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Gameplay Sprites & Pallete

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Element
Element-stand
Element's idle sprite

Creator(s)

Various

Download

Zelgadis Official ver.
Unofficial version

Origin

Edit

Element is an Iori Yagami edit character, created by Zelgadis for his King of Fighters Memorial series of fangames.

He is a grey-coloured version of Iori, with multiple, flashy lightning effects on his sprite. His attacks are very powerful and have high priority, resulting in a foe that should not be taken likely.

Introduced at the conclusion of the first Memorial game, Element is one of the possible final bosses of the sequel, the other being Puppet Yukino.

He was the "ultimate creation" that Gustab Munchausen was gathering battle data for in the first game, but he escapes at its conclusion. He then starts off the events of the second game by disposing of Gustab and Psyqhical easily, then kidnaps Yukino Ozawa to brainwash her into Puppet Yukino for his purposes.

In M.U.G.E.N, Element has two main variants. One is the official one made by Zelgadis, the other is the speculative OPIRUS version made before the second game came out, well known for its wide range of flashy supers and tendencies to kill opponents with 3 supers in 1 combo.

Regardless of the version of the character, edits marked "Element" are very likely to be Cheap Characters.

KamranBernstein's version

Based on his appearance in The King of Fighters Memorial Level 2, his most notable feature is a desperation attack that fakes the KO screen at his last sliver of health. After that, he gets up and fires an unblockable instant kill laser that must be jumped over or dodged at point-blank range. If he kills his opponent, he gets up and wins the match.

If the enemy fails to hit Element after he executes the desperation move, Element can get back up and continue fighting at 1hp. However, this fake KO can be overridden by multi-hit moves.

Stats

Life
2400

Power
3000

Attack
120

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Special Moves

Name Command Input Properties
Explosion Slash High QCFButton-x
Name Command Input Properties
Explosion Slash Low QCFButton-y
Name Command Input Properties
Tornado Forward QCFButton-a
Name Command Input Properties
Tornado Returning QCFButton-b
Name Command Input Properties
Flame Sweep QCBButton-x/Button-y
Name Command Input Properties
Instability Grab QCBButton-a/Button-b
Name Command Input Properties
Assault Disk DPButton-x/Button-y
Name Command Input Properties
Ground Explosion A Button-DButton-DButton-x
Name Command Input Properties
Ground Explosion B Button-DButton-DButton-y
Name Command Input Properties
Grab Crossover HCBButton-FButton-x/Button-y

Super Moves

Name Command Input Properties
Elemental Grab QCFHCBButton-x/Button-y Uses 1000 Power
Name Command Input Properties
Static Field QCBHCFButton-x/Button-y Projnull
Uses 1000 Power
Name Command Input Properties
Midnight Sun None Uses 1000 Power
(CPU Only)
Name Command Input Properties
Chain Orbs QCFQCFButton-x/Button-y Uses 2000 Power
Name Command Input Properties
Purple Inferno QCFHCBButton-x/Button-y Uses 2000 Power
Name Command Input Properties
Gravity Seed Button-FHCFButton-c Uses 2000 Power
Name Command Input Properties
Lightning Rush QCFQCFButton-c Uses 3000 Power
Name Command Input Properties
Shun Goku Satsu QCBQCBButton-c Uses 3000 Power
Name Command Input Properties
Arcing Leap QCFHCBButton-c Uses 3000 Power

Palette Gallery

Videos