Marvel Super Heroes VS Street Fighter
Cyber Akuma is the final boss in Marvel Super Heroes vs. Street Fighter. You will face him after defeating Apocalypse. His main apperance looks similar to that of the Street Fighter Alpha series version of Akuma in his normal form, the most noticable changes however are that he has his right arm replaced with a cyborg arm, an eyepeice over the right side of his face and robotic sandles allowing him to move faster. He also has two cybernetic wings concealed within himself part from his introduction and when he performs certain special moves.
In M.U.G.E.N, Cyber Akuma was made by various authors with the newest version being Scar's.
This version of Cyber Akuma is very accurate to it's Marvel Super Heroes vs. Street Fighter boss incarnation. There can be are two modes that can be selected in-game:
- Arcade Mode
Arcade Mode, which is also the defualt mode for Cyber Akuma, will make him behave in the same way he does in the original game.
- Custom Mode
Custom Mode will alter Cyber Akuma's gameplay by allowing the player to perform more combos, juggle downed opponents, cancel into Super Moves preform a recovery roll with D, DB, D. However, to balance him out with these alterations, his attacks do less damage, and he also takes 25% more damage from the opponent.
When in Custom Mode, Cyber Akuma will also be able to access a feature used in the Marvel Super Heroes vs. Street Fighter game called Infinity Gems to enhance his fighting ability, Each Gem can only be used once per round and will last for a short period of time. Below is a list of all the gems which Cyber Akuma can choose durring the battle.
- Mind Gem
This gem gradually fills up the power meter. Useful if you want to quickly gain power without doing anything.
- Power Gem
This is exactly what it sounds like. All of Mech Gouki's attacks do more damage. Also, his Hadoukens are more powerful.
- Reality Gem
While active, this gem fires different projectiles depending on the the strength of your attack. A weak punch/kick causes 3 small balls of fire to shoot out. A medium punch/kick will have icicles fall onto the opponent. And a strong punch/kick will fire homing electrical balls.
- Soul Gem
Like the Mind Gem, but instead of filling up the power meter, it gradually fills part of your life meter. Helpful if you just need that extra life to defeat an opponent.
- Space Gem
This is basically a super armor. You take less damage and your attacks are uninterrupt-able.
- Time Gem
Speed is drastically increased, including normal attacks.
Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.
D = Down
F = Right
B = Left
U = Up
DF = Down-right
DB = Down-left
UF = Up-right
UB = Up-left
a/b/c = Kick
x/y/z = Punch
s = Taunt
SHINING CIRCUIT SHOURYUU KEN - F, D, DF, punch
THUNDER SHOCK ZANKUKYAKYU - D, DB, B, kick (can be done in the air)
DIVING ROCKET KUJINKYAKU - D, DF, F, kick (while in the air)
LIGHTNING SENKUU (forward - long) - F, D, DF, any two punches
LIGHTNING SENKUU (forward - short) - F, D, DF, any two kicks
LIGHTNING SENKUU (backward - long) - B, D, DB, any two punches
LIGHTNING SENKUU (backward - short) - B, D, DB, any two kicks
Scramble Gou Punch - D, DF, F, any two punches
High Mega Gou Beam - D, DB, B, any two punches
Thunder Gou Shower - D, DF, F, any two punches (while in the air)
Shining Gou Shock - X, X, F, A, Z
Aerial Shining Gou Shock - X, X, F, A, Z (in air)
MODE SELECTION - D, DF, F, start
GEM SELECTION - D, DF, F, and punch and kick of same strength
ACTIVATE GEM - D, DB, B, and punch and kick of same strength