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After this character was lost in a HDD crash in 2006, and was released as an April Fools character in 2012, it finally sees the light of day after 10 years. This character notably has a larger damage output than other characters, but it also comes with a lower Defence and only one projectile move. It also comes with a brutal A.I. that barely leaves it open to attacks.

Clippit (Clippit)
Character portrait




Logical Bends





Clippit is a six-button character with a gameplay style similar to that of most of The_None's other characters. Even for a character released on April Fools, it plays very similar to a regular fighting game character.

Its damage output is fairly high, but it doesn't have much comboability and its Defence is lower than most characters in return. It is unable to chain more than two attacks together, but especially its heavy attacks deal huge damage. Its Specials also deal above average damage. This makes it fairly easy to play as this character, in spite of its low comboability. However, it has only one projectile attack. Its Gotcha is also very overpowered if the player chooses to drain the opponent's Life, as over half of the opponent's Life can be decimated if the button is mashed and SLAM is timed closely before the move ends.

Unlike its Specials, most of its Hypers are fairly balanced in terms of damage output, but Maximum Caperclip is nigh-impossible to avoid due to it being semi-fullscreen, making it superior over Logogeddon. Its Last Stand can only be used while lying down, but takes out 3/4rth of the opponent's Life when it connects. It also has a Guard Cancel Counter that deals fair damage and can only be activated during blockstun. Its hitboxes are quite large, making it more prone to comboing.

The_None's characters are known for having a very brutal A.I., and Clippit is no exception. It often spams Specials and uses Hypers whenever it has the chance to. Because of the high damage output of its Specials, it can defeat an opponent very quickly, giving it very little chances to act and making it very hard to defeat for a human player without using cheap characters or debug keys.







Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.


Name Command Input Properties
Selfspike DP Button-abc Softknockdown
Distance varies depending on button pressed
TheNoneClippyS1 2
TheNoneClippyS1 3
Name Command Input Properties
Poke Button-xyz during Selfspike
TheNoneClippyS1 4
Name Command Input Properties
HNNNGTrough Button-abc during Selfspike Hardknockdown
TheNoneClippyS1 5
Name Command Input Properties
Head-on Collision QCF Button-xyz AirokSoftknockdown
Angle varies depending on button pressed
TheNoneClippyS2 TheNoneClippyS2 A1
Ground Aerial
TheNoneClippyS2 2 TheNoneClippyS2 A2
Ground Aerial
TheNoneClippyS2 3 TheNoneClippyS2 A3
Ground Aerial
Name Command Input Properties
T.F.I.O.M.C.T QCB Button-abc AirokSoftknockdown
Angle varies depending on button pressed
TheNoneClippyS3 TheNoneClippyS3 A1
Ground Aerial
TheNoneClippyS3 2 TheNoneClippyS3 A2
Ground Aerial
TheNoneClippyS3 3 TheNoneClippyS3 A3
Ground Aerial
Name Command Input Properties
Gotcha HCF Button-abc CommandGrab
Name Command Input Properties
Health drain Button-xyz during Gotcha MashExtend
Does not K.O.
TheNoneClippyS4 2
Name Command Input Properties
Power drain Button-abc during Gotcha MashExtendNoDmg
TheNoneClippyS4 3
Name Command Input Properties
Slam Button-U during Gotcha Hardknockdown
TheNoneClippyS4 4
Name Command Input Properties
Coppy Print QCB (X)Button-x AirokProj
Name Command Input Properties
Coppy Light QCB (Y)Button-y AirokCommandGrab
Name Command Input Properties
Coppy Bodyguard QCB (Z)Button-z AirokSoftknockdown


Name Command Input Properties
Logogeddon QCB Button-xyz2 AirokSoftknockdown
Uses 1000 Power
Name Command Input Properties
Maximum Caperclip QCF Button-xyz2 AirokHardknockdown
Uses 1000 Power
Name Command Input Properties
Combat Evolved QCF Button-abc2 Uses 2000 Power
Name Command Input Properties
Last Stand Button-xyz3 on liedown/first frames of getting up Uses 3000 Power
Name Command Input Properties
Guard Cancel Counter (C)Button-c+(Z)Button-z during blockstun Softknockdown
Uses 1000 Power

Palette Gallery

pal1 pal2 pal3
pal4 pal5 pal6

Victory quotes

...Now be a good dog and let me check have you installed Windows 10...
My advices are always worth being taken seriously
And I haven't even started showing what would truly live up to your definition of 'Annoying'!
Stupid consumer, you make me look bad!
I'd advise you to try again while you can before I'd be further outfitted in an update with postponed features
I am built with long term in mind. MicroSoft is comitted to continually improving the experience and providing new updates and content for players to look forward to long after the initial launch date.
It looks like you are not very good at fighting games. Would you mind me gifting you a Xbox One so you would challenge me in Halo 5 instead?
This engine surely needs more mandatory telemetry features for sure
Like they say, be careful what you wish for.
Hey, I'm an april fools release, have you really expected I would go easy on you? Be glad I haven't thought about going EASY on you lol
Remember that switcheroo I did few years ago? That was a good one, eh? Lol



  • This character is notable for being originally released in 2012, as an April Fools character, claimed to be lost in a HDD crash in 2006.
  • This character's third and fourth palettes are identical for unknown reasons.
  • As evident in Clippit's .cns file, T.F.I.O.M.C.T stands for "These Fucking Iguanas On My Coffee Table".


This character has been edited. For a full list of edits, see Edits.