MUGEN Database
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Famicom Fighters

Creator

KingPepe

Download

M.U.G.E.N build
I.K.E.M.E.N build

Version Date

22th September 2017

Famicom Fighters is a 2D fighting game currently being developed by KingPepe and Rukifellth for both the M.U.G.E.N and I.K.E.M.E.N engines. The whole theme of the game is based around the NES/Famicom era, with characters such as Mario, Urban Champion and Mega Man.

Characters

  • Mario
  • Urban Champion
  • Simon Belmont
  • Mega Man
  • Samus
  • Bomberman
  • Ryu Hayabusa
  • Thonolan
  • Star Man

Helpers

  • Mario
    • Luigi
    • Kirby
    • Link
  • Urban Champion
    • Player 2 Urban Champ
    • Bubbles
    • Balloon Fighter
  • Simon Belmont
    • Red Skeleton
    • Kid Dracula
    • Fuuma
  • Mega Man
    • Protoman
    • Ken
    • Firebrand
  • Samus
    • Kraid
    • Pit
    • Takamaru
  • Ryu Hayabusa
    • Irene Lew
    • Rygar
    • Mighty Bomb Jack
  • Bomberman
    • Black Bomberman
    • Lode Runner
    • Challenger
  • Dig Dug
    • Frygar
    • Mappy
    • Pac-Man
  • Thonolan
    • Rat Soldier
    • Bub
    • NOVA
  • Starman
    • The Amazon
    • Baseball Player
    • Volleyball Player

Gameplay

Characters all use a unique fighting style that utilises four action buttons, referred to in-game as A, B, C (on the pause menus, SELECT) and START. A and B represent a character's punching and kicking actions, respectively, that are altered when used in conjunction with the directional arrow keys, while C summons one of three helpers that were selected at the beginning of the first round; each character has his/her set of unique helpers. C can also be used to throw enemies if holding forwards or backwards, throw tech, or preform a guard attack by pressing while blocking. START is used to pause the game to view a character's movelist.

Characters can have a total of three meters of power (simply referred to as "Meter" in-game). Each character has its own Special, Super and Hyper Moves; Special Moves are signature attacks that have more unique properties than regular moves (EX variants are more powerful, but cost half of one Meter bar to use), Super Moves are more powerful/unique than Special Moves, but cost Meter to use, and Hyper Moves are incredibly powerful attacks that cost the entire Meter to use.

Trivia

  • Characters that are KO'd by Mario's stomp attack will have a different KO animation than normal, where they appear flattened.

Videos

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