This category should contain any state controllers for the M.U.G.E.N engine. It should be noted that all state controllers consist of the following optional parameters:
- Ignorehitpause, if set to 1, causes the state controller to activate even if the player is currently under the effects of hitpause from an attack. Defaults to 0 if omitted.
- Persistent, if set to a non-zero value N, will only activate the state controller every Nth time its triggers are true. If set to 0, the state controller will only activate once during the entire state until the player leaves that state. Defaults to 1 if omitted.
Pages in category "State Controllers"
“ The ReversalDef state controller defines a reversal or counterattack in M.U.G.E.N. For instance...
“ VelSet is a state controller in M.U.G.E.N, serves to add speed to the character, be it speed and...
“ VelAdd is a State controller's speed in M.U.G.E.N, the only difference from driver controller is...