MUGEN Database

Duke Nukem

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Duke Nukem
Hail To The King, Baby!




T.O.P.S &RobotMonkeyHead's version
Unknown Creator's Censored edit
Juan Carlos & TheCraftyTitan's version


Duke Nukem

Duke Nukem (also known as Duke Nukum) is the titular protagonist of the Duke Nukem series.

Duke is described as a hyper-masculine, egotistical, machismo-filled womanizer whose main goal was to kill the aliens that have invaded earth and kidnapped the planets women. Duke is not afraid to face any kind of alien that comes in his way. He is a confident, aggressive, and frequently politically incorrect muscle-man who, although not technically superhuman, can still achieve incredible physical feats of violence and conquest through sheer machismo and expertise with automatic weapons.

In M.U.G.E.N, Duke Nukem has been created by TOPS & RobotMonkeyHead. His sprites use Cable as a base.


DukeNukem Standing Animation

Duke has quite a powerful arsenal of attacks both melee and weapon based. Most of his specials and hypers are themed around special weapons from his games such as the shrinker. Two unique abilties that Duke has is amour and ammo for his pistol, the amour allowing him to resist attacks damage better but will eventually break after so much damage making Duke take full damage from attacks, also his pistol has limited ammo meaning he will have to reload the pistol after every clip.

As for his AI, it is quite advance and makes great use of all of his moves making him very challanging. One thing that should be taken into account when challenging Duke is that when he consumes Steroids, it will make him faster as well as stronger allowing him to combo faster and deal massive amounts of damage if you let your guard down.


One of Duke's unique abilties is that he can consume or equip items durring the battle which are activated via the taunt button, these items include...



This will simply peform one of Duke's Taunts



MedKits will restores 250 hitpoints when consumed, you are given two of these at the start of every round.



Steroids, when consumed, will cause Duke to flash in rage increasing his attack power and speed for a short period of time. You are given 1 of these per round.



The Jetpack will allow Duke to fly in the air until the jetpack runs out of fuel.


Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.


D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.


Hold on! This movelist contains moves which may or may not list all corresponding move properties. Please help us rectify this.

NameCommand InputProperties
Shotgun QCF Button-LPAlso available during jetpack mode
NameCommand InputProperties
Chaingun QCF Button-HK[ Button-HK ] for continuous fire (gun will overheat if held too long)
NameCommand InputProperties
Grenade Launcher QCB Button-LP or Button-MPAlso available during jetpack mode
Button-LP Version: Fires Diagonally
Button-MP Version: Fires Horizontally
NameCommand InputProperties
Laser Tripmine QCB Button-LK
NameCommand InputProperties
Pipebomb toss QCF Button-LKAirok
Also available during jetpack mode
NameCommand InputProperties
Pipebomb Detonate Button-LP+Button-LKAlso available during jetpack mode
NameCommand InputProperties
Needler QCB Button-HKGoldgun mode only
NameCommand InputProperties
Chainsaw QCF Button-MPGoldgun mode only


Hold on! This movelist contains moves which may or may not list all corresponding move properties. Please help us rectify this.

NameCommand InputProperties
Rocket Launcher (normal) QCF QCF Button-LPRequires 1000 Power
NameCommand InputProperties
Rocket Launcher (heat seeking) QCF QCF Button-MPRequires 2000 Power
NameCommand InputProperties
Shrinker QCF QCF Button-LKRequires 1000 Power
NameCommand InputProperties
Freezer QCF QCF Button-MKRequires 1000 Power
NameCommand InputProperties
Sniper Rifle HCB Button-F Button-HKRequires 2000 Power
Press Button-HK again to fire
NameCommand InputProperties
Plasma Cannon HCF Button-B Button-HKRequires between 1000 - 3000 Power
[ Button-HK ] to charge
Release Button-HK to fire

Palette Gallery

Zombie Mode



In Zombie Mode, Duke is more resistant to flinching when getting hit by opponents and every time he hit an opponent with a melee attack, he will recover bits of health. However, the downside to this mode is that he have degenerating health, no Medkits, no Armor and become more susceptible to damage.

NuKUM Mode



In NuKUM Mode, if Duke have consumed any medkits, steroids, etc... they will not reset unlike in other palettes where they do reset. Other than that, he behaves exactly the same as the normal palettes.

Gold Gun Mode



In Gold Gun Mode, Duke is in a Cheap Mode and gain the following things...

  • Increased Armor
  • 1 Extra Med-Kit
  • Stronger Pistol
  • Double Shotgun Special
  • Higher Pipebomb limit
  • Higher Laser Tripmine limit
  • Jetpack has more fuel
  • Halo's needler
  • Chaingun Speical has no delay.
  • Unlimited Pistol Ammo

Captain Russia's Addon (Master Nukam)

Captain Russia made an edit of the first version (1.0) of Duke Nukem (might not work with 2.0) without touching any of the original files and only making a copy of the CMD and DEF files, it was meant to be a cheap character that could beat both his Pepito and his Juan cheap type, for example, the steriods would make him unhittable and pop explosions all over the screen. he could also use medi-packs without limit, but the steriods could still be used only once per round.


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