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This subpage contains any edits of YAMAKICHI's version of Cloud Strife. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

Zero-Sennin's edit[]

Cloud (ZeroCloud)
Z-SCloudPortrait
Character portrait

Editor

Zero-Sennin

Download

Zero-Sennin's Workshop

Localcoord

640x480

YAMAKICHICloudIdle

This edit changes Cloud's gameplay style to a custom gameplay style, changing the button layout to only use A, B, X and Y without using shortcuts and retaining the sprites, sound effects and most of the animations but changing the hitboxes and properties of the moves. It uses a localcoord, changes the portrait and adds victory quotes, but removes the two EX Moves, Power Charge, Guard Cancel and Super Jump.

The Hypers are changed so that Cloud has two versions of three of his Hypers, a level 1 and level 2 version, as well as a single powerful level 3 Hyper, and Cross Slash has been made into a Hyper. The hitboxes of the Normals are changed so that their priority is lowered and some of them no longer have infinite priority. The changed gameplay style only allows for standing light punches and kicks to chain into standing heavy punches and kicks, lowering Cloud's overall comboability, although almost every standing and crouching Normal can be linked into a Special or Hyper, and Blade Beam can link into level 1 or 2 Hypers; in addition, Cloud's damage output is increased, which is primarily noticable in the damage output of the Specials and Hypers. The edit also adds a damage dampener, however, which can drastically lower the damage of Hypers if they're incorporated in combos, which can cause a standalone Hyper to deal even more damage than one or two moves linked into a Hyper combined.

The A.I. was also changed, and it now leaves itself open to attacks more often but makes frequent use of Specials and Hypers. The edit only works in M.U.G.E.N 1.0 and above.

Stats[]

Unchanged from original version.

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Specials[]

Cross Slash
Command Input Properties
Down, Down-Left, Left A+B / C Move knocks down opponent on hit
Uses 330 Power

High Speed Climhazzard
Command Input Properties
Right, Down, Down-Right X+Y / Z Move knocks down opponent on hit
Uses 330 Power

ガード中
Command Input Properties
Right B+Y while guarding Move knocks down opponent on hit
Uses 1000 Power

Removed others[]

Power Charge
Command Input Properties
[ B+Y ] Gradually increases Power while held
Power must be less than 3000

Modified Specials[]

Jump Slash
Braver
Command Input Properties
Down, Down-Left, Left A / B
Left, Down, Down-Left A / B
Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Height and distance vary depending on button pressed
Move must be blocked while either standing or crouchingMove knocks down opponent on hit

Blade Beam
Command Input Properties
Down, Down-Right, Right X / Y Move is attributed as a projectile
Projectile velocity varies depending on button pressed
Y version: Move knocks down opponent on hit*, blade slash can deal damage

Crimhazard
Climhazzard
Command Input Properties
Right, Down, Down-Right X / Y Move knocks down opponent on hit
Height and distance vary depending on button pressed
Move must be blocked while either standing or crouchingMove knocks down opponent on hit*

Modified Hypers[]

Finishing Touch
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X or
Down, Down-Right, Right Down, Down-Right, Right Y
Down, Down-Right, Right Down, Down-Right, Right X / Y / X+Y / Z
Move is attributed as a projectileMove grants full invincibilityMove knocks down opponent on hit
X version: uses 1000 Power
Y version: moves forward slightly, uses 2000 Power
Uses 1000 Power

Braver
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A or
Down, Down-Left, Left Down, Down-Left, Left B
Down, Down-Right, Right Down, Down-Right, Right A / B / A+B / C
Move must be blocked while standing*Move must be blocked while in the air*Move grants full invincibilityMove knocks down opponent on hit
A version: uses 1000 Power
B version: leaps forward, uses 2000 Power
Uses 1000 Power

Limit Break: Omnislash
Omnislash
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right B+Y
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right A / B
Move has invincibility during startup framesMove knocks down opponent on hit
Uses 3000 Power
Distance varies depending on button pressed
Uses 1000 Power

Added Hypers[]

Cross-Slash
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X or
Down, Down-Left, Left Down, Down-Left, Left Y
Move grants full invincibility*Move knocks down opponent on hit
X version: uses 1000 Power
Y version: moves forward, uses 2000 Power

Palette Gallery[]

YAMAKICHICloudpal4
Button-a
YAMAKICHICloudpal1
Button-b
YAMAKICHICloudpal1
Button-c
Cloud4 Cloud1 Cloud1
YAMAKICHICloudpal1
Button-x
YAMAKICHICloudpal2
Button-y
YAMAKICHICloudpal3
Button-z
Cloud1 Cloud2 (Zack Fair's colors) Cloud3

Victory quotes[]

General[]

...There's nothing...I don't cherish!
I'll keep going, Zack.
Well, that's that.
Pretty lame for a workout.
Sorry, not this time.
My reality...is mine alone.
Let's go.
You should have seen that one coming.
That was a joke.
I've still...got a lot to learn.
I'll live your life for you.
It always ends the same way.
I earned this victory
Can't smile about this one.
I won't sleep well tonight.
What a sour note...
You cannot defeat me.
Is this what you had in mind?
I won.
You're out of luck.
Don't mess with me!
Figures. What a pain.
A win is a win.
That's what you call 'total defeat'.
Perfect victory

Character-specific[]

Don't worry about me, Tifa. Trust me.
vs. Tifa Lockhart
If you're one of 'his' copies, you're pretty weak.
vs. Cloud Strife


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