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Gameplay Sprites & Pallete

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Element's idle sprite




Zelgadis Official ver.
Unofficial version



Element is an Iori Yagami edit character, created by Zelgadis for his King of Fighters Memorial series of fangames.

He is a grey-coloured version of Iori, with multiple, flashy lightning effects on his sprite. His attacks are very powerful and have high priority, resulting in a foe that should not be taken likely.

Introduced at the conclusion of the first Memorial game, Element is one of the possible final bosses of the sequel, the other being Puppet Yukino.

He was the "ultimate creation" that Gustab Munchausen was gathering battle data for in the first game, but he escapes at its conclusion. He then starts off the events of the second game by disposing of Gustab and Psyqhical easily, then kidnaps Yukino Ozawa to brainwash her into Puppet Yukino for his purposes.

In M.U.G.E.N, Element has two main variants. One is the official one made by Zelgadis, the other is the speculative OPIRUS version made before the second game came out, well known for its wide range of flashy supers and tendencies to kill opponents with 3 supers in 1 combo.

Regardless of the version of the character, edits marked "Element" are very likely to be Cheap Characters.

Gameplay (Zelgadis version)

This is KamranBernstein's edit of the official version of Element from The King of Fighters Memorial Level 2. Initially, he was rendered unplayable due to a CMD file containing exclusively AI commands, but the version supplied above has been hacked to be playable by humans.

His most notable feature is a desperation attack that fakes the KO screen at his last sliver of health. After that, he gets up and fires an unblockable instant kill laser that must be jumped over or dodged at point-blank range. If he kills his opponent, he gets up and wins the match. Unfortunately, the fake KO is only convincing with the King of Fighters Memorial Lv2 screenpack installed.

When used by the player, this fake KO can work in the player's favour to win especially difficult matches. In addition, if the enemy fails to hit Element after he executes the desperation move, Element can get back up and continue fighting at 1hp. However, this fake KO can be overriden by multi-hit moves such as Zeeky H. Bomb's H-Bomb Substitution.

KamranBernstein, like the rest of his edits, has added 2002 UM effects for the Purple Inferno and Chain Orbs -> Midnight Sun supers. He has also changed Explosion Slash Low so that it launches the opponent into the air, instead of slamming them into the ground, giving Element combo ability.







Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Special Moves

Name Command Input Properties
Explosion Slash High QCF(X)Button-x
Name Command Input Properties
Explosion Slash Low QCF(Y)Button-y
Name Command Input Properties
Tornado Forward QCF(A)Button-a
Name Command Input Properties
Tornado Returning QCF(B)Button-b
Name Command Input Properties
Flame Sweep QCB(X)Button-x/(Y)Button-y
Name Command Input Properties
Instability Grab QCB(A)Button-a/(B)Button-b
Name Command Input Properties
Assault Disk DP(X)Button-x/(Y)Button-y
Name Command Input Properties
Ground Explosion A Button-DButton-D(X)Button-x
Name Command Input Properties
Ground Explosion B Button-DButton-D(Y)Button-y
Name Command Input Properties
Grab Crossover HCBButton-F(X)Button-x/(Y)Button-y Grab Crossover (leftover from Iori Yagami)

Super Moves

Name Command Input Properties
Elemental Grab QCFHCB(X)Button-x/(Y)Button-y Requires 1 Power Bar
Name Command Input Properties
Static Field QCBHCF(X)Button-x/(Y)Button-y Requires 1 Power Bar
Name Command Input Properties
Midnight Sun None Requires 1 Power Bar
(CPU Only)
Name Command Input Properties
Chain Orbs QCFQCF(X)Button-x/(Y)Button-y Requires 2 Power Bars
Name Command Input Properties
Purple Inferno QCFHCB(X)Button-x/(Y)Button-y Requires 2 Power Bars
Name Command Input Properties
Gravity Seed Button-FHCF(C)Button-c Requires 2 Power Bars
Name Command Input Properties
Lightning Rush QCFQCF(C)Button-c Requires 3 Power Bars
Name Command Input Properties
Shun Goku Satsu QCBQCB(C)Button-c Requires 3 Power Bars
Name Command Input Properties
Arcing Leap QCFHCB(C)Button-c Requires 3 Power Bars


D,D,F, x ->D,D,F, y (crossover) -> st.b -> (D,DB,B, b or D,F,D,F, x+y)

Element's most powerful combo into his Instability Grab. Useful for disposing of other cheapies with ease. If your fingers are fast enough you can combo into Chain Orbs + Midnight Sun for extreme damage.

j.B -> (land) st.b -> D,DB,B, b

Element's high speed allows him to jump in very well and destroy his opponents.

(Corner Escape) D,DF,F, x ->D,DF,F, y (crossover) -> st.x (possibly twice) -> D,DB,B, a

Element's light punch is like his heavy kick, except that it is spammable. Use that for more damage in the corner.

(corner) b -> D,DF,F, b -> y -> D,DF,F, x -> D,D,F, y (crossover) -> st.b -> D,DB,B, x

Variant of Element's BnB in the corner, which deals ridiculous damage, but throws the opponent out of the corner.

(corner) b -> D,DF,F, b -> b -> F,D,DF, x or y

Element's corner combo that keeps the opponent cornered.

Palette Gallery