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Those who know about the Fidget Spinner fad expected a Fidget Spinner M.U.G.E.N character to be eventually made, and it finally happened. This character appears to be the perfect embodiment of the phrase "spin to win", as it can easily trap opponents and achieve a cheap infinite by simply moving toward them; it also has some cheap tornado moves that deal tons of damage and has moves that allow it to move freely around the stage.

Spinner (Fidget Spinner)
Jor8aFidgetSpinnerPortrait
Character portrait

Creator

jor8a

Download

MediaFire

Resolution

High

Gameplay

Jor8aFidgetSpinnerIdle

Spinner is a six-button character that uses all six attack buttons for attacks, though the (A)Button-a, (Y)Button-y and (Z)Button-z buttons activate the same attack while standing, every attack button activates the same attack while crouching and the (C)Button-c and (Z)Button-z buttons activate the same attack while airborne, effectively making it play more like a four-button character, though Spinner also has hitboxes while moving or jumping, so Spinner can K.O. an opponent without even attacking. Spinner has no moves activated with directional inputs, meaning its moveset is quite limited.

Spinner is a very cheap character due to the fact that an easy infinite can be achieved by simply moving toward the opponent and trapping it in a corner while holding Button-F, and while the attack can be blocked, it can still deal chip damage, so it can even K.O. guarding opponents with no effort. Spinner also has two moves that do not require any Power, deal an excessive amount of damage and have a very long range, with one of them being an untrue OHKO provided almost all of its hits connect and the other leaving the opponent with almost no Life if it hits. The other moves are nearly useless due to the aforementioned moves and infinite being significantly cheaper, making any other attacks redundant. All of Spinner's attacks have infinite priority, including the attack activated by moving or jumping, and Spinner is invincible during the majority of them; while Spinner can be hit, it won't take damage or flinch.

Spinner also has two moves that enable free movement, with one of them allowing Spinner to move anywhere, even below the stage floor and offscreen, and Spinner is invincible while the move is active, though the move automatically ends after some time and Spinner will respwan on the stage if it was offscreen while the move ended. The other is automatically activated after any airborne attack except for (B)Button-b and ends when Spinner is hit or touches the ground.

Spinner has no custom A.I. and uses the engine's default, which means it will move around and attack at random, but because Spinner can attack by moving or jumping, and because Spinner is invincible during most of its attacks, it's almost impossible to land a hit on it, and Spinner may randomly activate one of its cheap tornado moves that will almost certainly lead to a K.O. if not avoided.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Name Command Input Properties
Button-F / Button-B / Button-U ProjCounterSoftknockdown*
Name Command Input Properties
(A)Button-a / (Y)Button-y / (Z)Button-z ProjCounterSoftknockdown*
Name Command Input Properties
[ Button-D ] Button-abc / Button-xyz ProjCounterSoftknockdown*
Name Command Input Properties
(B)Button-b ProjCommandGrabMidOHKOInvincibleHardknockdown
Button-F or Button-B to move during attack
Requires 0 Power
Uses 2000 Power
Name Command Input Properties
(C)Button-c ProjCounterInvincibleSoftknockdown*
Enables free movement
Name Command Input Properties
(X)Button-x (ground)
(A)Button-a (air)
AirokProjCommandGrabMidHardknockdown
Requires 0 Power
Uses 2000 Power
Name Command Input Properties
(B)Button-b AironlyProjCounterInvincibleSoftknockdown*
Name Command Input Properties
(C)Button-c / (Z)Button-z AironlyProjCounterInvincibleSoftknockdown*
Name Command Input Properties
(X)Button-x AironlyProjCounterSoftknockdown*
Enables free movement
Automatically activated after airborne (A)Button-a or (B)Button-b ends
Name Command Input Properties
(Y)Button-y AironlyProjCounterSoftknockdown*

Palette Gallery

Jor8aFidgetSpinnerpal1
Button-a
Jor8aFidgetSpinnerpal2
Button-b
Jor8aFidgetSpinnerpal3
Button-c
NewSPIN Spin1 Spin2
Jor8aFidgetSpinnerpal4
Button-x
Jor8aFidgetSpinnerpal5
Button-y
Jor8aFidgetSpinnerpal6
Button-z
Spin3 Spin4 Spin5
Jor8aFidgetSpinnerpal7
Button-s+Button-a
Jor8aFidgetSpinnerpal8
Button-s+Button-b
Jor8aFidgetSpinnerpal9
Button-s+Button-c
Spin6 Spin7 Spin8
Jor8aFidgetSpinnerpal10
Button-s+Button-x
Jor8aFidgetSpinnerpal11
Button-s+Button-y
Jor8aFidgetSpinnerpal12
Button-s+Button-z
Spin9 Spin10 Spin12

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Trivia

  • Spinner's default palette was originally green, but it was changed to cyan in an update.

Edits

This character has been edited. For a full list of edits, see Edits.

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