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While this version of the mercenary may use the same sprites as YAMAKICHI's version, albeit with a different palette which is closer to his appearance in Dissidia Final Fantasy, his gameplay is completely different, sporting Infinite's signature custom gameplay style which is a mix of Capcom vs. SNK 2 and Marvel vs. Capcom, along with many gameplay features such as the Custom Combo, EX Specials and MAX Hypers, and he also has a decent custom A.I.

Cloud (Cloud Strife)
InfiniteCloudPortrait
Character portrait

Creator

Infinite

Download

OneDrive

Localcoord

320x240

Gameplay

InfiniteCloudIdle

Cloud is a six-button character, using the (X)Button-x, (Y)Button-y and (Z)Button-z buttons for punches (though technically the medium and heavy punches are sword slashes instead of literal punches) and the (A)Button-a, (B)Button-b and (C)Button-c button for kicks, and he has light, medium and heavy attacks along with light, medium, heavy and EX versions of his Specials; he also has two grabs, activated by pressing either Button-abc2 or Button-xyz2 in conjunction with Button-F or Button-B while near the opponent. Cloud has two versions of four of his Hypers, a level 1 and level 2 version, with the level 2 versions, referred to as "MAX Supers", being activated by pressing two punch or kick buttons at once and being more powerful, sometimes behaving differently from the level 1 versions, and the remaining two Hypers are both level 3 Hypers. Not unlike Infinite's other characters, Cloud has a custom gameplay style which is simliar to PotS' gameplay style based on Capcom vs. SNK 2, but also has traits from the Marvel vs. Capcom series. Cloud has many traits and features from both series, such as a Super Jump, Parrying, an Alpha Counter, a Power Charge and the Custom Combo which, at the cost of 1000 Power, grants Cloud the ability to freely cancel and juggle any Normal or Special for a total of 3 seconds, but it disables certain actions such as blocking as well as Power gain while active, only allows EX Specials and Hypers to be used 2 seconds after activation and ends prematurely when Cloud is hit, parries an attack or uses an EX Special or Hyper, though unlike PotS' characters, Cloud is able to parry while the Custom Combo is active.

Most of Cloud's Specials and Hypers are based on Cloud's Limit Breaks in Final Fantasy VII, though some behave slightly differently; for example, Meteor Rain (named Meteorain in Final Fantasy VII) has Cloud summon the meteors from the sky instead of jumping in the air and firing them at the ground. Cloud also has two Specials that seem to be custom as they do not bear resemblance to any of Cloud's Limit Breaks, and even though Cloud's portrait is taken from official artwork from Dissidia Final Fantasy, there are no noticable traces of his moves from the Dissidia games in his moveset. Many of Cloud's animations are similar to those of YAMAKICHI's version of Cloud due to using the sprites from said version, but with different hitboxes. Cloud makes use of a custom combo system that allows Normals to be cancelled into Specials, all Specials except for Braver to be cancelled into Hypers and level 1 Hypers to be cancelled into level 2 Hypers, though Cross Slash can only be cancelled before the third hit and cancelling moves into Hypers resets the juggle points but reduces the damage of the Hyper, and the damage of a level 1 Hyper cancelled into a level 2 Hyper combined is lower than that of a single level 3 Hyper. Cloud also has Chain Comboing, but this feature, along with air combos, is dependent on a config file and is disabled by default; when enabled, Cloud is able to chain light Normals into medium Normals into heavy Normals, and if air combos are also enabled, Cloud is also able to do this while airborne, and when disabled, Cloud cannot cancel any Normals into other Normals, having to rely on Specials and Hypers and the Custom Combo for comboing, though the damage output of his Normals is increased to compensate. Cloud does have a damage dampener, however, which lowers the damage of moves if another move is cancelled into them.

