FANDOM


Suave Dude Icon
This article is in need of improvement!
  • Brief description needs expanding.

Please help us rectify this!

Using heavily edited sprites from the NES game Donkey Kong Jr., this ape will save its father with various zoning tools, such as barrels, jacks, and fruit. The two buttons give it little to work with, however.

Donkey Kong Jr. (DK Jr.)
KingPepeDonkeyKongJrPort
Character portrait

Creator

King Pepe

Download

MediaFire

Resolution

Low

Gameplay

KPDKJrIdle

This is a two button character that uses (A)Button-a and (B)Button-b, functioning as the punch and kick respectively. (A)Button-a is faster, while (B)Button-b does slightly more damage. It has a bit of comboability, being able to combo from the (A)Button-a to the (B)Button-b with proper timing, but it cannot chain its Normals into its very slow Specials. It is a heavy zoning character, with only one of its Hyper Attacks being any sort of melee.

The Barrel Toss throws a straightforward, low projectile, while the Jack Toss throws a high bouncing, 1-hit trampoline. The Fruit Fall causes three fruits to fall in random areas, though the fruit always fall in front of wherever the character is facing. The Oil Barrel makes it throw a barrel that explodes, leaving behind a fire creature that hits the opponent if it were to touch the fire. The fire creature will move slowly from side to side and is dependent on time, meaning that it will stay on the field no matter how many times it hits the opponent.

A.I. wise, Donkey Kong Jr. is very tough to get close to, and if the opponent is too far away, it'll use its many projectiles to zone the foe, and then follow up with Donkey Transform, or do massive damage with Flock of Birds. The A.I. also tends to throw the opponent away when close enough, which leads into another barrage of projectiles.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Barrel Toss QCF (A)Button-a LowProj
KPDKJRBarrelThrow
Name Command Input Properties
Jack Toss QCF (B)Button-b Proj
KPDKJRJackThrow
Name Command Input Properties
Fruit Fall HCB (B)Button-b Proj
KPDKJRFruitFall

Hypers

Name Command Input Properties
Oil Barrel QCF QCF (A)Button-a Proj
Uses 1000 power
KPDKJROilBarrel
Name Command Input Properties
Donkey Transform QCF HCB (A)Button-a Uses 1000 power
KPDKJrDonkeyTransform
Name Command Input Properties
Flock of Birds QCB QCB (A)Button-a Proj
Uses 2000 power
KPDKJRBirdAttack

Palette Gallery

KPDKJrPalDK
Button-a
KPDKJrPalDKMath
Button-b
KPDKJrPalDKGrey
Button-c
DK DKMath DKGrey
KPDKJrPalDKKF
Button-x
KPDKJrPalDKGreen
Button-y
DKKF DKGreen

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.