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Duke Nukem

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Duke Nukem
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Hail To The King, Baby!

Creator(s)

T.O.P.S
RobotMonkeyHead

Download

http://crusadercast.com/downloads/?sa=view;down=430

Origin

Duke Nukem



Duke Nukem (also known as Duke Nukum) is the titular protagonist of the Duke Nukem series.

Duke is described as a hyper-masculine, egotistical, machismo-filled womanizer whose main goal was to kill the aliens that have invaded earth and kidnapped the planets women. Duke is not afraid to face any kind of alien that comes in his way. He is a confident, aggressive, and frequently politically incorrect muscle-man who, although not technically superhuman, can still achieve incredible physical feats of violence and conquest through sheer machismo and expertise with automatic weapons.

In M.U.G.E.N, Duke Nukem was created by TOPS and RobotMonkeyHead. His sprites use Cable as a base.

Gameplay

Duke has quite a powerful arsenal of attacks both melee and weapon based. Most of his specials and supers are themed around special weapons from his games such as the shrinker. Two unique abilties that Duke has is amour and ammo for his pistol, the amour allowing him to resist attacks damage better but will eventually break after so much damage making Duke take full damage from attacks, also his pistol has limited ammo meaning he will have to reload the pistol after every clip.

As for his AI, it is quite advance and makes great use of all of his moves making him very challanging. One thing that should be taken into account when challenging Duke is that when he consumes Steroids, it will make him faster as well as stronger allowing him to combo faster and deal massive amounts of damage if you let your gaurd down.

Items

One of Duke's unique abilties is that he can consume or equip items durring the battle which are activated via the taunt button, these items include...

Taunt

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This will simply peform one of Duke's Taunts

MedKits

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MedKits will restores 250 hitpoints when consumed, you are given two of these at the start of every round.

Steroids

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Steroids, when consumed, will cause Duke to flash in rage increasing his attack power and speed for a short period of time. You are given 1 of these per round.

Jetpack

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The Jetpack will allow Duke to fly in the air until the jetpack runs out of fuel.

As well as these abilities, Duke also has three unique palettes which effect his gameplay style, these palettes are...

Zombie Mode

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Button-Start+Button-HK

In Zombie Mode, you become more resistant to flinching when getting hit by opponents and every time you hit an opponent with a melee attack, you will recover bits of health. However, the downside to this mode is that you have degenerating Health, No Medkits, No Armor and you become more susceptible to damage.

NuKUM Mode

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Button-Start+Button-MP

In NuKUM Mode, you are put into Duke Nukem's Hard Mode in which after the round finishes, if you have consumed any medkits, steroids, etc... they will not reset unlike in other palettes where they do reset. Other than that, he behaves exactly the same as the normal palettes.

Gold Gun Mode

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Button-Start+Button-HP

In Gold Gun Mode, you enter Duke Nukem's Cheap Mode in which you gain the following things...

  • Increased Armor
  • 1 Extra Med-Kit
  • Stronger Pistol
  • Double Shotgun Special
  • Higher Pipebomb limit
  • Higher Laser Tripmine limit
  • Jetpack has more fuel
  • Chaingun Speical has no delay.
  • Unlimited Pistol Ammo

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

OHKO Hold on! This movelist contains moves which may or may not list all corresponding move properties. Please help us rectify this.

Name Command Input Properties
Shotgun QCF Button-LP Also available during jetpack mode

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Name Command Input Properties
Chaingun QCF Button-HK hold [ Button-HK ] for continuous fire (gun will overheat if held too long)

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Name Command Input Properties
Grenade Launcher QCB Button-LP or Button-MP Also available during jetpack mode
Button-LP Version: Fires Diagonally
Button-MP Version: Fires Horizontally

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Name Command Input Properties
Laser Tripmine QCB Button-LK

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Name Command Input Properties
Pipebomb toss QCF Button-LK Airok
Also available during jetpack mode

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Name Command Input Properties
Pipebomb Detonate Button-LP+Button-LK Also available during jetpack mode

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Name Command Input Properties
Needler QCB Button-HK Goldgun mode only

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Name Command Input Properties
Chainsaw QCF Button-MP Goldgun mode only

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Supers

OHKO Hold on! This movelist contains moves which may or may not list all corresponding move properties. Please help us rectify this.

Name Command Input Properties
Rocket Launcher (normal) QCF QCF Button-LP Requires 1000 power

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Name Command Input Properties
Rocket Launcher (heat seeking) QCF QCF Button-MP Requires 2000 power

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Name Command Input Properties
Shrinker QCF QCF Button-LK Requires 1000 power

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Name Command Input Properties
Freezer QCF QCF Button-MK Requires 1000 power

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Name Command Input Properties
Sniper Rifle HCB Button-F Button-HK Requires 2000 power
Press Button-HK again to fire

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Name Command Input Properties
Plasma Cannon HCF Button-B Button-HK Requires between 1000 - 3000 power
[ Button-HK ] to charge
Release Button-HK to fire

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Palette Gallery

Captain Russia's Addon (Master Nukam)

Captain Russia made an edit of the first version (1.0) of Duke Nukem (might not work with 2.0) without touching any of the original files and only making a copy of the CMD and DEF files, it was ment to be a cheap character that could beat both his Don-Pepito and his juan cheap type, for example, the steriods would make him unhittable and pop explosions all over the screen. he could also use medi-packs without limit, but the steriods could still be used only once per round.

Videos

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