This version of Bowser Jr. is ironically a spriteswap of... his own father. Being a spriteswap of Shazzo's Bowser, this character suffers from overpowered stats, a shallow moveset and misplaced hitboxes. Despite the fact that he is named Bowser Jr., the sprites are actually taken from Baby Bowser from Mario & Luigi: Partners in Time.
This version of Bowser Jr. is a spriteswap of Shazzo's Bowser. Like the character he's a spriteswap from, he uses six buttons. His moveset apart from the Normals is very lacking, with only one Special and two Hypers.
He has decent comboability, but his attacks are very spammy. He has misplaced hitboxes in several of his animations, especially his liedown animations. He has no hitboxes while walking and running and he can walk or run past the opponent as a result. A lot of the attack hitboxes are significantly larger than they should be. All of his light Normals are unblockable due to coming out on frame 1. The character's hitboxes are presumably those of Shazzo's Bowser, left unchanged. His standing (X) is an easy infinite if it's repeatedly used in a rhytimic fashion while moving forward.
His stats are higher than average, though his stats are actually lowered compared to Shazzo's Bowser. He isn't as overpowered as the character he's a spriteswap from, but the extra Life and Attack can still give him an advantage over other characters. Like all of Shazzo's characters, as a result of being a spriteswap of one of said creator's characters, his Special and Hypers are very basic, with his Special being a projectile and his Hypers being four projectiles and a Hyper Combo move. His super_golpe uses only 1000 Power, yet takes out almost half of the opponent's Life if all hits connect.
He has no custom A.I. and uses the engine's default. It often jumps around and randomly attacks, like all characters which use the default A.I., but his buffed stats, overly large attack hitboxes and some unblockable Normals can give it an unfair advantage over other characters, though it still shouldn't be too hard to beat.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
Projectile velocity varies depending on button pressed
Uses 1000 Power
Uses 1000 Power
This character does not have any victory quotes, meaning it uses the screenpack's default.