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Don't cry, Kung Fu Man
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Gameplay Sprites & Pallete
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Element is an Iori Yagami edit character, created by Zelgadis for his King of Fighters Memorial series of fangames.
He is a grey-coloured version of Iori, with multiple, flashy lightning effects on his sprite. His attacks are very powerful and have high priority, resulting in a foe that should not be taken likely.
Introduced at the conclusion of the first Memorial game, Element is one of the possible final bosses of the sequel, the other being Puppet Yukino.
He was the "ultimate creation" that Gustab Munchausen was gathering battle data for in the first game, but he escapes at its conclusion. He then starts off the events of the second game by disposing of Gustab and Psyqhical easily, then kidnaps Yukino Ozawa to brainwash her into Puppet Yukino for his purposes.
In M.U.G.E.N, Element has two main variants. One is the official one made by Zelgadis, the other is the speculative OPIRUS version made before the second game came out, well known for its wide range of flashy supers and tendencies to kill opponents with 3 supers in 1 combo.
Regardless of the version of the character, edits marked "Element" are very likely to be Cheap Characters.
Gameplay (Zelgadis version)
This is KamranBernstein's edit of the official version of Element from The King of Fighters Memorial Level 2. Initially, he was rendered unplayable due to a CMD file containing exclusively AI commands, but the version supplied above has been hacked to be playable by humans.
His most notable feature is a desperation attack that fakes the KO screen at his last sliver of health. After that, he gets up and fires an unblockable instant kill laser that must be jumped over or dodged at point-blank range. If he kills his opponent, he gets up and wins the match. Unfortunately, the fake KO is only convincing with the King of Fighters Memorial Lv2 screenpack installed.
When used by the player, this fake KO can work in the player's favour to win especially difficult matches. In addition, if the enemy fails to hit Element after he executes the desperation move, Element can get back up and continue fighting at 1hp. However, this fake KO can be overriden by multi-hit moves such as Zeeky H. Bomb's H-Bomb Substitution.
KamranBernstein, like the rest of his edits, has added 2002 UM effects for the Purple Inferno and Chain Orbs -> Midnight Sun supers. He has also changed Explosion Slash Low so that it launches the opponent into the air, instead of slamming them into the ground, giving Element combo ability.
Stats
Movelist
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Special Moves
Explosion Slash High
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Command Input
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Properties
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Ⓧ
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Explosion Slash Low
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Command Input
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Properties
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Ⓨ
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Tornado Forward
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Command Input
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Properties
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Ⓐ
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Tornado Returning
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Command Input
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Properties
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Ⓑ
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Flame Sweep
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Command Input
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Properties
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Ⓧ/Ⓨ
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Instability Grab
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Command Input
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Properties
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Ⓐ/Ⓑ
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Assault Disk
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Command Input
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Properties
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Ⓧ/Ⓨ
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Ground Explosion A
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Command Input
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Properties
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Ⓧ
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Ground Explosion B
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Command Input
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Properties
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Ⓨ
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Grab Crossover
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Command Input
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Properties
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Ⓧ/Ⓨ
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Grab Crossover (leftover from Iori Yagami)
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Super Moves
Elemental Grab
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Command Input
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Properties
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Ⓧ/Ⓨ
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Requires 1 Power Bar
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Static Field
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Command Input
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Properties
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Ⓧ/Ⓨ
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Requires 1 Power Bar
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Midnight Sun
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Command Input
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Properties
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None
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Requires 1 Power Bar (CPU Only)
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Chain Orbs
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Command Input
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Properties
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Ⓧ/Ⓨ
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Requires 2 Power Bars
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Purple Inferno
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Command Input
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Properties
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Ⓧ/Ⓨ
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Requires 2 Power Bars
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Gravity Seed
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Command Input
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Properties
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Ⓒ
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Requires 2 Power Bars
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Lightning Rush
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Command Input
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Properties
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Ⓒ
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Requires 3 Power Bars
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Shun Goku Satsu
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Command Input
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Properties
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Ⓒ
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Requires 3 Power Bars
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Arcing Leap
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Command Input
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Properties
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Ⓒ
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Requires 3 Power Bars
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Combos
D,D,F, x ->D,D,F, y (crossover) -> st.b -> (D,DB,B, b or D,F,D,F, x+y)
Element's most powerful combo into his Instability Grab. Useful for disposing of other cheapies with ease. If your fingers are fast enough you can combo into Chain Orbs + Midnight Sun for extreme damage.
