A creation suitable for casual gamers. This Electro version it's a beta 0.4 with some issues, however still fun to experience. This version was made by Wucash, Magus and Verz for a Scruffydragon forum event. Unfortunately, it's a discontinued version released in 2009.
A beta that was never finished, this character uses six buttons, and is made to play like Marvel vs. Capcom. Like most characters using inspiration from said game, it has tools such as a Push Block, Chain Comboing, and a Super Jump. However, it does not have a Launcher. It has a shortcut for the aforementioned Super Jump, with all three kicks ((A)+(B)+(C)) and was meant to have a shortcut to the dash, with all three punches ((X)+(Y)+(Z)), but because of the character's unfinished state, the character just slightly slides forward.
Being an Mvc character, this character has the ability to chain its Normals into each other. It can chain Light to medium to heavy punches and kicks, but it has to wait for the punch animation to end before it could move on to the next punch. For some reason, this doesn't apply to the crouching punches or the standing/crouching kicks. Despite this odd timing bug, the (Z) is very fast on recovery and knocks down, allowing the player to follow up with the OTG ducking (A) and (B) attacks. The standing (C) knocks down as well, but it is nowhere near as fast. It can chain Power Shock and Teleport out of Normals; the other specials are too slow.
The character has no A.I., so it uses the engine's default. Like all the other characters using the default A.I., it presents little challenge to its opponent.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.