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A character with traits such as slow speeds and being relatively bulky, E-123 Omega prefers disposing of worthless consumer models at a safe distance, something that is compounded by the long reach on its melee attacks and the various ranged weaponry it possesses; in spite of the character's slow nature, it is capable of pulling off decent combo strings.

E-123 Omega (E-123 Omega)
GCOmegaport
Character portrait

Creator

Gladiacloud

Download

OneDrive

Localcoord

320x240

Gameplay

GCOmegaidle

E-123 Omega is a six-button character that plays as if it were a three-button character, with the majority of its moves being executed via the Button-xyz buttons and shortcut activations for its Dodge and Throw being executed via the (B)Button-b and (C)Button-c buttons respectively, as well as a the character's Smash Attack being executed via the (A)Button-a button; Omega's aforementioned Smash Attack functions as a charging attack with a single hit of Super Armour that can be released at any time, although the attack only sees additional benefits such as increased damage and the ability to crumple an opponent if the attack automatically releases itself once its charge is at maximum. Omega's Throw is the quickest attack in its arsenal and has quite impressive range when other character's throws are taken into consideration, though these advantages are balanced out by the move not dealing as much damage as other throws.

Omega's single greatest advantages are the impressive reach on its melee attacks that allows the character to easily out-range a significant proportion of its opponents and the many ranged attacks at its disposal that allow Omega to keep a distance between itself and its opponent, furthermore, the character can pull off a powerful combo string by chaining its normals from light to heavy, followed up by the Upper Slash Special, then chaining its normals from light to heavy again and following it up another Upper Slash, finishing the combo with an Omega Charge or Omega Combo Hyper. In contrast with the character's slow speed, Omega has a powerful backwards hop that allows it to quickly travel from one side of the screen to the other, which helps in putting distance between itself and its opponent.

Omega is far from without its faults, the most noticeable of which is the character's almost non-existent air game that comes as a result of its slow jump and long startup times for its aerial attacks, with this problem not being helped by Omega falling slightly quicker than other characters; another problem with the character's aerial offensive is the fact that Omega has a small hop if the jump button is not held long enough that is completely useless due to the character not being able to get to the attacking part of any of its aerial attacks without landing on the ground first. Omega has a problem of being overwhelmed by close combat fighters with fast attacks, as its attacks are too slow to effectively counter-attack the opponent in order to put a distance between the two fighters, another problem related to this is the character pausing for a brief period after it has returned to a standing position after having been knocked down, as this allows for an opponent to effectively time their next attack in order to start a combo string against Omega.

