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This character uses Conker's 3D model from Conker's Bad Fur Day rendered in 2D. However, the sprites are poorly ripped with outlines present in some of them and stray pixels being present. Being an edit of MUGENHunter's Nack the Weasel, he has gameplay similar to The King of Fighters.

Conker (CONKER THE SQUIRREL BY HEAVYMETALMUSIC201)
HMM201ConkerPortrait
Character portrait

Creator

HEAVYMETALMUSIC201

Download

MediaFire

Resolution

High

Gameplay

HM201ConkerIdle

This version of Conker is an edit of MUGENHunter's Nack the Weasel. He plays similarily to MUGENHunter's characters, with The King of Fighters-styled gameplay. He uses (X)Button-x and (A)Button-a for punches, (Y)Button-y and (B)Button-b for kicks, (C)Button-c for a knockdown attack and (Z)Button-z for a Dodge.

His moves are incredibily underpowered, dealing very little damage. He also has very limited comboability, making him incredibily difficult to play as. However, Baseball Bat's follow-up attacks deal more damage than most of his attacks. Some of his attacks have a very short range. His moveset is fairly limited, with few Specials and Hypers. However, he has a lot of projectiles, which can be spammed to keep the opponent away from Conker.

His Hypers deal decent damage, but are easily interruptable. Both of them are projectile attacks. He has excess hitboxes in a lot of his animations. He is also smaller than most characters, giving him an advantage over larger opponents.

This character has a custom A.I. which is of moderate difficulty. While it's not nearly as brutal as most custom A.I's, it can still pose a challenge for beginning players. It mainly focuses on comboing and attacking from a distance with his projectiles. It also uses his Hypers shortly after enough power is available.

Stats

Life
1050

Power
3000

Attack
90

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Two Automatic Machine Guns QCF (A)Button-a / (X)Button-x or
QCB (B)Button-b / (Y)Button-y
Proj
HM201ConkerS1
Name Command Input Properties
Sword Upper cut DP (A)Button-a / (X)Button-x Softknockdown
HM201ConkerS2
Name Command Input Properties
Baseball Bat HCB (B)Button-b / (Y)Button-y Button-B+(B)Button-b / (Y)Button-y for a follow-up attack, can be used up to 2 times
HM201ConkerS3HM201ConkerS3 1HM201ConkerS3 2
Name Command Input Properties
Throwing Knives QCF (A)Button-a ProjSoftknockdown
HM201ConkerS4
Name Command Input Properties
Classic Pistol QCF (X)Button-x Proj
HM201ConkerS5

Hypers

Name Command Input Properties
Crazy Shotgun Shooting QCF QCF (A)Button-a ProjHardknockdown
Uses 1000 Power
HM201ConkerH1
Name Command Input Properties
Tommy Gun Shooting QCF QCF (A)Button-a+(X)Button-x ProjHardknockdown
Uses 2000 Power
HM201ConkerH2

Others

Name Command Input Properties
Dodge (C)Button-c or
Button-F+(C)Button-c or
Button-B+(C)Button-c
Invincible
Button-F version: forwards
Button-B version: backwards

Palette Gallery

HM201Conkerpal1
Button-a
CONKER

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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