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One of the most commonly used versions of Cloud, this version is one of the first to use custom sprites and is a fairly basic character with a four-button layout, features such as EX Moves and a Guard Cancel and several Specials and Hypers based on Cloud's Limit Breaks from Final Fantasy VII. His comboability may be limited, but chaining Specials or Hypers allows for huge damage to be dealt, and this fact is emphasized by his custom A.I.

Cloud Strife (Cloud Strife)
YAMAKICHICloudPortrait
Character portrait

Creator

YAMAKICHI

Download

yamakichido
Doruzi's A.I. patch
Kevinkun's English soundpack
Super Nicholas' combo patch

Resolution

Low

Gameplay

YAMAKICHICloudIdle

Cloud Strife is a six-button character that plays like a four button character, with a button layout similar to The King of Fighters, using the (A)Button-a, (B)Button-b, (X)Button-x and (Y)Button-y buttons for attacks and using the (C)Button-c and (Z)Button-z buttons for shortcuts that can be used to substitute for pressing respectively (A)Button-a+(B)Button-b and (X)Button-x+(Y)Button-y to activate certain Specials and Hypers; in addition, (A)Button-a+(X)Button-x and (B)Button-b+(Y)Button-y inputs are used for Roll Dodges, a Guard Cancel and a Power Charge. Cloud Strife has an EX version of one of his Specials, as well as a standalone EX Move, and his other Specials lack an EX version, with both EX Moves using one-third of a Power bar. Cloud Strife also has a Super Jump, although the height of the Super Jump is variable and depends on how quickly the player taps Button-U after pressing Button-D.

Cloud Strife's damage output is a bit low and his comboability is fairly limited as the maximum amount of hits in a single combo usually cannot extend further than four or five hits, though he can cancel Normals into any Special or Hyper except for Cross Slash, and his combos deal a decent amount of damage to compensate for his limited comboability. Any of Cloud Strife's punch attacks and Specials involving use of the Buster Sword have infinite priority, which is expectable but can give Cloud Strife an advantage, though some of Cloud Strife's kicks also have infinite priority due to the attacking hitbox overlapping the collision hitbox. Cloud Strife's airborne Normals cannot hit grounded opponents that aren't incredibily large because they're cancelled when Cloud Strife lands before hitting the opponent.

All three of Cloud's Hypers are level 1 Hypers, with no level 2 or 3 Hypers and the damage output of Cloud Strife's Hypers is very inconsistent, because Braver and especially Finishing Touch deal below average damage for a level 1 Hyper while Omnislash deals significantly more damage than those two Hypers, though Braver can follow up into Finishing Touch after the last hit of Braver for huge damage while using only 2000 Power. Cloud Strife's hitboxes are a bit unoptimized because there are three or more collision hitboxes in many of his animations while one or two would suffice.

Cloud Strife has a custom A.I. that is very competitive and often tries to get close to the opponent, trap them in a corner and attack very frequently, often performing high-damaging combos and often incorporating Specials and Hypers in them, though if a player gets trapped in a corner by the A.I., it's not very hard to escape from the corner and get behind Cloud Strife, and sometimes he may also get behind the player instead of keeping them in a corner. He often makes some distance between him and his opponent before performing Omnislash, which can be used as an opportunity to interrupt or block Omnislash and attack.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

This character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-english text.

Specials

Name Command Input Properties
Cross Slash QCB (A)Button-a+(B)Button-b / (C)Button-c Hardknockdown
Uses 330 Power
YAMAKICHICloudS1
Name Command Input Properties
Climhazzard DP (X)Button-x / (Y)Button-y MidSoftknockdown*
Height and distance vary depending on button pressed
(X)Button-x
YAMAKICHICloudS2 1
(Y)Button-y
YAMAKICHICloudS2 2
Name Command Input Properties
High Speed Climhazzard DP (X)Button-x+(Y)Button-y / (Z)Button-z Hardknockdown
Uses 330 Power
YAMAKICHICloudS3
Name Command Input Properties
Blade Beam QCF (X)Button-x / (Y)Button-y Proj
Projectile velocity varies depending on button pressed
(X)Button-x
YAMAKICHICloudS4 1
(Y)Button-y
YAMAKICHICloudS4 2
Name Command Input Properties
Braver RDP (A)Button-a / (B)Button-b MidSoftknockdown
Height and distance vary depending on button pressed
(A)Button-a
YAMAKICHICloudS5 1
(B)Button-b
YAMAKICHICloudS5 2
Name Command Input Properties
ガード中 Button-F (B)Button-b+(Y)Button-y while guarding Hardknockdown
Uses 1000 Power
YAMAKICHICloudS6

Hypers

Name Command Input Properties
Finishing Touch QCF QCF (X)Button-x / (Y)Button-y / (X)Button-x+(Y)Button-y / (Z)Button-z ProjHardknockdown
Uses 1000 Power
YAMAKICHICloudH1
Name Command Input Properties
Omnislash QCB HCF (A)Button-a / (B)Button-b Hardknockdown
Distance varies depending on button pressed
Uses 1000 Power
YAMAKICHICloudH2
Name Command Input Properties
Braver QCF QCF (A)Button-a / (B)Button-b / (A)Button-a+(B)Button-b / (C)Button-c Hardknockdown
Uses 1000 Power
YAMAKICHICloudH3

Others

Name Command Input Properties
前回避 Button-F (A)Button-a+(X)Button-x Invincible*
YAMAKICHICloudO1
Name Command Input Properties
後回避 Button-B (A)Button-a+(X)Button-x Invincible*
YAMAKICHICloudO2
Name Command Input Properties
Power Charge [ (B)Button-b+(Y)Button-y ] Gradually increases Power while held
Power must be less than 3000
YAMAKICHICloudO3

Palette Gallery

YAMAKICHICloudpal1
Button-a
YAMAKICHICloudpal2
Button-b
YAMAKICHICloudpal3
Button-c
Cloud1 Cloud2 (Zack Fair's colors) Cloud3
YAMAKICHICloudpal4
Button-x
Cloud4
For any additional palettes besides the above, see Alternative palettes.

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Trivia

  • Cloud Strife has two special intros, one against Tifa Lockhart and one against Aeris Gainsborough; his intro against Tifa Lockhart involves him entering the stage riding his motorcycle (the Hardy-Daytona) and his intro against Aeris Gainsborough involves him scratching his ear while his Buster Sword is into the ground.
  • Omnislash being a 15-hit combo references Omnislash hitting 15 times in its appearances in the Final Fantasy series.

Edits

This character has been edited. For a full list of edits, see Edits.

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