Omega does not have custom A.I., meaning it uses the engine's default. Because of Omega's bulk and slow attacks, it provides very little in the way of a challenge.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Omega Tackle [ Button-B ] Button-F Button-xyz or
[ Button-B ] Button-F Button-xyz2
Distance varies with button pressed
(Y)Button-y version: Hardknockdown
(Z)Button-z version: Cptr, Hardknockdown if opponent is in Cptr from prior (Z)Button-z Omega Tackle
Button-xyz2 version: Hardknockdown, uses 500 Power
(X)Button-x
GCOmegaS1 1
(Y)Button-y
GCOmegaS1 2
(Z)Button-z
GCOmegaS1 3
Button-xyz2
GCOmegaS1 4
Name Command Input Properties
Omega Tornado [ Button-D ] Button-U Button-xyz or
[ Button-D ] Button-U Button-xyz2
Hardknockdown
Height and distance vary with button pressed
Button-xyz2 version: uses 500 Power
(X)Button-x
GCOmegaS2 1
(Y)Button-y
GCOmegaS2 2
(Z)Button-z
GCOmegaS2 3
Button-xyz2
GCOmegaS2 4
Name Command Input Properties
Plasma Ball HCF Button-xyz or
HCF (X)Button-x+(Y)Button-y / (Y)Button-y+(Z)Button-z or
QCF (X)Button-x+(Z)Button-z
Proj
Projectile velocity varies with button pressed
HCF (X)Button-x+(Y)Button-y / (Y)Button-y+(Z)Button-z and QCF (X)Button-x+(Z)Button-z versions: Hardknockdown, requires 500 Power, uses 50 Power
(X)Button-x
GCOmegaS3 1
(Y)Button-y
GCOmegaS3 2
(Z)Button-z
GCOmegaS3 3
HCF (X)Button-x+(Y)Button-y / (Y)Button-y+(Z)Button-z and QCF (X)Button-x+(Z)Button-z
GCOmegaS3 4
Name Command Input Properties
Air Plasma Ball QCF Button-xyz or
QCF Button-xyz2
AironlyProj
Projectile launch angle and velocity vary with button pressed
Button-xyz2 version: Hardknockdown, requires 500 Power, uses 50 Power
(X)Button-x
GCOmegaS4 1
(Y)Button-y
GCOmegaS4 2
(Z)Button-z
GCOmegaS4 3
Button-xyz2
GCOmegaS4 4
Name Command Input Properties
Flamethrower HCB Button-xyz or
HCB Button-xyz2
Softknockdown
Attack duration varies with button pressed
Button-xyz2 version: uses 500 Power
(X)Button-x
GCOmegaS5 1
(Y)Button-y
GCOmegaS5 2
(Z)Button-z
GCOmegaS5 3
Button-xyz2
GCOmegaS5 4
Name Command Input Properties
Upper Slash DP Button-xyz or
DP Button-xyz2
Invincible* Hardknockdown
Startup time and distance vary with button pressed
Button-xyz2 version: uses 500 Power
(X)Button-x
GCOmegaS6 1
(Y)Button-y
GCOmegaS6 2
(Z)Button-z
GCOmegaS6 3
Button-xyz2
GCOmegaS6 4
Name Command Input Properties
Homing Hammer RDP (A)Button-a / Button-xyz or
RDP Button-xyz2
Invincible*
Distance varies with button pressed
(A)Button-a version: NoDmg
Button-xyz version: Hardknockdown
Button-xyz2 version: Tracking, Hardknockdown, uses 500 Power
(A)Button-a
GCOmegaS7 1
(X)Button-x
GCOmegaS7 2
(Y)Button-y
GCOmegaS7 3
(Z)Button-z
GCOmegaS7 4
Button-xyz2
GCOmegaS7 5
Name Command Input Properties
Air Homing Hammer QCB (A)Button-a / Button-xyz or
QCB Button-xyz2
AironlyInvincible*
Distance varies with button pressed
(A)Button-a version: NoDmg
Button-xyz version: Hardknockdown
Button-xyz2 version: Tracking, Hardknockdown, uses 500 Power
(A)Button-a
GCOmegaS8 1
(X)Button-x
GCOmegaS8 2
(Y)Button-y
GCOmegaS8 3
(Z)Button-z
GCOmegaS8 4
Button-xyz2
GCOmegaS8 5
Name Command Input Properties
Omega Combo QCB HCF Button-xyz2 Proj*Startupinv*Hardknockdown
Uses 2000 Power
GCOmegaS9

Hypers

Name Command Input Properties
Omega Charge QCF QCF Button-xyz or
QCF QCF Button-xyz2
Hardknockdown
Button-xyz version: uses 1000 Power
Button-xyz2 version: uses 2000 Power
Button-xyz
GCOmegaH1 1
Button-xyz2
GCOmegaH1 2
Name Command Input Properties
Omega Storm QCB QCB Button-xyz or
QCB QCB Button-xyz2
Proj*Hardknockdown*
Button-xyz version: Softknockdown*, uses 1000 Power
Button-xyz2 version: Softknockdown*, uses 2000 Power
Button-xyz
GCOmegaH2 1
Button-xyz2
GCOmegaH2 2
Name Command Input Properties
Omega Combo QCB HCF Button-xyz Startupinv*Softknockdown
Uses 1000 Power
GCOmegaH3
Name Command Input Properties
Omega Hellfire [ Button-B ] Button-F Button-B Button-F Button-xyz3 ProjHardknockdown
Uses 3000 Power
GCOmegaH4

Others

Name Command Input Properties
Dodge (B)Button-b or
(X)Button-x+(Y)Button-y
[ Button-B ] during input to dodge backwards
GCOmegaO1 1
[ Button-B ]
GCOmegaO1 2
Name Command Input Properties
Motor Float (A)Button-a Aironly
[ Button-B / Button-F ] to alter horizontal movement
Button-D to cancel
GCOmegaO2

Palette Gallery

GCOmegapal4
Button-a
GCOmegapal5
Button-b
GCOmegapal6
Button-c
1,4 1,5 1,6
GCOmegapal1
Button-x
GCOmegapal2
Button-y
GCOmegapal3
Button-z
1,1 1,2 1,3
GCOmegapal10
Button-s+Button-a
GCOmegapal11
Button-s+Button-b
GCOmegapal12
Button-s+Button-c
1,10 1,11 1,12
GCOmegapal7
Button-s+Button-x
GCOmegapal8
Button-s+Button-y
GCOmegapal9
Button-s+Button-z
1,7 1,8 1,9

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

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