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Dancing Banana

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Dancing Banana
PBJT
Dancing Banana's win animation

Creator(s)

Ironcommando

Download

Ironcommando's Site

Origin

Ryan Gancenia Etrata and Kevin Flynn


The Dancing Banana is a yellow banana with green limbs and a red mouth, that has been highly popularized on YouTube, Newgrounds and the like, even appearing in an episode of Family Guy.

The Dancing Banana is just that - a sprite animation of a banana that dances, often accompanied by the Peanut Butter Jelly Time song. He appears to have some sort of relation to the Dancing Broccoli, among other healthy food items.

In M.U.G.E.N, Dancing Banana has been created by Ironcommando. As to be expected, it's appearance is near-identical to the actual, popularized animation, even having said animation as a win pose.

GameplayEdit

DancingBananaidle

Dancing Banana is a surprisingly balanced character in comparison to Ironcommando's other characters, such as 20000 and A-Bomb. Its AI can be a bit tough to beat though, but the difficulty can be altered through an additional .txt file included with the character, along with the "child-friendly" option. Most of his hypers are fairly overpowered, especially the level 1 hypers that use only 1000 power, yet take nearly half of the opponent's life away. In contrast, however, the Dancing Banana's regular attacks are actually weaker than average, but is easily made up for with their incredible combo ability.

As mentioned above, Dancing Banana isn't like Ironcommando's other characters, but seeing as this is still Ironcommando's character, there are of course some cheap elements, like his special AI setting that makes him Rare-Akuma cheap, and the last two palettes; one of which allows the usage of the Shun Banana Satsu - an instant-KO attack that mimics the original Shun Goku Satsu, courtesy of Akuma, while the second is a "ghost" version completely invulnerable to projectiles and throws.

When Dancing Banana is KO'd, Donkey Kong appears and eats it (this is actually a reference to a scene in "Mortal Kombat Mishaps"). This does not occur when either the Rotten Banana or Ghost Banana palettes are selected.

MovesetEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Single Bananarang QCF Button-LP



Name Command Input Properties
Triple Mini Aerial Bananas QCF Button-LP Aironly2



Name Command Input Properties
Double Bananarang QCF Button-MP



Name Command Input Properties
Single Aerial Banana QCF Button-MP Aironly2



Name Command Input Properties
Triple bananarang QCF Button-HP Uses 500 power



Name Command Input Properties
Triple Bouncy Aerial Bananas QCF Button-HP Aironly2
Uses 500 power



Name Command Input Properties
Flipper Punch DP Button-LP



Name Command Input Properties
Shoryuken DP Button-MP



Name Command Input Properties
Baseball Upper DP Button-HP Uses 500 power

Baseball Attack


Name Command Input Properties
Bum Rush QCB Button-LP



Name Command Input Properties
Sugar Rush QCB Button-MP



Name Command Input Properties
Banana Kick QCF Button-LK Projnull



Name Command Input Properties
Banana Kick QCF Button-MK



Name Command Input Properties
Banana Kick EX QCF Button-HK Projnull
Uses 500 power



Name Command Input Properties
Aerial Drive QCB Button-LK or Button-MK



Name Command Input Properties
Aerial Drive QCB Button-LK or Button-MK Aironly2



HypersEdit

Name Command Input Properties
Mega Bananarang QCF Button-LP+Button-MP Uses 1000 power



Name Command Input Properties
Banana Bounder QCF Button-LP+Button-MP Aironly2
Uses 1000 power



Name Command Input Properties
Peanut Butter Jelly Time!!! QCB Button-LP+Button-MP Uses 1000 power



Name Command Input Properties
Mega Banana Kick QCF Button-LK+Button-MK Uses 1000 power



Name Command Input Properties
Super Drive Kick QCB Button-LK+Button-MK Airok
Uses 1000 power



Name Command Input Properties
Multi Bananarangs QCF Button-MP+Button-HP Uses 2000 power



Name Command Input Properties
Banana Blitz QCF Button-MP+Button-HP Aironly2
Uses 2000 power



Name Command Input Properties
Tropical Twister QCB Button-MK+Button-HK Uses 2000 power



Name Command Input Properties
Fruit Blender Button-F+Button-MP+Button-HP CommandGrabUnblockable
In front of opponent
Uses 3000 power



Name Command Input Properties
Shun Banana Satsu Button-LP Button-LP Button-F Button-LK Button-HP CommandGrabUnblockableOHKO
Rotten Banana only
Uses 3000 power



Palette GalleryEdit

Rotten Banana (s+y)Edit

RottenBananaidle

Rotten Banana can charge quickly (while flipping the opponent off), Asura Warp, has no damage dampening, can spam Bananarangs and can use the Shun Banana Satsu. Basically, Akuma as a banana.

Ghost Banana (s+z)Edit

GhostBananaidle

Ghost Banana is immune to most throws and projectiles, but can still be hit by physical attacks. He can also spam Bananarangs and charge his power quickly. 

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