Dr. Doom is a six-button character that is based on Marvel Super Heroes. Despite this, it lacks the infinity gem system implemented in said game.
Doom manages to have most of its moves from the source game. All of its moves excluding "Molecular Shield" can be used in the air, making it have a fairly solid air game.
This version isn't 100% accurate, though. The flying mode and aforementioned infinity gems are absent. Some of Doom's move commands are also different. Knee Dive doesn't require to be held, only needing (C) to be pressed. Photon Shot and Molecular Shield only use motions instead of , and Photon Array is activated with instead of . Despite this, Doom is still fun to play as.
As stated in the ReadMe, Doom has yet to have a custom A.I. implemented, making it an easy opponent to play against.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
Uses 1000 Power
This character does not have any victory quotes, meaning it uses the screenpack's default.