Since this character is nothing more than a spriteswap of Shazzo's Bowser, one should know what to expect from him, being plagued with a very bare-bones moveset, misplaced and overly large hitboxes, very few sprites and bloated stats, easily K.O'ing opponents while being very hard to take down himself.
Conker is a six-button character that is nothing more than a spriteswap of Shazzo's Bowser, who in turn is a spriteswap of Actarus' Axel Stone, as evident in the character's filenames, with all of the files except for the .def file still having Bowser's name.
Like with most spriteswaps, there are several issues with this character. The hitboxes are out of place, mostly being higher than the sprites or a bit away from him, and the character still has Bowser's sound effects. In the sprite file, some of the sprites of Actarus' Axel Stone are still present. He also has ridiculously high Life and Attack, meaning attacks take out huge chunks of the opponent's life and the character can take a lot of damage. Because of this, he can be classified as a cheap character.
His movelist is not very expansive, with only one Special and two misattributed moves that were likely intended to be Hypers but are misattributed as a Special and a Normal, respectively. Like the character it's a spriteswap from, his Special is a projectile and his "Hypers" are four projectiles fired in a row and a Super Combo. Both "Hypers" are incredibily overpowered, as they barely leave the opponent with any Life left if all hits connect.
As expected, Conker has no custom A.I. and uses the engine's default instead, being limited to jumping around and blocking and randomly attacking. However, owing to his highly inflated stats, it's very troublesome to K.O. him. The ridiculous damage of his "Hypers" make it even more troublesome to fight.
Stats[]
Life
3000
Power
3000
Attack
300
Defence
80
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
misil
Command Input
Properties
Projectile velocity varies depending on button pressed
Ⓧ
Ⓨ
Ⓩ
super misil
Command Input
Properties
Uses 1000 Power
Palette Gallery[]
Bowser
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.