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For those familiar to Stig's creations probably already know how it feels and plays like for the most part, but Ginyu does sport some pretty unique surprises within its moveset that will make sure to keep your interest with the character.

Captain Ginyu (Captain Ginyu)
StigGinyuPort
Character portrait

Creator

Stig87

Download

Mugen DBZ Dream

Resolution

Low

Gameplay[]

StigGinyuIdle

Ginyu is a six-button character, although not all the buttons are used for attacking. Pressing both the X or A button or just the Z button can give Ginyu access to a teleport move, called the High-Speed Dodge. Ginyu can also Power Charge, named the Energy Charge, activated by holding down the Y and B buttons, or the C button. The C button can be used for the teleport move once the Power gauge is full.

Like most of Stig87's characters, Ginyu is capable of pulling off some small but decent combos, perhaps a little too well. Ginyu has various technical problems regarding its attacks. A simple combo infinite can be exploited by repeating both Y and Right Right Y. On the flip side, its sliding kick (performed by doing Right Right A) doesn't seem to be able to connect with anything.

Ginyu was made to be like CHOUJIN's characters, and replicates it well for the most part. Its moveset has a decent amount of unique abilities, the most notable being its Body Switch Hyper, allowing Ginyu to momentarily switch bodies with Stig87's other characters, as well as most of them made by either CHOUJIN or Miaoyu. When the bodies are switched, the opponent's character (who is actually Ginyu) activates one of its Hyper moves, attacking Ginyu (who is the opponent). If blocked, the Body Change Hyper will turn Ginyu into a defenseless frog, although it is still capable of attacking. Later or non-MugenDream characters only switch Life and Power.

Also included for Ginyu is an aggressive A.I. for it as well. The character will either fire projectiles from afar to keep its distance with another character, or just go straight for the opponent if close enough. The character will constantly use it's Groundhog Day Hyper when it has enough Power, which can be very tricky to avoid, and can result in a huge Life loss.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Ki Blast
Command Input Properties
Down, Down-Right, Right X/Y Move can be used while grounded or airborneMove is attributed as a projectile
Y fires a bigger blast
Y chains into X
Uses 100 Power
SGinyuS1 1
SGinyuS1 2
SGinyuS1 3
SGinyuS1 4
Spinning Sliding Kick
Command Input Properties
Down, Down-Right, Right A/B Move knocks down opponent on hit
For B version
SGinyuS2 1
SGinyuS2 2
Slashing kick
Command Input Properties
Down, Down-Right, Right A/B Move can only be used while airborneMove knocks down opponent on hit
For B version
SGinyuS5
The Mole
Command Input Properties
Down, Down-Left, Left A/B
Right Right Y
Move knocks down opponent on hit
For A version
Move knocks down opponent on hit
For B version
SGinyuS3 1
SGinyuS3 2
SGinyuS3 3
Dynomite Punch
Command Input Properties
Down, Down-Left, Left X/Y Move knocks down opponent on hit
SGinyuS4 1
SGinyuS4 2

Hypers[]

Milky Cannon
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X/Y Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
SGinyuH1 1
SGinyuH1 2
Groundhog Day
Command Input Properties
Down, Down-Left, Left Right A/B Move knocks down opponent on hit
Uses 2000 Power
SGinyuH2
Body Change
Command Input Properties
Down, Down-Left, Left Right X/Y Move is attributed as a projectile
Uses 3000 Power
Temporarily switches bodies to activate a Hyper
Switches Life and Power
SGinyuH3 1

Palette Gallery[]

SGinyupal1
Button-a
SGinyupal2
Button-b
SGinyupal3
Button-c
dark ginyu green
SGinyupal4
Button-x
SGinyupal5
Button-y
SGinyupal6
Button-z
blue gold pink
SGinyupal7
Button-s+Button-a
pitch

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Triva[]

  • No sound is produced if Ginyu's standing, crouching, or jumping A connects with the opponent.

Edits[]

This character has been edited. For a full list of edits, see Edits.
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