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Doctor Doom

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Dr. Doom
Dr. Doom
Artwork from the Marvel comics

Creator(s)

Various

Download

Juan Carlos and Tachan's Version
Kong's Version
Kong's Version with Real Doom Soundpack
DarkCipherLucius' Version
Alternate Link for Infinite's Version
Infinite's Version (direct link)
Kamekaze's Version

Origin

Fantastic Four


Dr. Doom is a well known villain from Marvel Comics. He is the archenemy of the Fantastic Four making his debut in the 1962 comic book. He made his fighting video game debut in 1995 with Marvel Super Heroes as a boss-type character the player would fight immediately before Thanos the final boss. The sprites from this game are nearly identical to his sprites featured in Marvel vs. Capcom 2.

In M.U.G.E.N, one version of Dr. Doom was made by Juan Carlos and updated by Tachan. Dr. Doom has also been made by Kong and again by DarkCipherLucius; both are hosted on the Infinity Mugen Team webpage. There is another version made by Infinite and one by Kamekaze featuring a different voice. There was a version made by whitemagic2002, but it is likely offline. Each of these Dr. Doom's have been made using his sprites from the Marvel vs. Capcom series.

Juan Carlos and Tachan's Doctor DoomEdit

JuanCarlos MarvelChar DrDoom Stand

This version of Doctor Doom is one of the only to include the boss-type version of the molecular shield special as featured in Marvel Super Heroes. However, he also features a hyper from his MvC appearance. The ability to air combo is limited, and noticeably lesser in comparison to the other versions available. This is quite possibly the oldest fully functioning Doctor Doom in M.U.G.E.N.

Stats Edit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Plasma Beam QCF Button-Punch ProjAirok



Name Command Input Properties
Photon Shot HCB Button-Punch ProjAirok



Name Command Input Properties
Molecular Shield HCB Button-Kick ProjArmored


JuanCarlos MarvelChar DrDoom Molecular Shield

Name Command Input Properties
Teleport Button-F Button-F



Name Command Input Properties
Hikou (Fly) QCB Button-2xKick Temporary flight Airok
Repeat command to end flight early



HypersEdit

Name Command Input Properties
Photon Array HCB Button-Punch ProjAirok



Name Command Input Properties
Photon Explosion QCF Button-2xPunch Unblockable



Palette GalleryEdit

Kong's Doctor DoomEdit

Kong MVC2 DrDoom

Like Kong's other MvC2-style characters, Doctor Doom features 3 difficulty settings (easy, medium and hard) via alternative .cmd files. Doctor Doom's sprites have been ripped directly from Marvel vs. Capcom 2.

Stats Edit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Plasma Beam QCF Button-Punch ProjAirok


MVC2 DrDoom Plasma Beam MVC2 DrDoom Plasma Beam anim

Name Command Input Properties
Photon Shot QCB Button-Punch ProjAirok


MVC2 DrDoom Photon Shot

Name Command Input Properties
Molecular Shield QCB Button-Kick ProjArmored


MVC2 DrDoom Molecular Shield

HypersEdit

Name Command Input Properties
Electric Cage QCF Button-2xPunch Proj
Uses 1000 power

Kong MVC2 DrDoom Electric Cage1Kong MVC2 DrDoom Electric Cage2Kong MVC2 DrDoom Electric Cage3
Kong MVC2 DrDoom Electric Cage1 animKong MVC2 DrDoom Electric Cage2 animKong MVC2 DrDoom Electric Cage3 anim


Name Command Input Properties
Sphere Flame QCF Button-2xKick Proj
Uses 1000 power

Kong MVC2 DrDoom Sphere Flame1Kong MVC2 DrDoom Sphere Flame2Kong MVC2 DrDoom Sphere Flame anim


Name Command Input Properties
Photon Array QCB Button-2xPunch ProjAirok
Uses 1000 power


Kong MVC2 DrDoom Photon Array1 Kong MVC2 DrDoom Photon Array2

Palette GalleryEdit

DarkCipherLucius' Doctor DoomEdit

MvC-EoH DrDoom DCL

Stats Edit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Plasma Beam QCF Button-Punch ProjAirok



