MUGEN Database
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Evil Homer
File:Evilhomer.gif
Evil Homer

Creator(s)

Warner
Judgespear

Download

Warner's version
Judgespear's English edit

Origin

The Simpsons

Evil Homer is Homer Simpson wearing a Devil costume, who appeared in Homer's imagination in the episode Whacking Day where Evil Homer danced over Good Homer's grave.

In M.U.G.E.N, Evil Homer was made by Warner as a tribute to Reu, who had recently died then.

Gameplay

Evil homer

Being a sprite swap of Evil Ken, Evil Homer has the same stats, attacks and traits that the latter had. He can triple jump, chains his normals into specials and specials into hypers and increase his defense by taunting. His level 1 hypers has a second version named Meta Super Special Move, performed by chaining 3 level 1 hypers or randomly when using normally. Evil Homer can also perform an Alpha Counter by imputing a curtain command while blocking, assuming he has at least 1000 power.

Evil Homer's AI is of a moderate difficulty (instead of Evil Ken who is brutal), but he can still chain combos if the player doesn't keep a good distance, but it is not hard to fight him with a balanced character.

Stats

Life
1100

Power
3000

Attack
70

Defence
110

Movelist

Specials

Hadouken
Command Input Properties
Down, Down-Right, Right X, Y, or Z  Move is attributed as a projectile
Evilhomer-hadoken
Shoryuken
Command Input Properties
Right, Down, Down-Right X, Y, or Z
Evilhomer-shoryuken
Hurricane Kick
Command Input Properties
Down, Down-Left, Left or Down, Down-Right, Right A, B, or C  Move can be used while grounded or airborne for Down, Down-Left, Left variant
Evilhomer-hurricanekick
Zankuu Hadouken
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
Move can only be used while airborne
Evilhomer-zankuuhadoken
Bakuretsuken
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move can only be used while airborne


Hyaki Goujin
Command Input Properties
Down, Down-Right, Right A, B, or C Move can only be used while airborne
Evilhomer-hyakigoujin
Super Taunt
Command Input Properties
Down Down Start
Evilhomertaunt
Power Charge
Command Input Properties
B+Y  

Combo Mode 
Command Input Properties
C+Z Move can be used while grounded or airborne
Requires 3000 power
Evilhomer-combomode

Hypers

Shoryureppa
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Uses 1000 power

Shinryuken
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A, B, or C Uses 1000 power

Messatsu  Shakunetsu Hadou
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Uses 1000 power

Shippu Jinrai Kyaku
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A, B, or C Uses 1000 power

Shakunetsu Hadouken
Command Input Properties
Left, Down-Left, Down, Down-Right, Right A+B, A+C, or B+C Uses 1000 power

Skuhachi
Command Input Properties
Down Down Down X, Y, or Z Uses 1000 power

Tameiki Wari
Command Input Properties
Down Down Down A, B, or C Uses 1000 power

Tenma Gou Zankuu
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move can only be used while airborne
Uses 1000 power

Tenrai Bakuretsuzo
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move can only be used while airborne
Uses 1000 power

Garyuu Messhuu
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A, B, or C Move can only be used while airborne
Uses 1000 power

Kuuchuu Shakunetsu Hadouken
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A, B, or C Move can only be used while airborne
Uses 1000 power

Shouki Hatsudo
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 2000 power

Kyouja Renbu
Command Input Properties
 Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left X, Y, or Z  Uses 2000 power

Shun Goku Satsu
Command Input Properties
 X X Right A Z  Move is attributed as a throw, works against grounded opponents
Move cannot be blocked
Uses 3000 power
Evilhomer-shungokusatsu

Palettes

EvilHomer Palette1
Button-a
EvilHomer Palette2
Button-b
EvilHomer Palette3
Button-c
evilken cvsorange evilken3
EvilHomer Palette4
Button-x
EvilHomer Palette5
Button-y
EvilHomer Palette6
Button-z
evilken4 evilken5 evilken6
EvilHomer Palette7
Button-s+Button-a
EvilHomer Palette8
Button-s+Button-b
EvilHomer Palette9
Button-s+Button-c
cvsblue cvsred cvsmagenta
EvilHomer Palette10
Button-s+Button-x
EvilHomer Palette11
Button-s+Button-y
EvilHomer Palette12
Button-s+Button-z
cvspurple cvsgreen evilken2

Trivia

  • Evil Homer has an alternative idle stance that displays if the character reach 3000 power.
  • It is inadvisable to use Shouki Hatsudo on characters by Ina (Heart Aino and Saki Tsuzura for example), otherwise their A.I. may end up turning brutally difficult. This may be due to a character defect.


Videos

The Simpsons
Characters BartmanEvil HomerHomer SimpsonHugo SimpsonItchyKangMarge SimpsonNed FlandersVampire Burns
Stages Downtown SpringfieldFirst Church Of SpringfieldHugo Simpson's AtticKrusty StudioKwik-E-MartMoe's TavernSpringfield ButteSpringfield Elementary SchoolSpringfield HospitalSpringfield Town SquareTechnical DifficultiesThe Simpsons HouseThe Third Dimension
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