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Since this character is nothing more than a spriteswap of Shazzo's own Bowser, one should know what to expect from him, being plagued with a very bare-bones moveset, misplaced and overly large hitboxes, very few sprites and bloated stats, easily K.O'ing opponents while being very hard to take down himself.

Conker (Conker)
ShazzoConkerPortrait
Character portrait

Creator

Shazzo

Download

MediaFire

Resolution

Low

Gameplay

ShazzoConkerIdle

Conker is a six-button character that is nothing more than a spriteswap of the creator's own Bowser, who in turn is a spriteswap of Actarus' Axel Stone, as evident in the character's filenames, with all of the files except for the .def file still having Bowser's name.

Like with most spriteswaps, there are several issues with this character. The hitboxes are out of place and the character still has Bowser's sound effects. In the sprite file, sprites of Actarus' Axel Stone are still present. He also has ridiculously high Life and Attack, meaning attacks take out huge chunks of the opponent's life and the character can take a lot of damage. Because of this, he can be classified as a cheap character.

His movelist is not very expansive, with only one Special and two Hypers. Like the character it's a spriteswap from, his Special is a projectile and his Hypers are four projectiles fired in a row and a Super Combo. Both Hypers are incredibily overpowered: they barely leave the opponent with any Life left if all hits connect.

As expected, this character has no custom A.I. and uses the engine's default instead, being limited to jumping around and blocking and randomly attacking. However, owing to his highly inflated stats, it's very troublesome to KO him. The ridiculous damage of his Hypers make it even more troublesome to fight.

Stats

Life
3000

Power
3000

Attack
300

Defence
80

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
misil QCF Button-xyz Proj
Projectile velocity varies depending on button pressed
(X)Button-x
ShazzoConkerS1 1
(Y)Button-y
ShazzoConkerS1 2
(Z)Button-z
ShazzoConkerS1 3

Hypers

Name Command Input Properties
super golpe QCF QCF Button-abc Uses 1000 Power
ShazzoConkerH1
Name Command Input Properties
super misil QCF QCF Button-xyz Proj
Uses 1000 Power
ShazzoConkerH2

Palette Gallery

ShazzoConkerIdle
Button-a
Bowser

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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