Name Command Input Properties
Photon Shots HCB Button-Punch ProjAirok



Name Command Input Properties
Molecular Shield HCB Button-Kick ProjArmored



Name Command Input Properties
Fly QCB Button-2xKick Airok



HypersEdit

Name Command Input Properties
Electric Cage QCF Button-2xPunch Proj
Uses 1000 power



Name Command Input Properties
Photon Array QCB Button-2xPunch ProjAirok
Uses 1000 power



Name Command Input Properties
Sphere Flame QCF Button-2xKick Proj
Uses 1000 power



Palette GalleryEdit

Infinite's Doctor DoomEdit

Infinite's Dr.Doom Stand

Currently, Infinite's version comes with 103 palettes to choose from. Although it features most of the same moves and animations as the other versions, many of the sprites for the specials have been completely redone in a different style. The playability of this version is very solid. The player has the option to do either level 1 hypers, the default, or level 2, referred to as MAX hypers, by respectively pressing 1 or 2 Button-Punch/Button-Kick commands for the designated move. This version also features an entirely new hyper not seen in any of the other versions of Doctor Doom. In addition, he features a voicepack that is likely composed of sounds from his appearance in MvC3. This is considered to be one of the best versions of Doctor Doom currently available, winning character of the month on The Mugen Fighters Guild.

Stats Edit

  • Life: 1058
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Plasma Beam (EX) QCF Button-Punch ProjAirok



Name Command Input Properties
Photon Shot (EX) QCB Button-Punch ProjAirok



Name Command Input Properties
Molecular Shield (EX) RDP Button-Kick ProjArmored



Name Command Input Properties
Doom Lazer RDP Button-Kick Proj



Name Command Input Properties
(EX) Flight QCB Button-2xKick Airok



HypersEdit

Name Command Input Properties
Electric Cage QCFQCF Button-Punch Proj
Uses 1000 power
Press Button-2xPunch for Max version
Uses 2000 power



Name Command Input Properties
Photon Array QCBQCB Button-Punch ProjAirok
Uses 1000 power
Press Button-2xPunch for Max version
Uses 2000 power



Name Command Input Properties
Sphere Flame QCFQCF Button-Kick Proj
Uses 1000 power
Press Button-2xKick for Max version
Uses 2000 power



Name Command Input Properties
Doom Time QCFQCF Button-Punch+Button-Kick
Uses 3000 power



Name Command Input Properties
Legion of Doom QCBQCB Button-Punch+Button-Kick
Uses 3000 power



Palette GalleryEdit

This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Doctor Doom/Alternative palettes.


Kamekaze's Doctor DoomEdit

Kamekaze MvC2Doom adjusted

This version of Doctor Doom comes with the option of configuring him to either a 4 button, MvC2 style, or a 6 button layout via the config.txt file.

Stats Edit

  • Life: 1000
  • Power: 5000
  • Attack: 100
  • Defence: 108

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Plasma Beam QCF Button-Punch ProjAirok



Name Command Input Properties
Photon Shot HCB Button-Punch ProjAirok



Name Command Input Properties
Molecular Shield HCF Button-Kick ProjArmored



HypersEdit

Name Command Input Properties
Photon Array HCB Button-2xPunch ProjAirok
Uses 1000 power



Name Command Input Properties
Electric Cage QCF Button-2xPunch Proj
Uses 1000 power



Name Command Input Properties
Sphere Flame QCF Button-2xKick Proj
Uses 1000 power



Palette GalleryEdit

VideosEdit

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Bonus games Danger Room TrainingMadroxPrime SentinelsSentinel Attack
Stages Abandoned CathedralApocalypse Now!AvalonBaxter BuildingBullseye's StageCerebroDanger RoomKnights of BannerMadame WebMall MayhemMaster Brain's QuartersMojo WorldRhino RampageSavage LandSentinel ComplexSentinel WatchThe Spider's Web

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