FANDOM


A simplistic character, Shandera only uses two buttons for all of its attacks, though don't be fooled into thinking that this character is limited, as it can combo and dish out some heavy damage, aided by its rather peculiar ability to gradually fill up its own Power bar automatically; maybe it's consuming the opponent's soul and burning it for fuel...?

Shandera (Shandera)
ZAIShanderaport
Character portrait

Creator

Z.A.I.

Download

OneDrive
Kuron's A.I. patch

Resolution

Low

Gameplay

ZAIShanderaidle

Shandera is a two-button character that only makes use of (X)Button-x and (Y)Button-y to attack, something that naturally limits its moveset and attack options quite considerably, though its damage output is higher than the average character's to compensate and it is still capable of pulling off small combo strings that can end with a Hyper; all of Shandera's Specials and Hypers are strictly ground-based, limiting its effectiveness in the air to only two attacks, though said aerial attacks can be used to initiate an air-to-ground combo as the hitstun from aerial (Y)Button-y is long enough for Shandera to follow up with a standing (X)Button-x, benefited further by the character's lack of a damage dampener.

An unusual mechanic Shandera has is its ability to automatically fill up its own Power bar over time without needing to do anything, which is something usually seen in cheap characters or palette modes, in a way emphasising a defensive style of play until enough Power has been gained in order to strike back with a devastating combo. Shandera's hurtboxes are fairly inconsistent and wonky, often changing size abruptly even if Shandera itself hasn't changed position; a notable example of this is the difference between Shandera's idle hurtboxes and its walking hurtboxes, where the initial idle hurtbox is tall and thin, while the walking hurtboxes cover far more horizontal distance; Shandera's hurtboxes also cover more vertical distance than what would be expected, presumably to counterbalance the small size of Shandera's sprites and to allow for sweeping attacks to still make contact with the character.

Shandera can be somewhat difficult to deal with due to its entire moveset consisting of attacks with no hurtboxes that are separate from Shandera itself, giving it complete priority over the opponent and essentially forcing the opponent to block instead of attempting to trade blows; however, Shandera has no real way of dealing with guarding opponents due to it lacking any form of a grab, and although オーバーヒート is completely unblockable, it uses 3000 Power and reduces Shandera's damage output by almost half; Shandera's attacks also have a fair amount of end lag to them, allowing for the opponent to punish accordingly.

Although Shandera does have A.I. programming, it lacks any A.I. commands, essentially disabling its ability to attack due to the human commands being disabled when the character is controlled by the A.I., thus preventing it from being able to actually win on its own accord; because movement and guarding is handled within the constants files, the A.I. is still able to perform these actions.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Name Command Input Properties
(X)Button-x
ZAIShanderaS1
Name Command Input Properties
(Y)Button-y
ZAIShanderaS2
Name Command Input Properties
ほのおのうず QCF (X)Button-x / (Y)Button-y Mid
(X)Button-x version: Softknockdown
(Y)Button-y version: Hardknockdown
(X)Button-x
ZAIShanderaS3 1
(Y)Button-y
ZAIShanderaS3 2
Name Command Input Properties
おにび QCB (X)Button-x / (Y)Button-y ProjNoDmg
Projectile velocity varies with button pressed
(X)Button-x version: reduces opponent's Power by 200
(Y)Button-y version: reduces opponent's Power by 300
(X)Button-x
ZAIShanderaS4 1
(Y)Button-y
ZAIShanderaS4 2
Name Command Input Properties
エナジーボール Button-D Button-D (X)Button-x / (Y)Button-y ProjHighAerial
Projectile velocity varies with button pressed
(X)Button-x version: Softknockdown
(X)Button-x
ZAIShanderaS5 1
(Y)Button-y
ZAIShanderaS5 2

Hypers

Name Command Input Properties
はじけるほのお QCF QCF (X)Button-x Proj
Uses 1000 Power
ZAIShanderaH1
Name Command Input Properties
シャドーボール QCB QCB (X)Button-x Proj
Uses 1000 Power
ZAIShanderaH2
Name Command Input Properties
ねっぷう Button-F Button-B Button-F Button-B (X)Button-x FullscreenHardknockdown
Uses 2000 Power
ZAIShanderaH3
Name Command Input Properties
ほのおのからだ Button-F Button-B Button-F Button-B (Y)Button-y NoDmg
Uses 2000 Power
ZAIShanderaH4
Name Command Input Properties
オーバーヒート QCF QCF (Y)Button-y UnblockableHardknockdown
Sets Attack multiplier to 0.6
Uses 3000 Power
ZAIShanderaH5
Name Command Input Properties
れんごく QCB QCB (Y)Button-y FullscreenInvincibleHardknockdown
Uses 3000 Power
ZAIShanderaH6

Palette Gallery

ZAIShanderapal1
Button-a
ZAIShanderapal1
Button-b
ZAIShanderapal1
Button-c
Shandera6 Shandera4 Shandera2
ZAIShanderapal1
Button-x
ZAIShanderapal1
Button-y
ZAIShanderapal1
Button-z
Shandera5 Shandera3 Shandera

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Trivia

  • Shandera has coding that activates against the creator's own Aiant character which causes Shandera's Attack multiplier to change to 8 for all of its attacks except エナジーボール (both versions), where it changes to 0.5; this is in reference to Durant's Bug/Steel-typing in the Pokémon games, which makes it extremely weak to Fire-type attacks, but resistant to Grass-type attacks.

Edits

This character has not been edited.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.