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This subpage contains any edits of Jor8a's first version of Fidget Spinner. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

Donald Nemesis' first edit

Fidget Spinner (Fidget Spinner)
DNJor8aFidgetSpinnerPortrait
Character portrait

Editor

Donald Nemesis

Download

Google Drive

Resolution

High

DNJor8aFidgetSpinnerIdle

This edit makes all of Fidget Spinner's attacks OHKOs and makes Fidget Spinner immune to attacks, making it incredibly cheap; in addition, should Fidget Spinner take damage by any means, its Life automatically regenerates, and even if Fidget Spinner's Life becomes 0, it still won't get K.O.'d, rendering it immune to debug keys. Because this is an edit of an old version of Fidget Spinner, the character's palette is green and it has no hitboxes while crouching.

Stats

Unchanged from original version.

Movelist

Unchanged from original version.

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Modified Specials

Name Command Input Properties
Button-F / Button-B / Button-U ProjOHKOCounterSoftknockdown*
Name Command Input Properties
(A)Button-a / (Y)Button-y / (Z)Button-z ProjOHKOCounterSoftknockdown*
Name Command Input Properties
[ Button-D ] Button-abc / Button-xyz ProjOHKOCounterSoftknockdown*
Name Command Input Properties
(B)Button-b ProjCommandGrabMidOHKOInvincibleHardknockdown
Requires 0 Power
Uses 2000 Power
Name Command Input Properties
(C)Button-c ProjOHKOCounterInvincibleSoftknockdown*
Enables free movement
Name Command Input Properties
(X)Button-x (ground)
(A)Button-a (air)
AirokProjCommandGrabMidOHKOHardknockdown
Requires 0 Power
Uses 2000 Power
Name Command Input Properties
(B)Button-b AironlyProjOHKOCounterInvincibleSoftknockdown*
Name Command Input Properties
(X)Button-x AironlyProjOHKOCounterSoftknockdown*
Enables free movement
Automatically activated after airborne (A)Button-a or (B)Button-b ends
Name Command Input Properties
(Y)Button-y AironlyProjOHKOCounterSoftknockdown*

Palette Gallery

DNJor8aFidgetSpinnerpal1
Button-a
DNJor8aFidgetSpinnerpal2
Button-b
DNJor8aFidgetSpinnerpal3
Button-c
Spin Spin1 Spin2
DNJor8aFidgetSpinnerpal4
Button-x
DNJor8aFidgetSpinnerpal5
Button-y
DNJor8aFidgetSpinnerpal6
Button-z
Spin3 Spin4 Spin5
DNJor8aFidgetSpinnerpal7
Button-s+Button-a
Spin6

Victory quotes

Unchanged from original version.

Donald Nemesis' second edit (Fidget Spinner 2nd)

fidget spinner 2nd (Fidget Spinner)
DNJor8aFidgetSpinnerPortrait
Character portrait

Editor

Donald Nemesis

Download

Google Drive

Resolution

High

DN2Jor8aFidgetSpinnerIdle

Fidget Spinner 2nd is virtually the same as the creator's first edit, but wings are added to its idle animation and the background in battle is replaced with a Matrix-like background; in addition, all of its attacks have become fullscreen attacks, which means Fidget Spinner 2nd can instantly K.O. an opponent by simply moving.

Stats

Unchanged from original version.

Movelist

Unchanged from original version.

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Modified Specials

Name Command Input Properties
Button-F / Button-B / Button-U ProjFullscreenOHKOCounterSoftknockdown*
Name Command Input Properties
(A)Button-a / (Y)Button-y / (Z)Button-z ProjFullscreenOHKOCounterSoftknockdown*
Name Command Input Properties
[ Button-D ] Button-abc / Button-xyz ProjFullscreenOHKOCounterSoftknockdown*
Name Command Input Properties
(B)Button-b ProjCommandGrabMidFullscreenOHKOInvincibleHardknockdown
Requires 0 Power
Uses 2000 Power
Name Command Input Properties
(C)Button-c ProjFullscreenOHKOCounterInvincibleSoftknockdown*
Enables free movement
Name Command Input Properties
(X)Button-x (ground)
(A)Button-a (air)
AirokProjCommandGrabMidFullscreenOHKOHardknockdown
Requires 0 Power
Uses 2000 Power
Name Command Input Properties
(B)Button-b AironlyProjFullscreenOHKOCounterInvincibleSoftknockdown*
Name Command Input Properties
(X)Button-x AironlyProjFullscreenOHKOCounterSoftknockdown*
Enables free movement
Automatically activated after airborne (A)Button-a or (B)Button-b ends
Name Command Input Properties
(Y)Button-y AironlyProjFullscreenOHKOCounterSoftknockdown*

Palette Gallery

DNJor8aFidgetSpinnerpal1
Button-a
DNJor8aFidgetSpinnerpal2
Button-b
DNJor8aFidgetSpinnerpal3
Button-c
Spin Spin1 Spin2
DNJor8aFidgetSpinnerpal4
Button-x
DNJor8aFidgetSpinnerpal5
Button-y
DNJor8aFidgetSpinnerpal6
Button-z
Spin3 Spin4 Spin5
DNJor8aFidgetSpinnerpal7
Button-s+Button-a
Spin6

Victory quotes

Unchanged from original version.

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