FANDOM


Outdated HOLD ON!
The link to this file is either outdated or broken. Please replace it with the latest working link!

SeizureWarningIcon
SEVERE WARNING!
This article contains information about a character or stage with animations that may trigger seizures in readers with photosensitive epilepsy. It is strongly advised that you do not download this character/stage or continue reading this article if you are prone to seizures.

Here come dat boi! Watch it brother watch it go... or not. With a grant total of four sprites, a single animation and two attacks, of which one deals 1 damage and the other traps the opponent into a hit state until hit, this character is not going anywhere soon.

Dat Boi (Dat Boi)
DLFDatBoiPortrait
Character portrait

Creator

DLF

Download

Download link is currently unavailable

Resolution

HD

Gameplay

DLFDatBoiIdle

Dat Boi is a joke character with only two attacks, using only the (A)Button-a and (B)Button-b buttons. The other buttons correspond to unused attacks and fill up Dat Boi's Power meter when pressed, though Power is completely useless to it because neither of its attacks use Power. Its movement speed is very fast. It has only four sprites, of which two of them are the portrait and icon, and a single animation, so it will have the same animation on most occasions, even when attacking, crouching or blocking. It also disappears when thrown.

It cannot attack in the air or while crouching, and attempting to will fill up its Power meter. Both attacks are incredibily underpowered due to its Attack stat of 1. (A)Button-a activates an attack that deals 1 damage. However, it can be spammed and it is an infinite if the button is mashed, though the opponent may escape and it will take a ridiculous time to KO the opponent this way. (B)Button-b works only while holding Button-F in front of the opponent and functions as a grab. It deals no damage at all and traps the opponent into a hit state until hit, effectively stalling out the fight until the opponent is attacked. This can be easily abused in timed matches.

Because it has only two attacks that deal either neglegible or no damage, it is almost impossible to win a match with this character. Its infinite is incredibly hard and time-consuming to perform. Its hitbox cover the character's sprite completely and its hitbox is very large and easy to hit as a result. Because it always uses the same animation, it's hard to tell whether Dat Boi is actually attacking or blocking an attack.

It has no custom A.I. and uses the engine's default. It often moves or jumps around. Because it has only two attacks that are incredibily weak, it almost never attacks and is an absolute pushover. Its grab can cause problems, though the A.I will most likely hit the player while stuck in the hit state. Its large hitbox also puts it at a disadvantage.

Stats

Life
1000

Power
3000

Attack
1

Defence
100

Movelist

This character does not have any Special or Hyper Attacks.

Palette Gallery

This character does not have any palettes, instead using the palette of sprite 9000,0.

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
HOLD ON!
This section currently contains no videos. You can help the M.U.G.E.N Database by uploading a video for this article.

Edits

This character has not been edited.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.