and MissingNo.; the quotes themselves are still present, but they do not show up in-game.
  • Mewtwo's victory quote against "Iwark" was likely intended to show up against Iwa-ku, though because Iwa-ku's internal name is not Iwark, it does not.

Edits[]

This character has not been edited.
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