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MUGEN Database

The Necromancer's version

< Cell

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This version seems to take a few ques from Dragon Ball Z: Super Butouden 2, but overall plays custom. It has a couple unique Specials and Hypers not present in the source game.

Cell ([Necromancer's] Cell)
CellNecromancerPort
Character portrait

Creator

The Necromancer

Download

MEGA

Resolution

Low

Gameplay

CellNIdle

This version of Cell has custom gameplay, but it also seems to be partially based off Dragon Ball Z: Super Butouden 2, as it uses sprites and moves from said game. It uses five buttons, with (X)Button-x, (Y)Button-y, (A)Button-a and (B)Button-b being Cell's Basic attacks, and (Z)Button-z being a single button projectile used for some Specials and most of its Hypers but one.

Some deviations from the source game include the increase in combo ability of Cell's move and overall versatility. It also uses two more buttons than the source game, and gets rid of the single button dashes and flying mode. Cell also contains more Specials and Hypers than in the source game.

Cell also has some special quirks. Some of its projectiles can be aimed in different directions by holding Button-U or Button-D. However, if it uses these moves without any power, it becomes stunned. Two of its Hypers also require a second button press after activation. This is risky; it leaves Cell open for attacks.

Cell's A.I isn't very challenging. It occasionally attacks, but isn't agressive at all.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Ki Barrier QCB (X)Button-x/(Y)Button-y
CellNBarrier1CellNBarrier2
Name Command Input Properties
Jishin Ha QCF (X)Button-x/(Y)Button-y
CellNJishin1CellNJishin2
Name Command Input Properties
Bakuretsu Kyaku QCF (A)Button-a/(B)Button-b
CellNBakuretsu
Name Command Input Properties
Zanzouken DP (A)Button-a/(B)Button-b
CellNZanzouken
Name Command Input Properties
Taiyoken [ Button-D ] Button-U (Z)Button-z Fullscreen
CellNTaiyoken
Name Command Input Properties
Renzokou Kikou Ha QCB (Z)Button-z
Hold Button-U or Button-D to aim
Proj
CellNRKH1CellNRKH2CellNRKH3CellNRKH4
Name Command Input Properties
Kienzan HCF (Z)Button-z Proj
CellNKienzan1CellNKienzan2
Name Command Input Properties
Kantsu Energy Dan Button-F Button-B Button-F (Z)Button-z Proj
CellNKED1CellNRKH2
Name Command Input Properties
Geshiki Naraku Otoshi DP (X)Button-x/(Y)Button-y
CellNGNO1CellNGNO2

Hypers

Name Command Input Properties
Makankosappou QCF QCF (Z)Button-z
(Z)Button-z to release
Uses 1000 Power
CellNSBC1CellNSBC2CellNSBC3
Name Command Input Properties
Big Bang Attack QCB QCB (Z)Button-z Uses 1000 Power
CellNBBA1CellNBBA2
Name Command Input Properties
Chou KameHameHa QCB Button-F (Z)Button-z
(Z)Button-z to release
Uses 2000 Power
CellNChou1CellNChou2CellNChou3
Name Command Input Properties
Gekitotsu Urutora Barebo Ru Button-F QCB Button-U (A)Button-a+(B)Button-b Uses 3000 Power
CellNGUBR

Others

Name Command Input Properties
EvadeFWD Button-F (Y)Button-y + (B)Button-b Uses 500 Power
CellNEvade1
Name Command Input Properties
EvadeBWD Button-B (Y)Button-y + (B)Button-b Uses 500 Power
CellNEvade2
Name Command Input Properties
Ki Charge (X)Button-x + (A)Button-a
CellNPowerCharge

Palette Gallery

CellN1
Button-a
CellN2
Button-b
CellN3
Button-c
Cell01 Cell02 Cell03
CellN4
Button-x
Cell04

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
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Edits

This character has not been edited.

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