j.B -> (land) st.b -> D,DB,B, b
Element's high speed allows him to jump in very well and destroy his opponents.
(Corner Escape) D,DF,F, x ->D,DF,F, y (crossover) -> st.x (possibly twice) -> D,DB,B, a
Element's light punch is like his heavy kick, except that it is spammable. Use that for more damage in the corner.
(corner) b -> D,DF,F, b -> y -> D,DF,F, x -> D,D,F, y (crossover) -> st.b -> D,DB,B, x
Variant of Element's BnB in the corner, which deals ridiculous damage, but throws the opponent out of the corner.
(corner) b -> D,DF,F, b -> b -> F,D,DF, x or y
Element's corner combo that keeps the opponent cornered.
Gameplay (OPIRUS-Element)
According to the readme, this character has come a long way since its initial creation by Beppu. It is supposed to be a preview character of a full game.
A unique feature is that the opponent may be thrown offscreen due to the attacks of the character. When that happnes, Element can follow up with certain attacks. These attacks are marked with "!!" below.
The following movelist is directly taken from the readme. Credit to the author for providing it.
Stats
Movelist
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials
Lightning Ball
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Command Input
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Properties
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Ⓧ
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(Lightning Element)
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Double Lightning Ball
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Command Input
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Properties
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Ⓨ
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(Lightning Element)
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Earthly Impact
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Command Input
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Properties
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Ⓧ
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(Earth Element)
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Frost Diver
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Command Input
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Properties
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Ⓨ
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(Water Element)
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Sylph's Blow
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Command Input
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Properties
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2X
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(Wind Element)
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Fire Pillar
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Command Input
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Properties
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(Fire Element) Sylph's Blow 2nd Combo
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Repeler Charge
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Command Input
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Properties
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(When enemy attacks) (During guard)
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(Lightning Element)
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Elemental Breeze
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Command Input
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Properties
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(5 Elemental)
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Pulling Wind
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Command Input
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Properties
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Ⓧ
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(Wind Element)
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Fire Splash
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Command Input
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Properties
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Ⓨ
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(Fire Element)
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Supers
Searing Sorrow
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Command Input
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Properties
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Ⓧ
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(Fire Element) Requires 1 Power Bar
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Breath of Ice
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Command Input
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Properties
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Ⓨ
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(Water Element) Requires 1 Power Bar
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Lightning Trail
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Command Input
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Properties
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(Lightning Element) Requires 1 Power Bar
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Elemental Deathblow
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Command Input
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Properties
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(5 Elemental) Requires 1 Power Bar
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Raging Breeze : Alpha
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Command Input
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Properties
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(Water Element) Requires 1 Power Bar
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Raging Breeze : Beta
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Command Input
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Properties
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(Fire and Wind Element) Requires 2 Power Bars
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Voltic Turbulence
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Command Input
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Properties
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(Fire and Wind Element) Requires 2 Power Bars
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Scorching Earth
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Command Input
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Properties
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Ⓩ
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(Fire and Earth Element)
Requires 3 Power Bars
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Raging Breeze : Gamma
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Command Input
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Properties
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Ⓩ
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(Lightning and Earth Element) Requires 3 Power Bars
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Freezing Aura
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Command Input
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Properties
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Ⓒ
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(Water Element) Requires 3 Power Bars
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Palette Gallery
Videos
-MUGEN- God Orochi (AI) vs Element (AI)