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Despite using Dragon Ball Z: Super Butouden sprites, it plays differently from said game. It may have a decent sized movelist, but this character's lack of comboability, unoptimised hitboxes, overpowered Hypers, and choppy gameplay manage to capture Cell's imperfect nature. In addition, unless modified, Cell doesn't even seem able to work properly outside of DOS M.U.G.E.N, as its sprites tend to flicker brownish-red.

Imperfect Cell (Ipfctcll by Millirado PeaceCraft )
CellMPCPort
Character portrait

Creator

Millirado PeaceCraft

Download

MediaFire

Resolution

Low

Gameplay

CellMPCIdle

Cell uses four buttons, with (A)Button-a and (B)Button-b being its Normals, while (Y)Button-y is used in a Special, and (Z)Button-z is used in both of its Hypers. It uses sprites from Dragon Ball Z: Super Butouden, but the character plays differently from said game. However, the gameplay, outside of the wide range of Specials, is rather limited.

Using two Basic Attack buttons, Cell doesn't seem to be able to combo together. The Specials and Hypers also don't seem to be able to combo together with the Normals either. When it preforms its airborne (A)Button-a, it stands still in the air to preform the move, and instantly reappears down on the ground.

Cell's two Hypers only cost 1000 Power, yet they are overpowered, as they take out huge portions of an opponent's lifebar. However, only Makankousappou would need to be used, as its startup time is as long as its other Hyper, and it also does more damage. The hitboxes are often rather poor, as they can be too big (as seen in Energy Ball), too small (Cell itself), or are misaligned (The hitboxes of its Basics are slightly above the sprites).

Cell has no custom A.I., so it uses the engine's default A.I. This causes it to jump around and attack at random intervals. This can be unpredictable at the most, but overall, isn't hard at all.

Stats

Life
1200

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Energy Ball Button-F Button-B (A)Button-a Proj
CellMPCKiBlast1CellMPCKiBlast2
Name Command Input Properties
Ground Wave QCB (A)Button-a Proj
CellMPCGroundWave1CellMPCGroundWave2
Name Command Input Properties
Tail Swipe RQCF (B)Button-b
CellMPCTailSwipe
Name Command Input Properties
Sliding Kick RQCF (A)Button-a
CellMPCSlidingKick
Name Command Input Properties
Energy Steal Button-B Button-F (A)Button-a CommandGrab
CellMPCSuck
Name Command Input Properties
Leap Kick QCF (Y)Button-y
CellMPCLeapKick

Hypers

Name Command Input Properties
Makankousappou RQCF (Z)Button-z Uses 1000 Power
CellMPCSBC1CellMPCSBC2
Name Command Input Properties
Kame Hame Ha QCB (Z)Button-z Uses 1000 Power
CellMPCKamehameha1CellMPCKamehameha2CellMPCKamehameha3

Palette Gallery

CellMPCc
Button-a
c

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
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Edits

This character has not been edited.

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