Cloud has two different crouching (Z)Button-z attacks, and if Cloud is close enough to the opponent, (Z)Button-z activates a Launcher instead of his normal crouching (Z)Button-z attack, which can be followed up into a Super Jump to perform Aerial Raves. Cloud has many long-ranged attacks, with especially the sword attacks having a long range, and most of them also have a high priority. Cloud has a rather small amount of projectiles in his moveset, with Blade Beam being his only Special projectile, which travels along the ground and can be jumped over, though the blade slash used to create the projectile has a hitbox, so the attack acts as both a melee and projectile attack and can hit twice when close enough. The rest of his Specials are melee attacks, and many of them are quick moves that cover a lot of distance, especially Sonic Rave, which also has a followup attack, and Cloud has an anti-air move in the form of Climhazard [sic] and a move that can be used to counter certain attacks such as slow-moving projectiles in the form of Braver. Cloud's Mad Shift has a slow startup time but has Cloud leap backwards, during which he is invincible, before attacking, followed up by a multi-hit attack that has a long range and can deal a decent amount of damage. As for Cloud's Hypers, they often deal below average damage for their Power cost but do have a decent amount of range to compensate, though incorporating them in combos reduces their damage by a fair amount.

Cloud has a custom A.I. which is fairly challenging and attacks very actively, often attacking at the right time to interrupt the opponent's attacks or preventing them from getting close enough to Cloud to attack, and he also occasionally blocks or parries attacks, though he sometimes jumps around or stands still for no apparent reason, leaving him open to attacks. He makes good use of the Power he accumulates and frequently uses EX Specials and Hypers whenever he has enough Power, often canceling moves into Hypers. If Chain Comboing is enabled, the A.I. makes use of this accordingly and frequently performs combos by chaining light Normals into medium Normals into heavy Normals, often followed by Specials or Hypers.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Name Command Input Properties
Sonic Rave QCF Button-abc or
QCF Button-abc2
Hardknockdown*
Speed varies depending on button pressed
Button-abc2 version: Hardwallbounce, uses 500 Power
(A)Button-a
InfiniteCloudS1 1
(B)Button-b
InfiniteCloudS1 2
(C)Button-c
InfiniteCloudS1 3
Button-abc2
InfiniteCloudS1 4
Name Command Input Properties
Sonic Rave return Button-B+Button-abc during Sonic Rave
(Button-abc version)
Hardknockdown
InfiniteCloudS2
Name Command Input Properties
Blad Beam [sic] QCF Button-xyz or
QCF Button-xyz2
ProjHardknockdown*
Projectile velocity varies depending on button pressed
Blade slash can deal damage
Button-xyz2 version: Hardknockdown, uses 500 Power
(X)Button-x
InfiniteCloudS3 1
(Y)Button-y
InfiniteCloudS3 2
(Z)Button-z
InfiniteCloudS3 3
Button-xyz2
InfiniteCloudS3 4
Name Command Input Properties
Climhazard [sic] DP Button-xyz or
DP Button-xyz2
StartupinvHardknockdown
Height, distance and number of hits vary depending on button pressed
Button-xyz2 version: uses 500 Power
(X)Button-x
InfiniteCloudS4 1
(Y)Button-y
InfiniteCloudS4 2
(Z)Button-z
InfiniteCloudS4 3
Button-xyz2
InfiniteCloudS4 4
Name Command Input Properties
Mad Shift QCB Button-xyz or
QCB Button-xyz2
StartupinvHardknockdown*
Distance and number of hits vary depending on button pressed
Button-xyz2 version: Tracking, uses 500 Power
(X)Button-x
InfiniteCloudS5 1
(Y)Button-y
InfiniteCloudS5 2
(Z)Button-z
InfiniteCloudS5 3
Button-xyz2
InfiniteCloudS5 4
Name Command Input Properties
Braver QCB Button-abc or
QCB Button-abc2
AirokHighAerialHardknockdown
Button-abc2 version: Tracking, Otgicon, uses 500 Power
(A)Button-a
InfiniteCloudS6 1 InfiniteCloudS6 5
Ground Aerial
(B)Button-b
InfiniteCloudS6 2 InfiniteCloudS6 6
Ground Aerial
(C)Button-c
InfiniteCloudS6 3 InfiniteCloudS6 7
Ground Aerial
Button-abc2
InfiniteCloudS6 4 InfiniteCloudS6 8
Ground Aerial

