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While surprisingly underpowered for a character made by Pingurules, this version of Daffy Duck is still worth a shot on the controller due to the version having a comparatively abundant variety of moves and good balance, while still trying to keep some of the classic Looney Tunes feel. For once, Pingurules even threw AI into the mix.

Daffy Duck V0.2 (Daffy Duck by Pingurules)
Pr daffy 9001
Character portrait

Creator

Pingurules

Download

FileFactory

Resolution

Low

Gameplay

Pr daffy fidget

Daffy Duck is a six-button character that plays primarily like a four-button character, with (Z)Button-z and (C)Button-c being reserved exclusively for use in Hyper commands.

Daffy Duck has a small amount of Special Attacks on his own, instead focusing on calling strikers to assist him. Said strikers' moves vary in safety and damage, giving the player a choice on whether to risk a strong series of attacks or to almost assure a weak projectile. However, this system is somewhat flawed: Daffy can call all of his strikers at once, and they can instantly be called again should they get hit. To make up for this, helpers cannot be infinites nor can they be immediately comboed into by Daffy.

Daffy's Hypers, too, depend on whether the player prefers risk or safety. All of them have a charge time which varies: moves that can hit at a reliable and fast rate do far less damage than risky moves with a long charge time.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Sonic Spin QCF (X)Button-x / (Y)Button-y Softknockdown
Pr daffy spin
Name Command Input Properties
Sonic Spin: Extra QCF (X)Button-x+(Y)Button-y Softknockdown
Uses 500 Power
Pr daffy spin
Name Command Input Properties
Gun QCB (X)Button-x / (Y)Button-y Proj
Pr daffy gunPr daffy daffybulletPr daffy daffybullet2
Name Command Input Properties
Gun: Extra QCB (X)Button-x+(Y)Button-y Proj
Uses 500 Power
Pr daffy gunPr daffy daffybulletPr daffy daffybulletPr daffy daffybulletPr daffy daffybullet2Pr daffy daffybullet2Pr daffy daffybullet2
Name Command Input Properties
Bugs Bunny Button-B Button-F (X)Button-x / (Y)Button-y
Pr daffy assistPr daffy bugswalkPr daffy bugsatkPr daffy bugswalk2Pr daffy bugswin
Name Command Input Properties
Taz Button-F Button-B (X)Button-x / (Y)Button-y
Pr daffy assistPr daffy taz
Name Command Input Properties
Elmer Fudd Button-B Button-F (A)Button-a / (B)Button-b Proj
Pr daffy assistPr daffy elmerwalkPr daffy elmeratkPr daffy elmerwalk2Pr daffy elmerwin
Name Command Input Properties
Marvin Button-F Button-B (A)Button-a / (B)Button-b Proj
Pr daffy assistPr daffy marvwalkPr daffy marvatkPr daffy marvwalk2Pr daffy marvwin

Hypers

Name Command Input Properties
Stop, Drop, and Roll QCF QCF (X)Button-x / (Y)Button-y Softknockdown
Uses 1000 Power
Pr daffy spin
Name Command Input Properties
Angelsong QCB QCB (X)Button-x / (Y)Button-y Proj
Uses 2000 Power
Pr daffy angelsongPr daffy notePr daffy notePr daffy note
Name Command Input Properties
I-know Combo QCF QCF (Z)Button-z / (C)Button-c Softknockdown
Uses 1000 Power
Pr daffy combo1Pr daffy combo2
Name Command Input Properties
Dynamic Punch QCB QCB (Z)Button-z / (C)Button-c Softknockdown
Uses 1000 Power
Pr daffy bighit
Name Command Input Properties
Hunting Season (X)Button-x (X)Button-x Button-F (A)Button-a (Z)Button-z or
(Z)Button-z+(C)Button-c
Uses 3000 Power
Pr daffy sgs1Pr daffy sgs2Pr daffy sgs3

Palette Gallery

This character does not have any palettes, instead using the palette of sprite 9000,0.

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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