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Daniel
Dan V21 Port
Daniel's Latest M.U.G.E.N Appearance

Creator(s)

Daniel9999999
Josh Geary

Download

Old version
Troll version
CvS version
CVS Daniel Palette Patch
Old Daniel (Latest, Fake)
CVS Daniel Type-CHEAP
CVS Daniel Type-CHEAP Palette Patch
CVS Daniel Clones
Weak Old Daniel
Daniel9999999's version (Old)
Daniel9999999's version (New)
Daniel Clones 2nd (New Daniel Clones)

Origin

Original

Daniel Gajardo Pulgar is a M.U.G.E.N self-insert character created by Daniel9999999. On the first release, he wears mostly neon green wardrobe. As the early Daniel progressed, he got subsequently more detailed. The final version of his MSPaint-drawn self was never released on a completed standard and has since been abandoned, with no support nor updates to him in any near or far future. There is also a version of Daniel named EX Daniel that came with a separate def file inside Daniel's folder, but this was removed at one point due to priorities in development and more attention into the character itself, thing that would become a basis for his "Explosion Moment".

There is also a new version of Daniel, with basically everything being improved as well as a lot of stuff being removed. He also has a new look. Daniel's look consists of brownish-red hair, a green cap (Not on the side of his face anymore, but rather in an odd angle), a green jacket, and blue pants (Although Daniel normally wears all green, the reason for the pants was technical, so new palettes with different jacket and pants combinations could be created). The reason for Daniel's re-release was said by Daniel9x7 himself, that DarkDonald1 was the person who reminded him that Daniel was worth bringing back.

He had been updated on January 5th, 2012, for a supposedly "final" release which has a couple of new moves, graphical updates, and a few little gameplay gimmicks. He then released his V2 sometime in January 2013, which is improved, and has more variety of attacks, including Burst Mode, Mojo Meltdown and also keeps some of his old moves like Punch Smash, Kick Smash and Skyrocket. After a little feedback messages, he fixed a few remaining problems and released the now final V2.1, which is, according to the author, the version people should have if they want to play as Daniel. Left over or removed ideas from this character would later resurface into other of his creations.

Gameplay[]

Daniel2012MugenDaniel2011Mugen

Daniel is a 6-button character. Its style is sort of hard to describe, as it is a mixed custom style, altogether with its own Hit Score system which is used to trade hits with its Slot Machine for a few effects and purposes; it also has a Desperation Mode which allows its to move much faster with an extra 20% of damage boost. It can also aerial rave and has a "freestyle juggling system", which allows it to chain many air attacks, as long as they don't overload the "Limiter System", which allows it to juggle the opponent freely until it reaches 100 or more during certain hits of it attacks, at which the opponent is sent flying uncontrollably, but also invincible. Some Hypers react differently to this rule, some reacting on the last hit, some others reacting instantly. Daniel also relies heavily on OTGs and ground bounces, which allows it to extend combos.

The Slot Machine[]

Every hit Daniel connects successfully, (except projectiles and some attacks not caused directly by it) causes Daniel to gain 1 Hit Point into its counter (unless the slot machine is grayed out or it is causing an effect). It is not necessary to play the slot machine, but if you get at least 10 hits and you're not getting hit, you can always press X+Y+Z to roll it any time. The outcomes are different depending on what you get.

Possible combinations[]

Daniel, Koa, Sheliss = Slow life increase, Maximum Power and 90 Hits on the hit counter. (Unless you already have over 90 hits)
Koa x3 = Move grants full invincibility for about 6 seconds.
Sheliss x3 = 25 Seconds of Burst
Nick x3 = Auto-Parry for 2.5 seconds.
Lucas x3 = 20 extra Hits to the hit counter.
Cherry x3 = Damage Boost
Clarice x3 = Full Power
Kuromaru x3 = Hit counter gets reset to 0 for a couple of seconds.
Shredder x3 = Power Resets to 0 for a couple of seconds.
Utsuho x3 = You get blown up.
Dan x3 = -15% life (No suicide), 0 Hits and Power reset to 0.
Nick, Koa, Sheliss = Daniel gets stunned due to rage for a while.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Let's a Go
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
Move knocks down opponent on hit
Being close enough to Daniel allows him to poke and stun the opponent for Luggy to strike, which also makes it easier to jump in after the attack
Let's a Go Luggy
Velocity Headbutt
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move knocks down opponent on hit
Velocity Headbutt
Fan Whirlpool
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move knocks down opponent on hitMove causes opponent to bounce off the ground for EX version
Fan Whirlpool
Pounce Surprise!
Command Input Properties
Right, Down, Down-Right A, B, or C B and C versions can be Cancelled into "Stuck in 2*pi*radius"
Pounce Surprise!
Stuck in 2*pi*radius
Flying in an Orbit
Command Input Properties
Down, Down-Left, Left A, B, or C Move causes opponent to bounce off the ground
Flying in an Orbit.
The Court finds you Culprit
Command Input Properties
Right, Down-Right, Down, Down-Left, Left Right X, Y, or Z Move causes opponent to bounce off the wall
X and Y versions: Move is attributed as a throw, works against grounded opponents
Z version: Move must be blocked while crouching
The Court finds you Culpirit
This kick is a what the fuck?
Command Input Properties
Right, Down-Right, Down, Down-Left, Left Right A, B, or C Move is attributed as a throw, works against grounded opponents
This kick is a what the fuck.
Cherry Summon
Command Input Properties
Down Down A, B, or C Move knocks down opponent on hit on 3rd hit
DAMMENSIERU BANDU CherryNew
Paralyzing Pandemonium
Command Input Properties
Down Down X, Y, or Z Move is attributed as a projectile
Move can stun or make opponent dizzy
Has a chance of hitting your ally
Drains opponent's Life
DAMMENSIERU BANDUKimi