Hypers

Name Command Input Properties
Meteor Rain QCF QCF Button-xyz or
QCF QCF Button-xyz2
AirokProjOtgiconHardknockdown
Blade slash can deal damage
Button-xyz version: uses 1000 Power
Button-xyz2 version: Tracking, uses 2000 Power
Button-xyz
InfiniteCloudH1 1 InfiniteCloudH1 3
Ground Aerial
Button-xyz2
InfiniteCloudH1 2 InfiniteCloudH1 4
Ground Aerial
Name Command Input Properties
Cross Slash QCB QCB Button-xyz or
QCB QCB Button-xyz2
Hardknockdown
Button-xyz version: uses 1000 Power
Button-xyz2 version: uses 2000 Power
Button-xyz
InfiniteCloudH2 1
Button-xyz2
InfiniteCloudH2 2
Name Command Input Properties
Limit Break Climhazard [sic] QCF QCF Button-abc or
QCF QCF Button-abc2
Hardknockdown
Button-abc version: Invincible*, uses 1000 Power
Button-abc2 version: uses 2000 Power
Button-abc
InfiniteCloudH3 1
Button-abc2
InfiniteCloudH3 2
Name Command Input Properties
Limit Break Braver QCB QCB Button-abc or
QCB QCB Button-abc
Proj*ProjnullStartupinvOtgiconHardknockdown
Button-abc version: uses 1000 Power
Button-abc2 version: uses 2000 Power
Button-abc
InfiniteCloudH4 1
Button-abc2
InfiniteCloudH4 2
Name Command Input Properties
Finishing Touch QCF QCF Button-xyz+Button-abc ProjOtgiconHardknockdown
Uses 3000 Power
InfiniteCloudH5
Name Command Input Properties
OmniSlash QCB QCB Button-xyz+Button-abc Invincible*Hardknockdown
Uses 3000 Power
InfiniteCloudH6

Others

Name Command Input Properties
Sidestep (A)Button-a+(X)Button-x Invincible*
Last frames can be cancelled into standing Normals
InfiniteCloudO1
Name Command Input Properties
Forward Roll Button-F+(A)Button-a+(X)Button-x Invincible*
InfiniteCloudO2
Name Command Input Properties
Backward Roll Button-B+(A)Button-a+(X)Button-x Invincible*
InfiniteCloudO3
Name Command Input Properties
Parry High Button-F just before opponent's attack makes contact Negates all damage
InfiniteCloudO4
Name Command Input Properties
Parry Low Button-D just before opponent's attack makes contact Negates all damage
InfiniteCloudO5
Name Command Input Properties
Air Parry Button-F just before opponent's attack makes contact Aironly
Negates all damage
InfiniteCloudO6
Name Command Input Properties
Power Charge [ (B)Button-b+(Y)Button-y ] Gradually increases Power while held
Not usable if Custom Combo is active
Power must be less than 3000
InfiniteCloudO7
Name Command Input Properties
Zero Counter RDP Button-abc / Button-xyz during blockstun while standing or crouching Hardknockdown
Uses 1000 Power
InfiniteCloudO8
Name Command Input Properties
Custom Combo (C)Button-c+(Z)Button-z Airok
Disables juggle checks, cancel restrictions and blocking
Disables EX Specials and Hypers for 2 seconds
Prevents Power gain while active
Effect lasts 3 seconds
Effect ends if hit, if an attack is parried or if an EX Special or Hyper is used
Uses 1000 Power
InfiniteCloudO9 1 InfiniteCloudO9 2
Ground Aerial

Palette Gallery

InfiniteCloudpal1
Button-a
InfiniteCloudpal2
Button-b
InfiniteCloudpal3
Button-c
1,1 1,2 1,3
InfiniteCloudpal4
Button-x
InfiniteCloudpal5
Button-y
InfiniteCloudpal6
Button-z
1,4 (Dart Feld's colors) 1,5 (Cloud's Advent Children colors) 1,6 (Zack Fair's colors)
InfiniteCloudpal7
Button-s+Button-a
InfiniteCloudpal8
Button-s+Button-b
InfiniteCloudpal9
Button-s+Button-c
1,7 1,8 1,9
InfiniteCloudpal10
Button-s+Button-x
InfiniteCloudpal11
Button-s+Button-y
InfiniteCloudpal12
Button-s+Button-z
1,10 1,11 1,12
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes

General

My reality...Is mine alone.
That was a joke!
Is that what you had in mind?
You're out of luck!
Don't mess with me!
A win is a win!
That was bad!
Just get out of here.
A loss is a loss... Move on.
I guess that's it then.
Don't you even care?
You just... Lost.
You're burnt out!
This is... The end of the line!
You're kidding me!
How could this have ended... So quickly?
You're too reckless!
It ends here! No hard feelings!

