Erradicator's Electro uses six buttons, and while it has sprites inspired by the versus series, it does not play like any of the Marvel vs. Capcom games. Since it has a lot of projectiles, players using it would usually try the zoning approach. The Thunder Clap and Thunderbolt (Raigeki) are useful for attacking from far away, and the Shock attack is useful for knocking the foe back. It has a throw with +(Z), but if +(Z) is pressed when not near the opponent, the character will grab at the air. The ducking (Z) and (C) hit OTG, but only the ducking (Z) knocks down. The standing (C) throws two kicks, a la Guile's Ducking (C).
The hitboxes on the character are poorly coded. A big issue with them is that most of the Normals (save for the air (B) and air (C)) have Infinite Priority, giving them an unfair advantage. The hitboxes during the midair (Z), both red and blue, move randomly during the frames of the attack, even with a few frames without any boxes. The (S) has no hitboxes, despite the fact that the ReadMe states that it is supposed to do 1 point of damage, stun the opponent, and be able to combo into Specials.
The character has a lot of issues besides just the hitboxes. Both the Thunder Clap Special and the Super Thunder Clap Hyper miss close up. Said Thunder Clap Special is very safe, and eats any projectile in its way, making it very easy to win by just spamming it alone. The chaining is almost nonexistent. It can chain (A) -> (B), but cannot chain (C). It can chain the two kicks from the (C) into each other. It cannot chain any of the standing punches, crouching punches, or crouching kicks into each other. None of the Normals chain into the Specials, nor do the Specials chain into the Hyper. This leaves the character stranded with barely any comboability.
It uses the default A.I., so it is not a challenging opponent. It even struggles against Kung Fu Man due to its lack of comboability.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
Super Thunder Clap
uses 1000 power
This character does not have any victory quotes, meaning it uses the screenpack's default.