Hypers[]

Loop-dee-loop
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A, B, or C Move causes opponent to bounce off the wall
Uses 1000 Power
Loop-dee-loop
Dizzy Dance
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move is attributed as a throw, works against grounded opponentsMove knocks down opponent on hit
Uses 1000 Power
Dizzy Dance
DOUBLE FUCKING TEAM ATTACK ACTIVATE
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left X, Y, or Z Move is attributed as a throw, works against grounded opponents
Uses 1000 Power
DOUBLE FUCKING TEAM ATTACK ACTIVATEClarice lives for this shit
Marisa Charge
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right C Move is attributed as a projectileMove knocks down opponent on hit
Uses 2000 Power
Marisa Charge
Wall Bounce Powers
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right Z+C Move is attributed as a projectileMove causes opponent to bounce off the wall
Uses 2000 Power
Wall Bounce Powers
Mojo Smackdown
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y, X+Z, or Y+Z Move knocks down opponent on hit
Uses 3000 Power
Mojo Smackdown
BURST
Command Input Properties
Down Down Start Life must be lower than 250
Raises attack by 20% and raises speed
Uses 3000 Power
BURST
DANIEL THE BIGHEAD
Command Input Properties
Down, Down-Right, Right Right, Down-Right, Down, Down-Left, Left A, B, or C Move is attributed as a projectileMove knocks down opponent on hit
Requires BURST to be active
BARREL OF DOOM DANIEL THE BIGHEAD
FUGGEN SUSPENSION SHITLIFT AERIAL MOMENTUM
Command Input Properties
Right Left, Down-Left, Down, Down-Right, Right A Requires BURST to be active
Cancels BURST
SHOW NO FUCKIN' MERCY
MOJO MELTDOWN
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left Start Move is attributed as a throw, works against grounded opponents
Requires BURST to be active
Cancels BURST
Uses 3000 Power
Cheapest Comeback Ever

Palette Gallery[]

DX9NewDanielPal1
Button-a
DX9NewDanielPal2
Button-b
DX9NewDanielPal3
Button-c
newdan newdan2 newdan3
DX9NewDanielPal4
Button-x
DX9NewDanielPal5
Button-y
DX9NewDanielPal6
Button-z
newdan4 newdan5 newdan6
DX9NewDanielPal7
Button-s+Button-a
DX9NewDanielPal8
Button-s+Button-b
DX9NewDanielPal9
Button-s+Button-c
newdan7 IDK Lemming
DX9NewDanielPal10
Button-s+Button-x
DX9NewDanielPal11
Button-s+Button-y
DX9NewDanielPal12
Button-s+Button-z
Prision newdan5 Doug1105

Videos[]

Trivia[]

  • Daniel's original design's style serves as a basis for other self-characters like Adam Amundson, Matías Ariel Zurita and Yuranto Johnson.
  • According to Daniel himself, its appearance in its older versions was based on Mandy from The Grim Adventures of Billy and Mandy.
  • Mojo Meltdown is impossible to perform normally, due to the 14 second timer when Burst Mode activates. It will only work if:
    • Either your partner has a power charging ability
    • The slot machine lands on Sheliss when you have full Power.
  • The "Slot-machine" minigame is inspired from the SNES Animaniacs game, which had a similar roulette system, with much less winning outcomes rather than coins or continues.
  • The Limiter System can go all the way up to 999.
  • The sprites for Daniel sometimes are very inconsistent in many different ways, this can be noted when Daniel's being hit, or many of his basic moves.
  • If Daniel's standing pose is kept for a long time, it would change and have it looking bored and waiting for something to happen (another similarity with Sonic the Hedgehog as he is also very impatient if left idle), which strangely fits for many long, driven intros.
  • One of Daniel's intros features its old design, which is a high-resolution sprite drawn by DarkDonald1.
  • Daniel's intro doesn't play if pitted against Dee Bee Kaw, which still looks as if it's an intro all on its own.
  • Daniel's Lets a go move is based on a Kongregate Mario Kart parody game, Supra Maryo Kratt.
  • Daniel has a special mode that can be activated while using its 11th palette. When activated, Daniel automatically activates Burst Mode. All of its EX Specials and Hypers require no Power to be used, not including his two Hypers that deplete the Power bar when in use.
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