Character-specific

A strong spirit... Keep fighting!
vs. Ryu
Find me when you awaken. I'll be ready!
vs. Ryu
Be stronger... Believe in your goal!
vs. Ken
Your fire's out... Guess that's it!
vs. Ken
You're powerful... But you lose!
vs. Gouken
Hado... I want to... Understand it!
vs. Gouken
Enough...! It's over!
vs. Wolfgang Krauser
Kaiser...? It just wasn't strong enough!
vs. Wolfgang Krauser
You fight... For the wrong reasons.
vs. Billy Kane
That stick... That all you got?
vs. Billy Kane
Treasure...? Not interested!
vs. Bonne Jenet
Riches...? You're on your own!
vs. Bonne Jenet
You don't frighten me!
vs. Geese Howard
Leave this city... While you can!
vs. Geese Howard
A twisted dream... This ends now!
vs. M. Bison
I had doubts. But I've overcome your madness!
vs. M. Bison
I can handle it from here... You faught well! [sic]
vs. Tifa Lockhart
I knew this day would come... I'll help you.
vs. Tifa Lockhart
So you're a true warrior... Not bad.
vs. Squall Leonhart
Next time, fight with pride.
vs. Squall Leonhart
You're strong but... I earned this victory.
vs. Sagat
What do you want with me...? Your kingship has ended.
vs. Sagat
You're fighting for a purpose... Continue.
vs. Chun-Li
For your father... I know why you fight.
vs. Chun-Li
So you're a samurai... interesting.
vs. Haohmaru
You're wild... Sharpen your skills.
vs. Kain Blade
A noble effort... Go... Winwood awaits.
vs. Millan Flare
Axe combat... Too reckless.
vs. Gillius Rockhead
Slow down strider... You're ahead of yourself.
vs. Strider Hiryu
Your fast but... I'm steady. And precise!
vs. Strider Hiryu
You ok Iga...? That's it then.
vs. Hanzo
Ninja... You couldn't have defeated me.
vs. Fuuma
A mercenary swordsman... You giving up?
vs. Yashaou
Stand your ground... Let's end this!
vs. Goat
A fallen prince... Of what land?
vs. Goat
Nice swordplay but... You've lost!
vs. Yoshitora Tokugawa
Who are you...? One or the other...? No matter... I win!
vs. Kaede
A credit to your master... But this is over!
vs. Moriya
You're extinguished. Guess it's not your day.
vs. Kyo Kusanagi
Next time... don't think... just fight
vs. Kyo Kusanagi
I sense darkness in you... I'll end this now.
vs. Iori Yagami
That dark flame... Show me it's true power.
vs. Iori Yagami
Such darkness... I don't feel sorry for you.
vs. Akuma
A dark side of Hado... I'll put an end to this
vs. Akuma
Your sins... Cannot be redeemed.
vs. Asura
I'm no hero... But ending you protects all.
vs. Asura
Holy knight... You weren't ready for me.
vs. Ky Kiske
A policeman...? What a depressing job.
vs. Ky Kiske
Frederick... Is that... Really your name.
vs. Sol Badguy
That Fuuenken... It's... A really tough weapon.
vs. Sol Badguy
Guess there was no getting around this
vs. Leo
You... Were not an ordinary foe
vs. Leo
Another assassin... How dare you
vs. Kenji
Ninja... Understand that I can't lose
vs. Kenji

Videos

Trivia

  • Cloud has two special intros, one against Tifa Lockhart and one against Sephiroth, as well as a special victory animation that triggers if Cloud K.O.'s the opponent with the Button-xyz2 version of Cross Slash, though the special intro only works against versions of Tifa whose internal name is Tifa (so not Tifa Lockhart or anything else besides Tifa)

Edits

This character has not been edited.

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