Despite being a beta, this version of Cranom seems just about as finished as AxKing & Flammableking's other Demolition Crew characters. Even if it uses custom sprites, it is still bugged and uses the same template as all the others.
Cranom uses Scruffydragon's DC vs Marvel template as a base. The sprites, unlike alltheotherDemolition Crew characters, do not use any other sprites as a base. The crouching (C) in the corner is an infinite, and outside the corner it could still do monstrous damage with a nasty fifteen hits. After the cartwheel attack, it throws a punch that doesn't hurt the foe and completely leaves itself open, making the attack unsafe on hit. For the punch Hyper, it automatically dashes across the screen and hits the opponent. Unfortunately, the punch is unsafe on hit, and it will be open to attacks.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.