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DFH Stadium
Ninja-TrixDFHStadium
Football Len takes a shot at a cocky Brian Battler on Ninja-Trix's DFH Stadium (Rocket League)

Creator

Toupou
Ninja-Trix

Download

Toupou's version
1.0 patch
Ninja-Trix's version

DFH Stadium is a arena that originates from the video game Rocket League. It is one of the first and most popular arenas for soccar matches, a sport that is similar to soccer but with battle-cars instead of humans.

In M.U.G.E.N, DFH Stadium has been made by Toupou and Ninja-Trix; both creators used the Automatic Stage Creation Tool software to create their versions, causing them to only work in M.U.G.E.N 1.0 and newer.

Toupou's version[]

DFH Stadium
1.0+
ToupouDFHStadiumpreview
'Whiplash' from Rocket League

Animated

No

Parallax

No

Super Jump

Yes

Localcoord

1280x720

The stage is set between the middle and the sidelines of the stadium's ground, with combatants fighting on the grass. The stage is split into two halves, with the blue team's half of the field to the left and the orange team's to the right; in the background, a boost pickup can be seen, along with a glass wall and stands with spectators for both teams placed on their team's respective side of the screen. The stage is tall enough to support Super Jumps without characters going off-screen, with certain elements of the stage only being visible when the camera pans high enough, such as a sunset sky, some buildings and a statue of a battle-car. The stage causes noticeable lag in M.U.G.E.N 1.0 but runs significantly smoother in 1.1, though the creator released a patch that fixes the lag in M.U.G.E.N 1.0.

Videos[]

Camera
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Ninja-Trix's version[]

DFH Stadium (Rocket League)
1.0+
Ninja-TrixDFHStadiumpreview
'Rocket League Theme' from Rocket League

Animated

No

Parallax

No

Super Jump

No

Localcoord

1280x720

Ninja-Trix's version uses a panorama shot of the stadium as its sole graphic, split into three different colour channels to reduce colour loss; the combatants appear to fight in the centre of the stadium, though the panoramic effect makes it appear as though they're fighting on the outskirts. Despite the stage being designed for 16:9 widescreen resolutions, the stage graphic is misaligned and fails to cover the top of the screen, resulting in graphic trails whenever something passes over the gap. The stage camera does not move at all vertically, obscuring characters during aerial combo, though the stage does feature reasonable width.

Videos[]

Camera
HOLD ON!
This section currently contains no videos. You can help the M.U.G.E.N Database by uploading a video for this article.

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