Ripped straight from AxKing's Pokémon full game, clauncher, like almost all the other characters from the game, is plagued with infinites, and powerful ones at that. The character's moveset is limited, and outside of infinites, it has no real comboability.
Clauncher is six-button character with a very small moveset, having only standing attacks and a single crouching Special that is mapped to all six buttons. All attacks are mapped to an individual button, including its two Specials and its only Hyper, making activating them effortless, which isn't helped when its crouching Special can almost K.O. an opponent just by comboing into itself, though it requires a full Power meter to pull off. Clauncher can hop forward and backwards by pressing (C) and (Z), respectively.
Clauncher is very powerful, with its weakest attack (ironically its Hyper) dealing 90 damage, which isn't particularly good when considering that most of its attacks are easy infinites. Of course, it is very likely that the crouching Special and its Hyper's attributes are swapped, as the crouching Special deals the most damage out of all clauncher's attacks, and has Hyper-like qualities, such as Power usage, a (delayed) Hyper Portrait and a custom K.O. screen; the Special deals 300 damage to the average character.
As clauncher doesn't have a custom A.I., it uses the M.U.G.E.N default, which is of no real challenge and tends to block most of the time.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
[ ]+ or
Uses 1000 Power
This character does not have any victory quotes, meaning it uses the screenpack's default.