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This subpage contains any edits of YAMAKICHI's version of Cloud Strife. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

Zero-Sennin's edit

Cloud (ZeroCloud)
Z-SCloudPortrait
Character portrait

Editor

Zero-Sennin

Download

Zero-Sennin's Workshop

Localcoord

640x480

YAMAKICHICloudIdle

This edit changes Cloud's gameplay style to a custom gameplay style, changing the button layout to only use (A)Button-a, (B)Button-b, (X)Button-x and (Y)Button-y without using shortcuts and retaining the sprites, sound effects and most of the animations but changing the hitboxes and properties of the moves. It uses a localcoord, changes the portrait and adds victory quotes, but removes the two EX Moves, Power Charge, Guard Cancel and Super Jump.

The Hypers are changed so that Cloud has two versions of three of his Hypers, a level 1 and level 2 version, as well as a single powerful level 3 Hyper, and Cross Slash has been made into a Hyper. The hitboxes of the Normals are changed so that their priority is lowered and some of them no longer have infinite priority. The changed gameplay style only allows for standing light punches and kicks to chain into standing heavy punches and kicks, lowering Cloud's overall comboability, although almost every standing and crouching Normal can be linked into a Special or Hyper, and Blade Beam can link into level 1 or 2 Hypers; in addition, Cloud's damage output is increased, which is primarily noticable in the damage output of the Specials and Hypers. The edit also adds a damage dampener, however, which can drastically lower the damage of Hypers if they're incorporated in combos, which can cause a standalone Hyper to deal even more damage than one or two moves linked into a Hyper combined.

The A.I. was also changed, and it now leaves itself open to attacks more often but makes frequent use of Specials and Hypers. The edit only works in M.U.G.E.N 1.0 and above.

Stats

Unchanged from original version.

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Specials

Name Command Input Properties
Cross Slash QCB (A)Button-a+(B)Button-b / (C)Button-c Hardknockdown
Uses 330 Power
Name Command Input Properties
High Speed Climhazzard DP (X)Button-x+(Y)Button-y / (Z)Button-z Hardknockdown
Uses 330 Power
Name Command Input Properties
ガード中 Button-F (B)Button-b+(Y)Button-y while guarding Hardknockdown
Uses 1000 Power

Removed Others

Name Command Input Properties
Power Charge [ (B)Button-b+(Y)Button-y ] Gradually increases Power while held
Power must be less than 3000

Modified Specials

Name Command Input Properties
Jump Slash
Braver
QCB (A)Button-a / (B)Button-b
RDP (A)Button-a / (B)Button-b
HighAerialHardknockdown
Height and distance vary depending on button pressed
MidSoftknockdown
Name Command Input Properties
Blade Beam QCF (X)Button-x / (Y)Button-y Proj
Projectile velocity varies depending on button pressed
(Y)Button-y version: Hardknockdown*, blade slash can deal damage
Name Command Input Properties
Crimhazard
Climhazzard
DP (X)Button-x / (Y)Button-y Hardknockdown
Height and distance vary depending on button pressed
MidSoftknockdown*

Modified Hypers

Name Command Input Properties
Finishing Touch QCF QCF (X)Button-x or
QCF QCF (Y)Button-y
QCF QCF (X)Button-x / (Y)Button-y / (X)Button-x+(Y)Button-y / (Z)Button-z
ProjInvincibleHardknockdown
(X)Button-x version: uses 1000 Power
(Y)Button-y version: moves forward slightly, uses 2000 Power
Uses 1000 Power
Name Command Input Properties
Braver QCB QCB (A)Button-a or
QCB QCB (B)Button-b
QCF QCF (A)Button-a / (B)Button-b / (A)Button-a+(B)Button-b / (C)Button-c
High*Aerial*InvincibleHardknockdown
(A)Button-a version: uses 1000 Power
(B)Button-b version: leaps forward, uses 2000 Power
Uses 1000 Power
Name Command Input Properties
Limit Break: Omnislash
Omnislash
QCF QCF (B)Button-b+(Y)Button-y
QCB HCF (A)Button-a / (B)Button-b
StartupinvHardknockdown
Uses 3000 Power
Distance varies depending on button pressed
Uses 1000 Power

Added Hypers

Name Command Input Properties
Cross-Slash QCB QCB (X)Button-x or
QCB QCB (Y)Button-y
Invincible*Hardknockdown
(X)Button-x version: uses 1000 Power
(Y)Button-y version: moves forward, uses 2000 Power

Palette Gallery

YAMAKICHICloudpal4
Button-a
YAMAKICHICloudpal1
Button-b
YAMAKICHICloudpal1
Button-c
Cloud4 Cloud1 Cloud1
YAMAKICHICloudpal1
Button-x
YAMAKICHICloudpal2
Button-y
YAMAKICHICloudpal3
Button-z
Cloud1 Cloud2 (Zack Fair's colors) Cloud3

Victory quotes

General

...There's nothing...I don't cherish!
I'll keep going, Zack.
Well, that's that.
Pretty lame for a workout.
Sorry, not this time.
My reality...is mine alone.
Let's go.
You should have seen that one coming.
That was a joke.
I've still...got a lot to learn.
I'll live your life for you.
It always ends the same way.
I earned this victory
Can't smile about this one.
I won't sleep well tonight.
What a sour note...
You cannot defeat me.
Is this what you had in mind?
I won.
You're out of luck.
Don't mess with me!
Figures. What a pain.
A win is a win.
That's what you call 'total defeat'.
Perfect victory

Character-specific

Don't worry about me, Tifa. Trust me.
vs. Tifa Lockhart
If you're one of 'his' copies, you're pretty weak.
vs. Cloud Strife


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