Fandom

MUGEN Database

Secret1056's version

< Breloom

3,551pages on
this wiki
Add New Page
Talk0 Share

After Ðshiznetz's long-awaited Breloom went missing in action, everything went quiet, but that all changed when Secret1056 appeared. The entire character is heavily based on Breloom's Pokémon Type: Wild incarnation, though certain things have been altered, such as the removal of the assist select system, improved comboability, and EX moves.

Breloom (Breloom)
S1056Breloomport
Character portrait

Creator

Secret1056

Download

MEGA

Resolution

High

Gameplay

S1056Breloomidle

Breloom is technically a six-button character, but primarily functions as a four-button character, with the fifth and sixth buttons ((Z)Button-z and (C)Button-c) being reserved solely for Hyper activations and assists, respectively, though pressing them both at the same time activates Shield, which negates all damage towards Breloom at the cost of gradually draining its own Power meter, ending only when the Power meter reaches 0. While Breloom's comboability isn't particularly high, it exceeds that of its Pokémon Type: Wild incarnation, though its best combos start from crouching attacks, as comboing its regular (X)Button-x into itself and (Y)Button-y was removed in an update to prevent an infinite.

Because Breloom is based on its Type: Wild variant, its attacks have a sizeable amount of range to them, which allows for it to attack from afar without getting combo'd, though the effectiveness of the character's combos is naturally hampered at such a range. Breloom has access to two projectiles that explode after a certain amount of time, allowing for keepaway tactics, though these projectiles do not explode on contact with an opponent; both are thrown in an arc, with one exploding in mid-air and the other bouncing a few times after hitting the ground.

Unlike the majority of Type: Wild conversions, Breloom does not have a helper select, instead being able to summon all of its assists through different button combinations, though it doesn't have the option to gain a set amount of Power as a result of this; it does, however, have a Power Charge that fills up the meter quicker the longer (Y)Button-y+(B)Button-b is held down. Deriving further from its source game, Breloom is able to use EX moves akin to those present in the Street Fighter series, as well as having three brand new moves referred to as Rolling tail combo, sunny day and Solar beam, with sunny day being a non-damaging move that increases Breloom's Attack multiplier and enables the usage of Solar beam until Breloom's Power meter reaches 0.

Breloom has custom A.I., which can sometimes prove to be slightly challenging, but not particularly overwhelming. The A.I. tends to either use its Power Charge or Seed bomb when at a distance, but will attempt to combo when close up, which it usually succeeds in, or hop forwards and backwards to confuse the opponent and make itself harder to hit.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Long ranged punch Button-B Button-F (X)Button-x / (Y)Button-y Softknockdown
S1056BreloomS1
Name Command Input Properties
Air Tail attack Button-B Button-F (A)Button-a / (B)Button-b AironlySoftknockdown
S1056BreloomS2
Name Command Input Properties
Seed bomb QCF (A)Button-a / (B)Button-b ProjSoftknockdown
(A)Button-a version: explodes in the air
(B)Button-b version: explodes on the ground
(A)Button-a
S1056BreloomS3 1
(B)Button-b
S1056BreloomS3 2
Name Command Input Properties
Drain punch QCB (X)Button-x / (Y)Button-y CommandGrabHardknockdown
(X)Button-x version: restores 39 Life
(Y)Button-y version: restores 49 Life
S1056BreloomS4
Name Command Input Properties
Tail smash Button-F Button-F (A)Button-a
S1056BreloomS5
Name Command Input Properties
Sky Uppercut QCF (X)Button-x / (Y)Button-y
S1056BreloomS6
Name Command Input Properties
Peliper water gun QCF (C)Button-c
S1056BreloomS7
Name Command Input Properties
Shroomish stun spore QCB (C)Button-c Dzzy
S1056BreloomS8

Hypers

Name Command Input Properties
Flaming Uppercutt EX QCF (X)Button-x+(Y)Button-y Softknockdown
Uses 500 Power
S1056BreloomH1
Name Command Input Properties
Bullet punch QCF QCF (Z)Button-z Softknockdown
Uses 1000 Power
S1056BreloomH2
Name Command Input Properties
Rolling tail combo QCB QCB (Z)Button-z Softknockdown
Uses 1000 Power
S1056BreloomH3
Name Command Input Properties
Solar beam QCF (Y)Button-y+(Z)Button-z Requires sunny day to be active
S1056BreloomH4

Others

Name Command Input Properties
sunny day QCB (Y)Button-y+(Z)Button-z Increases Attack multiplier to 1.5
Requires 3000 Power
Gradually reduces Power to 0
Move ends when Power reaches 0
S1056BreloomO1
Name Command Input Properties
Shield (C)Button-c+(Z)Button-z AirokInvincible
Power must be more than 0
Gradually reduces Power to 0
Move ends when Power reaches 0*
S1056BreloomO2 1 S1056BreloomO2 2
Ground Aerial
Name Command Input Properties
Power Charge [ (B)Button-b+(Y)Button-y ] Gradually increases Power while held
Power must be less than 3000
S1056BreloomO3
Name Command Input Properties
Parry [ Button-F ] just before opponent's attack makes contact Airok
Negates all damage
S1056BreloomO4 1 S1056BreloomO4 2 S1056BreloomO4 3
Standing Crouching Aerial

Palette Gallery

S1056Breloompal1
Button-a
S1056Breloompal2
Button-b
S1056Breloompal3
Button-c
Breloom Red Blue
S1056Breloompal4
Button-x
S1056Breloompal5
Button-y
S1056Breloompal1
Button-z
Pink Purple Ditto
S1056Breloompal7
Button-s+Button-a
S1056Breloompal8
Button-s+Button-b
S1056Breloompal9
Button-s+Button-c
Halloween Christmas Reversed
S1056Breloompal10
Button-s+Button-x
S1056Breloompal11
Button-s+Button-y
S1056Breloompal12
Button-s+Button-z
Blossom Dark Gold

Ditto

S1056Breloomidle

Although the colours are identical to the Breloom palette, the Ditto palette changes the default intro to one where Ditto transforms into Breloom, akin to the mirror-match final battle of Pokémon Type: Wild where Ditto transforms into the player's character, and causes Breloom to produce an afterimage when it moves.

Gold

S1056Breloompal12idle

Despite being a 12th palette mode, Breloom's Gold palette isn't as cheap as some of the other ones, though it does have an almost staple aura effect. As expected, Breloom's Life automatically regenerates over time, albeit slowly, and its Attack multiplier is increased (the values of the TargetLifeAdd state controllers of Drain punch and Breloom's throw (as well as Drain punch's LifeAdd state controller) are also increased; the ReadMe claims that Breloom's Power also increases, but no such coding is present.

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Trivia

S1056BreloomUnused

The unused Dugtrio(DUG-A-DUG-A-DUG!) attack.

  • There exists an unused but completely functional Special Attack within Breloom's code simply referred to as Dugtrio(DUG-A-DUG-A-DUG!). It is not known why it was left unused, though given that Breloom's other two assist Specials are activated using QCF (C)Button-c and QCB (C)Button-c, it is possible that the creator felt that there wasn't an appropriate activation method to map the attack to.

Edits

This character has not been edited.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.