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Cloud Carpet
LunethCloudCarpet
Captain Falcon tells Rayquaza to get off the track on F-ZERO for GBA : Cloud Carpet - Long Jumper Circuit

Creator

Luneth

Download

Luneth's Effusus

Cloud Carpet is the name given to a planet featured in Nintendo's F-Zero franchise, appearing exclusively in F-Zero: Maximum Velocity for the Game Boy Advance. Two Cloud Carpet tracks appear throughout the entirety of Maximum Velocity's F-Zero Grand Prix, named Long Jump Circuit and Icarus Circuit, the latter of which appears to be a reference to the Kid Icarus series.

Cloud Carpet is a planet that is covered in a thick sheet of clouds, hence its name, appearing a brilliant white when viewed from outer space. Due to the inhabitants' reliance on optic fiber technology as a source of energy because of the dense cloud cover, they started building tall structures that penetrated the clouds to absorb the sunlight from above as an alternate and more reliable energy source, leaving the iconic Mount Babylon as the only natural landmark to reach past the clouds.

In M.U.G.E.N, Cloud Carpet has been created by Luneth. There are two variants, with one using graphics from F-Zero: Maximum Velocity and the other using original graphics to replicate the style of the creator's F-Zero GX stages, such as F-ZERO GX      Cosmo Terminal - Trident and F-ZERO GX      Fire Firld - Cylinder Knot; both versions are based on Cloud Carpet - Long Jump Circuit.

Luneth's version

F-ZERO for GBA : Cloud Carpet - Long Jumper Circuit
Cloud Carpet.def
LunethCloudCarpetPreview
LunethCloudCarpet
'Cloud Carpet' from F-Zero: Maximum Velocity

Animated

Yes

Parallax

Yes

Super Jump

No

Resolution

Low

F-ZERO : Cloud Carpet - Long Jumper Circuit(GXstyle)
Cloud Carpet(GXstyle).def
LunethCloudCarpetPreview2
LunethCloudCarpet
'Cloud Carpet' from F-Zero: Maximum Velocity

Animated

Yes

Parallax

Yes

Super Jump

Yes

Resolution

High

Luneth's version has two variants, with the first being based on Cloud Carpet - Long Jump Circuit as it appeared in F-Zero: Maximum Velocity, subsequently using graphics from said game, and the second being a re-imagining of the course as if it was featured in F-Zero GX, using 3D models rendered as 2D sprites. The Maximum Velocity variant of the stage is low-res and naturally very simple in its design, featuring a long straight of track with yellow Anti-Gravity Guidebeams for the combatants to fight on, a moving sheet of cloud cover in the background and a few structures poking above the clouds, including Mount Babylon; the GX variant is hi-res and looks more technologically advanced in comparison, with laser guard rails and pulsating lights on each side of the track instead of Anti-Gravity Guidebeams, other sections of the track visible in the background such as a jump ramp and a tunnel, and more prominent background structures. The Maximum Velocity variant of the stage is the smaller of the two and is not tall enough for characters to perform their Super Jumps without going off-screen, while the GX features enough height for such to not be an issue.

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Nintendo
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