A prototype model that doesn't feel at all finished, this Omega uses an unfinished sprite sheet by TyDillX3theHedgehog and offers little more than one Hyper and very limited combo options. It is also a Kung Fu Man edit.
SC1614's Omega has incredibly short gameplay. It only uses three attacking buttons ((X), (Y) and (Z)) and has only one Hyper. However, said Hyper has its name left behind from Kung Fu Man, possibly indicating that it is a spriteswap.
Omega also seems unable to crouch, because when is pressed, nothing happens. Omega is incredibly poor when it comes to combos, being that its only form of comboing is infinites if the opponent is up against the wall.
Omega has no custom A.I., making it use the unchallenging default A.I. included with Kung Fu Man. Given the possible incomplete nature of this character, this isn't quite surprising.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
(X) / (Y)
Uses 1000 Power
This character does not have any palettes, instead using the palette of sprite 9000,0.
This character does not have any victory quotes, meaning it uses the screenpack's default.