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Earthworm Jim

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HOLD ON! The link to this file may be outdated or broken, if you have a newer version, be sure to post it! This applies to the following download link(s):

Aperson98's version


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Earthworm Jim
Earthworm jim
Artwork of Earthworm Jim

Creator(s)

Various

Download

Aperson98's version
DrKelexo's version (CF63 1/3)
Basara-kun's version (CF63 1/3)
Brolliblood11, Ssonic, & Kazmer13's version

Origin

Earthworm Jim

Earthworm Jim is a video game character, the protagonist of the Earthworm Jim video games and animated series. For most of his life, Jim was just an ordinary earthworm, until one day his life was changed forever. A fearsome bounty hunter named Psy-Crow was en route to deliver the "Ultra-high-tech-indestructible-super-space-cyber-suit" to Queen Slug-For-A-Butt, but got in a confrontation with another space ship and lost the suit out of an airlock. The suit fell to earth, landing on a farm somewhere in the southern United States. While fleeing from a flock of hungry crows, Jim took refuge in the mysterious suit. The suit's powerful atomic particles affected Jim, causing him to grow and evolve at a fantastic rate. Upon discovering his newfound powers granted by the suit, he overhears Psy-Crow talking to Queen Slug-For-A-Butt, and becomes interested in meeting the queen's twin sister, Princess What's-Her-Name, setting up the events of the first game.

In M.U.G.E.N, there are 4 different versions of Earthworm Jim. 2 of them are either for the SNES or the Sega Genesis. There are also 2 Clayfighter versions of Jim, made by DrKelexo and Basara-kun. One SNES version is poorly made and has bad hitboxes, while the Clayfighter versions are very similar.

Apeson98's Version

SNESEarthwormJimIdle

This Earthworm Jim is a six button character that uses the sprites from the Sega Genesis and Super Nintendo games. This version is a beta, said to be v 0.7 in the readme file, which explains the lack of moves. He can use his gun, but it drains a bit of his power. His Level 3 Super, Big Barn Gun, is a full screen unblockable attack, but it also damages Jim.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Plasma Gun QCF Button-LP Proj
SNESEarthwormJimPlasmaBlastSNESEarthwormJimPlasma
Name Command Input Properties
Homing Gun QCF Button-Kick Proj
SNESEarthwormJimHomingGunSNESEarthwormJimHoming

Hypers

Name Command Input Properties
Big Barn Gun QCF QCF Button-LP or Button-MP uses 3000 power
SNESEarthwormJimBigBarnGun

Dr Kelexo's Version

CFEarthwormJimIdle

This version of Earthworm Jim uses sprites and gameplay from ClayFighter 63⅓. It plays very similarly to the way he fought in the game, with the same moves, except with a couple changes, like adding a backdash and changing the command for the Whoa Nelly! attack. He even has the Killer Instinct style combo system that he had in ClayFighter 63⅓. The creator could not add in claytalities, though.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Gun Blast QCF Button-Punch Proj
CFEarthwormJimGunShotCFEarthwormJimShot
Name Command Input Properties
Dirty Uppercut DP Button-Punch
CFEarthwormJimUppercut
Name Command Input Properties
Earthworm Elbow [ Button-B ] Button-F Button-Punch
CFEarthwormJimElbow
Name Command Input Properties
Whoa Nelly! [ Button-B ] Button-F Button-Kick
CFEarthwormJimWhoaNelly
Name Command Input Properties
Tumblin' Worm QCF Button-Kick
CFEarthwormJimTumblinWorm

Hypers

Name Command Input Properties
Shot x3 QCF QCF Button-Punch Proj
uses 1000 power
CFEarthwormMegaBlastCFEarthwormJimShotCFEarthwormJimShotCFEarthwormJimShotCFEarthwormJimShot
Name Command Input Properties
Uppercuts of Justice QCF QCF Button-Kick uses 1000 power
CFEarthwormJimUppercutCombo
Name Command Input Properties
Air Juggle QCB QCB Button-Punch uses 1000 power
CFEarthwormJimAirJuggle1CFEarthwormJimAirJuggle2
Name Command Input Properties
Use Your Head! QCB QCB Button-Kick uses 1000 power
CFEarthwormJimuseyourhead

Palette Gallery

DrKelexoEarthwormJimPal1
Button-LK
DrKelexoEarthwormJimPal2
Button-MK
DrKelexoEarthwormJimPal3
Button-HK
ewj1 ewj2 ewj3
DrKelexoEarthwormJimPal4
Button-LP
DrKelexoEarthwormJimPal5
Button-MP
DrKelexoEarthwormJimPal6
Button-HP
ewj4 ewj5 ewj6
DrKelexoEarthwormJimPal7
Button-Start+Button-LK
DrKelexoEarthwormJimPal8
Button-Start+Button-MK
DrKelexoEarthwormJimPal9
Button-Start+Button-HK
ewj7 ewj8 ewj9
DrKelexoEarthwormJimPal10
Button-Start+Button-LP
DrKelexoEarthwormJimPal11
Button-Start+Button-MP
DrKelexoEarthwormJimPal12
Button-Start+Button-HP
ewj10 ewj11 ewj12

Basara-Kun's version

CFEarthwormJimIdle

This Earthworm Jim moves much faster than Dr Kelexo's Earthworm Jim and uses slightly edited sprites. His Whoa Nelly! attack uses the same command from the source game. Also, he implemented Juano16's MK system to make one of his Claytalities from the game.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Gun Shot QCF Button-Punch Proj
CFEarthwormJimGunShotCFEarthwormJimShot
Name Command Input Properties
Dirty Uppercut DP Button-Punch
CFEarthwormJimUppercut
Name Command Input Properties
Earthworm Elbow [ Button-B ] Button-F Button-Punch
CFEarthwormJimElbow
Name Command Input Properties
Whoa Nelly! Button-D Button-D Button-Kick
CFEarthwormJimWhoaNelly
Name Command Input Properties
Tumblin' Worm QCF Button-Kick
CFEarthwormJimTumblinWorm

Hypers

Name Command Input Properties
Shot x3 QCF QCF Button-Punch Proj
uses 1000 power
CFEarthwormMegaBlastCFEarthwormJimShotCFEarthwormJimShotCFEarthwormJimShotCFEarthwormJimShot
Name Command Input Properties
Uppercuts of Justice QCF QCF Button-Kick uses 1000 power
CFEarthwormJimUppercutCombo
Name Command Input Properties
Air Juggle QCB QCB Button-Punch uses 1000 power
CFEarthwormJimAirJuggle1CFEarthwormJimAirJuggle2
Name Command Input Properties
Use Your Head! QCB QCB Button-Kick uses 1000 power
CFEarthwormJimuseyourhead

Palette Gallery

CFBKEWJOriginal
Button-LK
CFBKEWJBlue
Button-MK
CFBKEWJYellow
Button-HK
Original Colors Blue Yellow
CFBKEWJGreen
Button-LP
CFBKEWJGrey
Button-MP
Green Grey

Videos

ClayFighter
CharactersBlobEarthworm JimHoppyTaffy
StagesBlob's WorldCamp CatastropheFort FrostyFrosty Workshop

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